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153 comments found!
1st of all, unlike other models, RM Courtney has only 1 MAT, no choice between shader & non shader sets.
I've been able to load the light you gave me and to run your VSS script.
Attached is a render using the "default" VSS shader.
What can I say but that it looks great, 1000x better than what I achieved before.
And now, RMC reacts to light the way it should.
Thank you Sir! You're my hero and a great teacher.
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Thread: Problem lighting character | Forum: Poser - OFFICIAL
For now, I'll try to adjust one shader (let's say skin torso) and see how it goes.
(I've just realised it's 5.30Â am...!)
Tomorrow, I'll check your VSS script.
Thanks again
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Quote - Here's the simple shader you should use for skin. The nodes called Color Map and Bump Map are just Image_Map nodes. I renamed them using my shader building tools.
So far I haven't been able to find a shader for the whole body, but one for each part (arm, leg...)
You now realize how much I have to learn...Â
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Please let me know when your book is out and where I can get it, I will definitely learn a lot from it.
I am a bit dizzy from having absorbed so many new things.
I'll digest them, experiment and come back to you with the results.
Thanks for everything.
Thread: Problem lighting character | Forum: Poser - OFFICIAL
PS: I find the POSER manual pretty basic. It forces to work by trial and error and that makes the learning process rather tedious.
Do you know where I can find a better tutorial?
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Quote - Look at this.
RM includes two sets of mat poses for her sets. One set has the complicated multi-node shader. The other set is just the diffuse color map and the bump map - nothing else. She calls this the "NoShader" or NSÂ version.
I loaded the NS mat pose and rendered again with GC. Look at the incredible difference.
What are we to conclude from this?
The complicated RM shader produces good results in Poser 8 with normal lights, but bad results in Poser Pro with or without GC. The NS version is fine with GC.
Obviously her shaders were never tested with GC. This is a problem.
Incredible difference!
Hats off, Master !
Thanks ever so much, I can't tell you enough how grateful I am and I don't know how I'll be able to repay you.
Take care.
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Quote - Well guess what. When I turn on GC, I get horrible dark skin like you did.
I added a simple white prop to show there is plenty of light.
I'll be back. I'm not sure that RM's shader works with GC at all. I got it to work fine in P8 with HSVÂ Exponential tone mapping, but that's a totally different formula.
Do you see the white lines in the textures? That is from texture filtering. RM's shaders have it turned on. I'd have to go turn it off in all material zones, or use a lower minimum shading rate (MSR). Low MSR costs more time. PPro is already unbearably slow for me. If I lower the MSR to get rid of those lines, I'm going to burst with impatience.
I can't believe how much I managed to learn with such a slow program.
I always get  these white lines with lower render settings (draft) but they disapear with higher settings.
As you say, it looks to me like they mark the limits between the different parts you find in the MAT room (ie: skin torso/skin arm)Â
Thread: Problem lighting character | Forum: Poser - OFFICIAL
I should be the one to be sorry for abusing of your time and patience.
Maybe you can give me hints on what to do and let me experiment with it, then I can come back to you with the results.
Are you saying there are bugs with POSER PRO and I'd be better off getting another version?
If so, which one?
(I previously had a problem with the bucket size that screwed up my renders. It took me ages to solve it)
Thread: Problem lighting character | Forum: Poser - OFFICIAL
GC: I have tried turning it on & off but it didn't make any difference so I never bothered changing its value. ( so far, it's been set at 2.20 on all my renders)
So many things to learn and parameters to take into consideration...almost frightening.
As I said, I am very grateful for your help but at the same time I am embarrassed that you spend so much time helping me solve my problem (creating a lightset, rendering...)
On a side note, I sorted out the problem by modifying Courtneys texture JPEGS with photoshop
(adjusting brightness/contrast) so that I could use her more easily with other models and accessories.
The result was more or less acceptable but not intellectually satisfying.
Also, your avatar is simply amazing. Is it an image you made?
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Quote - Just making sure - you have Poser Pro (the first one), not the new Poser Pro 2010, right?
I mean I can see it is in the screen shots, but want to make sure you don't have 2010 to work with. (If you had it, we'd use it.)
That's correct.
I don't have the newer 2010
BTW, what's GC?
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Quote - Don't bother posting any more light settings. I already know why you have problems.
Phookin hell ! Already?
Do I have to call you Master? God? (wink)
Thread: Problem lighting character | Forum: Poser - OFFICIAL
I use POSERÂ PRO
I m afraid I used 5 lights to get to this point.
There is obviously something wrong.
I know I am a pain but also completely lost.
As you said, the girls from RM look gorgeous so I'd be delighted to use them.
So I'd be grateful for any tips hints & advices you could give me.
Please let me know if I can help with more info.
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Thread: Problem lighting character | Forum: Poser - OFFICIAL
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Thread: Problem lighting character | Forum: Poser - OFFICIAL