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Now that it got figured out how to make such setups in a Pz2 that loads full fix layers setups for Vascularity or other complex setups without a python, it might be worth making a final set, for me not today, but may be another day, it is allot of work making good Maps. It was really interesting figuring out the "impossible" I love challenges and thanking the few who were helping out figuring it out even if not aware of it :) If you read it all carefully you might now also know how such a file is done, that sure could be a timesaver for many other things. Even if the Interest seem to be rather small, "Oh well it still was worth the time spent".This is a Prototype to add Vascularity to V4 the Pz2 file will have to be applied first, before you load your skin setup. Once loaded all the Vascularity layers will remain, even if you load another skin texture to the V4 changing the previous one you have loaded. there are 3 Layer settings based on the settings proposed in here so thanks to DeeceyArt it was possible figuring out this type of setup as for the tip for the layers, Material settings are based on the Mat setups of DeeceyArt, hborre and me
Removing the Vascularity layer, well this is not possible atm. if you want to load another Vascularity Layer then you have to reload V4. The Pz2 will automatically remove all skins of the loaded figure, it will be all white until you load your Pz2 texture setup for the doll skin style! As I mainly bothered figuring out how to gell the Vascularity onto the doll I did not take the time to finetune the nodes for strength or for coloring this is up to you changing these in the material regions selecting the Individual Vascularity layers .
In order to work correctly you must be in Possession of the original Old Vascularity pack but as far I have seen most of you got it as you are using the Texture maps, that are Needed and not included.
so again .... First you load the Vascularity prototype to your Loaded V4 and then you can use your V4 Pz2 skin setups on her rendering in Superfly will make the veins visible.
there is also the basic Old Mat Remove Glow Pz2 in the folder that can be used to remove the oily effect when rendering in superfly. just a basic little helper to be able using your older V4 skins in a fast way without having to rearange every material manually "Not Perfect But Does The Trick".
Thread: Vascularity for Poser 13? | Forum: Poser 13
you can remove the Layers manually, but for the setup created on all materials of V4 sure the faster way to reload a new V4. The Layer Pz2 file is set to remove all other textures making a clean blank V4 to start up with. If you load it two times on the same model , well you will get a duplicate layer making a stronger effect on the Vascularity :) or mess it up ... trying to load two different ones might even bring out some surprising results ; did not try it my self .....
Thread: Vascularity for Poser 13? | Forum: Poser 13
This is a Prototype to add Vascularity to V4 the Pz2 file will have to be applied first, before you load your skin setup. Once loaded all the Vascularity layers will remain, even if you load another skin texture to the V4 changing the previous one you have loaded. there are 3 Layer settings based on the settings proposed in here so thanks to DeeceyArt it was possible figuring out this type of setup as for the tip for the layers, Material settings are based on the Mat setups of DeeceyArt, hborre and me
Removing the Vascularity layer, well this is not possible atm. if you want to load another Vascularity Layer then you have to reload V4. The Pz2 will automatically remove all skins of the loaded figure, it will be all white until you load your Pz2 texture setup for the doll skin style! As I mainly bothered figuring out how to gell the Vascularity onto the doll I did not take the time to finetune the nodes for strength or for coloring this is up to you changing these in the material regions selecting the Individual Vascularity layers .
In order to work correctly you must be in Possession of the original Old Vascularity pack but as far I have seen most of you got it as you are using the Texture maps, that are Needed and not included.
so again .... First you load the Vascularity prototype to your Loaded V4 and then you can use your V4 Pz2 skin setups on her rendering in Superfly will make the veins visible.
there is also the basic Old Mat Remove Glow Pz2 in the folder that can be used to remove the oily effect when rendering in superfly. just a basic little helper to be able using your older V4 skins in a fast way without having to rearange every material manually "Not Perfect But Does The Trick".
Thread: Vascularity for Poser 13? | Forum: Poser 13
Ok found a way adding Vascularity with a pz2 or a Mc6 file in new layers to the dolls, this system has to be applied before using your dolls textures and will stay on them even if you decide loading an other texture the Vascularity Layer will remain stable. I will now try building the 3 styles for V4 and if you have the original Vascularity for V4 M4 it will be ready to go using it in P13 with a Pz2 Injection :) So hope I get these 3 styles right now.
