Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
You also might try emptying the render cache when this happens. On my machine it is located at:
C:Documents and SettingsAdministratorApplication DataPoser Pro2.0RenderCache
Depending on where you installed things, this will vary.
Just highlight everything in that directory and delete. This is a brute force way of clearing things, but failing all else it will work.
I had this problem when I first started using PPro2010. The best solution that I found was to go to the Render tab before going to the render flyout and selecting Render in background. And just to be clear, when I say Render Tab I mean the window with your last render (this confused the hell out of me when someone pointed this workaround to me)
Do you have latest patch installed? I don't know if this was fixed as I've gotten so used to going to the Render tab before rendering.
Well, I got the error happening again this morning so I put some of the suggestions here to the test.
First, basicwiz's suggestion to use the "Render" menu item instead of using the buttons or "Render in background" did work. Partially! It rendered a new scene, overwriting the previously frozen-in-place scene, but it didn't stop the error happening on subsequent background renders. It just froze on the new scene I'd rendered using menu-item "Render".
Second, Vestmann's suggestion to switch to the Render tab before submitting a background render worked, too. The frozen-in-place render disappeared and the new scene began to be rendered as hoped for. Again, though, it didn't unlock this interesting feature but it does mean that I now know of two ways to work around it.
Third, lesbentley's "External binary morphs" suggestion isn't the problem. I learned in my P6 days to switch this evil off (just how many scenes did I lose back then until I'd discovered to do that?).
Thanks to everyone who replied.
I think this problem surfaced in PP2010. I don't remember having this problem in the old Poser Pro so it should have been fixed in the service releases...
Quote - I had this problem when I first started using PPro2010. The best solution that I found was to go to the Render tab before going to the render flyout and selecting Render in background. And just to be clear, when I say Render Tab I mean the window with your last render (this confused the hell out of me when someone pointed this workaround to me)
Do you have latest patch installed? I don't know if this was fixed as I've gotten so used to going to the Render tab before rendering.
I am on a Mac and I can verify that this solved the problem for me in PP2010. It was reported as part of the Bug-Beta process. Also there is an issue of older props and the way they are named that causes them not to render no matter what you do excluding quit-restart. Also reported as a bug. Change there name like they are saved in P7 up and they work as expected
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
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My PPro2010 has started behaving strangely, in a random and non-repeatable-on-demand kinda way.
Without any obvious reason, it will start refusing to render a new scene. That is, I can be adding figures, posing them, making changes to materials, adding props, etc, etc, and doing test renders. But then, when the strangeness strikes out of nowhere, it will render the exact same scene each time I try rendering, ignoring any changes I've made as if some previous scene had somehow become 'stuck' in memory.
The only way I get it to render anything different is to save the scene, exit Poser, restart, render. However, if I do this, it then gets 'stuck' on that new scene and no further changes will make any difference. Ultimately, restarting the computer is the only solution and I'm back to normal behaviour until the error kicks in again.
Anyone experience this and, even better, know how to fix it?
Further info...
When it's rendering with IDL, it will start the IDL pass but this is just the 'stuck' scene being displayed bucket by bucket. The red IC dots don't appear on this pass as they should do. Then, it goes back and does the second pass and this is, once again, the 'stuck' scene displayed all over again.
If I render without IDL on, it renders the whole scene black, but takes its time with each bucket as if calculating the materials and geometry that ought to be there.
Changing to a different camera makes no difference... whichever camera I render from, the 'stuck' scene is the result.
This happens for both normal rendering and background rendering.
This is PPro2010 with SR1 installed running on Win7 64bit.