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108 comments found!
I've only just noticed one of my pictures was chosen here. Thanks, Renderosity Staff Pickers!
Thread: Poser 11 - Won't start - Won't accept registration | Forum: Poser - OFFICIAL
I'm having the same issue with 11, 12, and 13.
I guess we will just have to wait before being given permission to use our software again...
Thread: Something strange about Sydney's eyes | Forum: Poser - OFFICIAL
AmbientShade posted at 9:54 AM Thu, 16 March 2023 - #4458687
Thanks. I'll give that a try when I next have the time.You could try creating a morph that shrinks the inner eye geometry or enlarges the outer eye geometry slightly and see if that changes anything.
And report back here with the results.
Thread: Something strange about Sydney's eyes | Forum: Poser - OFFICIAL
rokket posted at 9:29 AM Thu, 16 March 2023 - #4458682
I'm not entirely sure why I picked that one over the other one!Are you using the alternate Sydney because of the poly count? Just wondering if you tried this with just regular Sydney?
But I do mention in the original post that I tried the non-Alternate version, too.
Thread: Something strange about Sydney's eyes | Forum: Poser - OFFICIAL
AmbientShade posted at 8:49 AM Thu, 16 March 2023 - #4458677
It's Superfly (I did mention I was using P12, Superfly, in the first post).Are you rendering in superfly or firefly?
It looks normal for me with firefly but superfly gets similar results.
My guess is something to do with how the transparency or reflections are being calculated at extreme distances.
It may have to do with whether you're using an environment dome or not. Iirc superfly requires a dome in order to catch light bounces properly. I may be entirely wrong on that tho.
But it's not the model, or it would happen in both render engines.
So something to do with how materials are being calculated is my guess.
Also, I deliberately removed everything except the texture map applied straight to the Diffuse channel, thus ruling out strange reflections and other effects. What you see in all but the first image is nothing except the texture, nothing else. The only transparency is the Cornea material, which I have set to completely invisible.
Everything works fine with other models (even older ones), and everything in the material settings is the same (i.e., nothing fancy, just a texture map applied), so it's not something that applies universally across all models set to those extreme translations. I place, say, a Pauline 2 at an extreme Z translation, remove everything from the materials except for the texture maps, and it renders perfectly. I do precisely the same for Sydney (and Simon, too), and the black rings appear. And only appear on the Sydney and Simon figures. It is definitely not the shaders otherwise it would happen to every figure I've tried and amended to match how Sydney's eyes are set up.
Thread: Something strange about Sydney's eyes | Forum: Poser - OFFICIAL
Afrodite-Ohki posted at 7:29 AM Thu, 16 March 2023 - #4458660
Wow. That's a case of "Poser is haunted" that I've never seen before LMAO
It's weird indeed!
I've played around a little more and found that it also happens when moving Sydney along the X axis. I only tried the negative values to see where the threshold was, and it started to appear a tiny amount at x = -32044,, increasing to full rings beyond that. I didn't bother playing about with positive X values, guessing it will probably be the same.
I also gave SimonG2 a try, and he also exhibited the same symptoms, although his threshold before the black rings appear is different from Sydney's.
Something in the modelling method these two figures used that no other figures have? (I tried Pauline 2 and Jessi at random, and they were flawless at the translations I tried.)
Thread: Photocopier | Forum: Poser - OFFICIAL
There's a standalone (i.e., not a printer, fax, or anything else) copier here: https://www.renderosity.com/rr/mod/bcs/school-library/69306/
And here: https://www.renderosity.com/rr/mod/bcs/high-school-library-for-poser/149613/
I used the copier from the first one for this picture: https://www.renderosity.com/rr/mod/gallery/photocowpier/2822410/
Thread: Rendered in Superfly | Forum: Poser - OFFICIAL
Ghostship2: Now that you point it out, yes I see what you mean. Thanks for mentioning it!
Thread: Rendered in Superfly | Forum: Poser - OFFICIAL
Rejuvenating an old Maddie 3 figure.
This is the feeling I used to get on a Sunday evening, with the threat of a week of school hanging over me. EDIT: Of course, back then there were none of the videogame consoles shown here. I'm not that young!
Thread: Superfly + Envsphere = Dim Emissions? | Forum: Poser - OFFICIAL
Nagra_00_ posted at 4:00PM Thu, 20 February 2020 - #4381155
- For the ’darkening’ effect it should help to increase the clamp settings in the render prefs or disabling clamp by setting it to zero.
I set the direct and indirect clamp values to 0 and...
This is exactly what I had originally expected (and wanted) to happen, i.e. the small emitter's light is unchanged. THANK YOU! (The noise in the image is something else; it's the light levels I was more concerned about.)
Btw, those clamp settings are 10.0 as default. What is that actually doing? What thing or process is having the value 10 applied to it?
Thread: Superfly + Envsphere = Dim Emissions? | Forum: Poser - OFFICIAL
bwldrd: I know what you mean about the larger the emitter then the more light it will produce (even with the same Emitter Strength).
But it's not the light of the environment emitter I'm really questioning here; it's the light from the smaller emitter (the one you can see in the original 5 images) that I'm wondering about.
Look at the first image. There's no environment sphere in the scene. The little emitter is emitting lots of light, as we'd expect.
Look at the fifth image. The environment sphere is in the scene now but is very dark. Compare how much light is in the first image compared to the last image.
Where has that little emitter's light gone? It's set to 500 Emission Strength in the Material Room in both images.
Thread: Superfly + Envsphere = Dim Emissions? | Forum: Poser - OFFICIAL
Another example, but more extreme.
This is the same scene, but I've enclosed the two primitives (the cube and the sphere) with pure white walls and a ceiling surrounding them. (I moved the camera and changed focal length, too, as part of my playing about with the scene but I doubt that this is a factor here.) I set the envsphere's Strength to 0 and rendered.
The image is totally blown out by the primitive sphere's 500 Emission Strength. Just as expected.
Then I set the envsphere's Emission Strength to 1 and rendered again, leaving everything else the same.
So, the envsphere doesn't have to be contributing to the rendered scene; it just has to be emitting light, no matter if that light can be seen by the camera or not.
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Thread: Poser Gallery Staff Picks January 15 - January 21 | Forum: Poser - OFFICIAL