Thread: Vascularity for Poser 13? | Forum: Poser 13
yes this looks very promisingDeeceyArt posted at 4:59 PM Wed, 18 October 2023 - #4476483
This is the setup I created for managing the vein intensity. I utilize the HSV node to modulate the intensity of the map. Saturation is set to zero and the Value channel mediates the map intensity. The Invert node connecting the map to the roughness reduces the shininess of the overall texture when rendered. An effect that I noticed after creating the Material Room shaders.Intensity of the veins. I'm thinking either adjust the bump value, or maybe even adjust the texture map(s), maybe mixing with one of the color adjustment nodes. Thing is, you'd want to make sure that black areas remain black (for the masks). Grayer values would raise the veins less, brighter values would increase. However, once you reach pure white I think you'd have to go with adjusting the bump/displacement value.
After fiddling with the settings, this is the image I rendered.
Thread: Vascularity for Poser 13? | Forum: Poser 13
Quick correction of my last comment. If making a Mt5 file that should work like the MCL file using the Add to Scene feature the line in the txt
shaderTree
{
node "poser" "PoserSurface"
{
name "PoserSurface"
simply needs to be changed to
shaderTree
{
node NO_MAP
{
name "PoserSurface"
this will make sure not to affect the Base Poser Layer and you get the option to load the new layer to any selected bodypart. removing eventual other issues change the first lines
actor $CURRENT
{
material 3_SkinForearm
to
actor $CURRENT
{
material
now this starts to solve allot of issues and the layer can be added to the bodypart of your choice, now a solution to remove the layers. Starting to get good results here :)
Thread: Vascularity for Poser 13? | Forum: Poser 13
I think I just found the line that is causing the nodes to move in the base layer removing this one in the Poser file script stops causing the issues at least when using the partial materias by loading with the add to scene feature
node NO_NODE
getting closer :)
ok will stop bothering you further with all this tech stuff that is making things confusing and try to figure out a final solution, If there is one !
Thread: Vascularity for Poser 13? | Forum: Poser 13
@ Rhia474
This is the setup DeeceyArt Explained in a mcl material Poser file you can just add your textures into the layer that has been added. Screenshots are in the Post above that I made with Images of the setup :)
the setup will load into the forearm there selecting the Layer you will find Layer_1 you need to build up the setup into a new layer and not into the base layer
Thread: Vascularity for Poser 13? | Forum: Poser 13
DeeceyArt posted at 3:46 PM Wed, 18 October 2023 - #4476480
JustBeCause posted at 2:36 PM Wed, 18 October 2023 - #4476477Ohh got that point, i fact this sure would be an issue if that method would be used for a creator that wants to release a package with makeups or special effects using the layers. It is a side effect like also seen on Morphs, there it sure would come in hands having a reset file like Inj and rem . Well I am still looking into the options in the scripts so there sure should be a way to invert the Injection, if you can add then there should also be a way to remove these :)shvrdavid posted at 11:56 AM Wed, 18 October 2023 - #4476474
Actually not necessary, It was never the intention to overwrite a existing structure, the Intention was keeping that structure adding a partial setup to it, in our case adding veins to the existing skin. If there is a existent layer in the model you have loaded it is having a purpose, the new one will just be added as additional effect not affecting or overwriting. So why should there now be a script that is doing exactly what had to be prevented ?Just keep in mind that material layers saved in Poser can not replace one that was previously applied. You need a script to work with that as well.
To explain what Scott was getting at ...
Let's say you create several different material layers to change the color of the lips. You apply a red lip color layer and the lips turn red. Later you decide you want pink lips.
If you add the pink lips from the library, it will NOT replace the red lips, it will "stack" them, which might not produce the results you like. Instead, select the red lip layer, use the layer controls to delete it, and then apply the pink lip layer.
There is one more thing I need to investigate though, so stay tuned.
The mcl file is a good start having a closer look at the script. The layer can be also saved as Mt5 but again the resulting like before it will sure load into the new built layer but mess up the Base Layer like it has been doing before interchanging the nodes to the poser surface, unless you load that MT5 Layer file using the Add to Scene feature then the Base Layer remains stable. Back to the Roots, there must be a line in the txt that can be used to prevent that issue that the Main Layer gets affected. Once this is solved it would be possible making a sort of INJ REM file for partial materials or layers.
