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32 comments found!
Thread: morph target | Forum: Carrara
Hello Rexus,
that looks erally interesting.
Would you mind to have a closer description how you reached that effect?, maybe with a screenshot?
I've once seen a nice shore line effect in a game engine where 2 surfaces with the texture of the shore foam were moving forth and back with delay. that was so far the best fake of a shore line I had seen. But yours sounds interesting too.
Thread: sky is not the limit | Forum: Carrara
Thread: Strange phenomenon ;) | Forum: Carrara
Thread: Strange phenomenon ;) | Forum: Carrara
Sounds really strange.
The only other thing I could imagine would be NPR/ draft, but since you compared
the same render on the MAC and the Windows system this cannot be the reason either.
Thread: Strange phenomenon ;) | Forum: Carrara
Hello Holyforest,
in the render room under miscellaneous there
there is a checkbox "enable multi threading"
is that enabled?
Thread: Thinking of Animation | Forum: Carrara
I like the lochness flying squirrel very much. Unfortunately it's just a short flyby, I want to see more!
Thread: PyCarrara Python plugin apha release available | Forum: Carrara
Thread: Thinking of Animation | Forum: Carrara
Hello Propose001,
unfortunately I cannot tell you the pure render time.
Anyway rendering was the least time consuming part and most of it was done over night.
Most time consuming was creating the animation part, since I didn't have
much clue about it when I started. So it was much try and error.
All in all (modeling, rigging, texturing, animating, rendering) it took me the weekends of about 9 months.
I hope next time it will be faster ;)
Thread: Carrara7 UI issue | Forum: Carrara
Although "the hand" come back from time to time, hitting the space bar always helped me to remove it and let me work on.
Thread: Little bear - Carrara animated short! | Forum: Carrara
Hello Magnatude,
The cloth animation is done in Poser and "baked" with the Dyn_to_morphs script by Dale Tacy.
I've also played around with both Sparrowhawke plug-in and Transposer, and although especially Sparrowhawke's plugin has nice features they are both much slower than a low-rez cloth simulation in Poser.
Thread: Little bear - Carrara animated short! | Forum: Carrara
Many thanks for the positive feedback!
I'm working on this for several months now, with much try and error.
Honestly I cannot say how long it took to render - several weeks on 2 computers.
Thread: Little bear - Carrara animated short! | Forum: Carrara
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Quote - If anyone's interested, I can package all that stuff together in a jar file that you should be able to run by double-clicking if you have a correctly installed, relatively recent Java (at least on Windows; on a Mac you might also need to sacrifice half your lunch to your favorite pagan deity). I might even provide a quick-and-dirty GUI if you ask really nicely. :laugh:
Hello odf,
even if I am not part of the current Antonia development team I'd be really interested in such a package, especially the low/ high-rez exchange of morphs.
Will it only be usable for the Antonia or can it also be used for other meshes, like conforming clothes?
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Hello there,
I am no Poser expert but I think the differences that ODF showed between the original object file and the file that Poser exports can be explained when you open both obj-files in a text editor.
V4:
Original:
v 0.00149163 0.65661299 0.00175520
re-exported:
v 0.00149163 0.656613 0.0017552
-> poser limits the second column to 6 digits
Antonia:
Original:
v 7.3631111e-3 0.65570511 2.3961111e-2
re-exported:
v 0.00736311 0.655705 0.0239611
(slightly changed a vertex)
-> poser limits the second column to 6 digits
V2:
If you throw a look in the V2-file you see this:
Original:
v -0.000692 0.644490 0.036993
re-exported:
v -0.000692 0.64449 0.036993
-> V2 only has 6 digits
I don't know if that is related to the slightly different deformations, but I think that it explains
at least the differences ODF spotted between orginal and re-exported file.
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Thread: morph target | Forum: Carrara