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588 comments found!
ho again sone , i have some videos of the making of this i just have to wait until pedja from 3 d luvr sends me info on my acount there once i move my site he will be putting them in a tutorial section there to download about 7 25 mbv videos
Thread: morphe mouth whoo hoo | Forum: 3D Modeling
Thread: morphe mouth whoo hoo | Forum: 3D Modeling
I have to say you have realy cool work and a job LOL but your site is a lil confusing at first;) realy apreciate your input and love to model anything you or steve may throw at me real sculpture is too cool , i would post the refrace poic but i dont watnt to violate his cw to show the jaw i used heres the pic of the head on the body my site will be on 3d luver in a few days or a week but its on a temporary server now at http://www.eyecandystudios.net/cerreto/
Thread: morphe mouth whoo hoo | Forum: 3D Modeling
yeh thats is where the whoole mouth and jaw area idea cam from really like steves work , just wish i could seee more
Thread: why nurbs? | Forum: 3D Modeling
Thread: why nurbs? | Forum: 3D Modeling
hmm im not sure about polys and the coment about detail i can add some wicked wrinkles and detail that i have a hard time doing the same with nurbs but it really is mostly in the hands of an artist here is a poly model of mine about 80 percent done no detail added yet like wrinkles and detailed muscle but as you can see it already has quit a bit of detail ?
Thread: why nurbs? | Forum: 3D Modeling
It is funny; you would think nurbs would be great for mechanical models, because you can't create a perfect sphere with polygons and almost nothing organic is perfectly shaped! I, my self, am a poly modeler! I like nurbs in maya but to me they just can't offer the level of detail when it comes to certain modeling. In my opinion, nurbs are much faster at modeling organics, but IMO when it comes to the detail they lose out to polygons. Which is another reason that they have made such a strong come back. A few years ago polys almost went extinct. LOL...To some extent the thing that has helped to bring them back is sub division surfaces, mirai is king of that domain, but it appears izware may not ever come out of the rut they seem to be in. Polys give you -again in my opinion- more precise control over every inch of a model but arguments can be made for both. Here is a few links to some of the best poly modeling in the world and a good mentor of mine. Also check out my friend Martin K's videos at inside cg in the modeling forum. They will give you some insight into poly modeling in Mirai xsi2.0 has added a ton of tools to its poly modeler, an area of maya that is hurting and is propelling xsi leaps ahead of maya at the moment. Probably a large factor contributing to the free learning addition. http://cube.phlatt.net/home/spiraloid/ http://maxrovat.sns.hu/subdiv/ http://membres.tripod.fr/rimasson/3d/3d.html Also for a nurbs modeler check out Steven Stahlberg's older stuff( the new stuff is polys) but he did some good work with his older stuff too and they were nurbs. www.optidigit.com As a side note, I'm just a guy that reads alot and talks alot so any info I give is based off of what friends in the buisness are using and personal experience...my opinions mean nothing. In reality nothing beats doing the research and trying them out, because everyone will tell you one is better than the other so use google and use it wisely. ....BTW cute model!
Thread: HOLY S**T TRAVIS!!!!! | Forum: 3D Modeling
yeah i try to tell everyone about it its really great and pmg is the software to watch causeif they get ahold of a modeler watch out the ik is so much faster and everything is customizable unfortunaltely i havent spent to muc time in it but post any lil things you come up with !
Thread: time lapse model update | Forum: 3D Modeling
thanks guys its a brom pic given to me by a friend , ill have to look up some clive barker creatures he seems a lil dark ut difrent
Thread: putting together a website | Forum: 3D Modeling
Thread: WOW i think i will be quite for a while ! | Forum: 3D Modeling
lol nah im not going anywhere i just dont want to sould like a know it all im not and i dont want to arogant thats all
Thread: Shrinking down large .obj renders without losing detail | Forum: 3D Modeling
i would have to imagine that the detail is in the handle and guard of so then the blade is probally high jut because of the poly maping meanin gmakin it on e nice messh if so you could alwasycut it into towo remodel the blad and reatch it ? i agree though you should post a wireframe and we could probaly help you more
Thread: Maya complete for free! (not warez!) | Forum: 3D Modeling
i am expecting sevral others to follow souit now talked to some peopl at some big studios that say this i s just the first step into all apps going to free programs and charging for training etc this has been an idea tosssed around for a while now youll get the base program for free but new tools and plugins will be sold to you once you have it along with training moore money is made from these and they belive that more people would pay in situations like this
Thread: some pics | Forum: 3D Modeling
Thread: Greetings. Has anyone else read "Mastering Maya 3" from Sybex books? | Forum: 3D Modeling
hi yes i have that book ,im slammed with practice and projects but in a month or two id be happy to give you a hand ! if you have the cash the gnoman tapes from what i hear are god but fast but then again you can watch them as much as you want ! Trav
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Thread: morphe mouth whoo hoo | Forum: 3D Modeling