Thread: Vascularity for Poser 13? | Forum: Poser 13
Actually not necessary, It was never the intention to overwrite a existing structure, the Intention was keeping that structure adding a partial setup to it, in our case adding veins to the existing skin. If there is a existent layer in the model you have loaded it is having a purpose, the new one will just be added as additional effect not affecting or overwriting. So why should there now be a script that is doing exactly what had to be prevented ?Just keep in mind that material layers saved in Poser can not replace one that was previously applied. You need a script to work with that as well.
Thread: Vascularity for Poser 13? | Forum: Poser 13
Had a shot making a Pz2 file for the layer setup Quick converting using the "Netherworks Material Tools" , just as you said the Pz2 file is rather for older setups :) It keeps the information building up the layers even multiple setup for whole body but having the side effect moving the nodes on the poser surface like changing the Bump to Gradient bump and the next mystery, moving nodes that are in Alternate_ Specular - Diffuse to the Bump node. Randomly surprise moving the nodes :)
Might be because the Material Tools automatically are adding the Poser surface lines into the Pz2 script that seem to be the main cause moving nodes around .... Well concentrate now on these Mat files, at least get something nice done for these vascularity. For Firefly will have to check another setup, Layers do not seem to be working In Firefly at all .... Was to be expected.
For the forums users in here now that they know that Partial Shader trees can be built into a material file it will be easy to share the setups as a Material file instead of having them to screenshot the setups and explain how they can be built manually :) , Most of the time these do not fit in the screenshots and you go through a labyrinth of nodes trying to figure them out.
Thread: Vascularity for Poser 13? | Forum: Poser 13
JustBeCause posted at 7:47 PM Tue, 17 October 2023 - #4476427Guess I'm a little the old timer with these Pz2 files LOL ( wants everything in Pz2 ) but sure if the Material file does the whole trick it will save allot of further work and drooping some old habits, actually I'm more into rigging then Materials, but this Vascularity theme just pulled me right in. Veins are a good thing for the Creatures I make so sure worth spending time on it !No need to do a PZ2 file. When you save the material layers to the library it saves it with (I think) an MLC extension (for material layer collection I think). PZ2's were used for old MAT files. No longer necessary.Sure is a better choice then PY , I choose Bump for now that seems to do the trick, It gives a all new aspect to it all and most probably will also work to integrate it into a Pz2 file adding scales, Vascularity, Scars to loaded textured models in a all easy way, I just can't get over it passed day's for something that was right in front, thank you soo much for your help.
Sure noted the Stacking LOL was so exited and hit the load a few times :)
Thread: Vascularity for Poser 13? | Forum: Poser 13
Thought the same thing after passing day's figuring out a solution, Knew there was tiny missing puzzle piece. believe me without you I'd still be puzzling around , now I can cool down that brain a little ;)
Thread: Vascularity for Poser 13? | Forum: Poser 13
Sure is a better choice then PY , I choose Bump for now that seems to do the trick, It gives a all new aspect to it all and most probably will also work to integrate it into a Pz2 file adding scales, Vascularity, Scars to loaded textured models in a all easy way, I just can't get over it passed day's for something that was right in front, thank you soo much for your help.
Sure noted the Stacking LOL was so exited and hit the load a few times :)
Thread: Vascularity for Poser 13? | Forum: Poser 13
Content Advisory! This message contains nudity
DeeceyArt posted at 6:05 PM Tue, 17 October 2023 - #4476411
That is great, you just saved me allot of work Cool ! Duuh I totally forgot about the Material Layers, how bad is that ! Now sure can save and load Partial materials, can go ahead and build up a vascularity that can be shared .... Saved my day !The above is presuming that your vascularity map is black and white, with black being no bump/displacement, and white or near white being areas that are raised.
Like Ohki said Displacements will not work on superfly, alternative Bump or normal maps but that is not a big deal to go ahead with.
so here quick setup shots for the secondary layer the first one with Displacement so a big NADA second and third with Bump from there we can go ahead Layer can be saved and loaded to any pre skinned figure that is just perfect .... just can't get over it to have overseen that, such a little thing ! Thanks DeeceyArt, this I call great participation.
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Thread: Vascularity for Poser 13? | Forum: Poser 13