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191 comments found!
shvrdavid posted at 1:13 PM Tue, 17 October 2023 - #4476400
actually not Vopehow .... JustBeCause my actual account would beLook Vopehov, I never said Poser could not save partial materials, I said it doesn't support them, as in you cant load them hooked up to anything.
had to make a secondary account JustBeCause I lost my password and trying to retrieve it after a computer crash, got it somewhere on a txt on my backups :) so this is why I name it JustBeCause ! Really Ironic .
Thread: Vascularity for Poser 13? | Forum: Poser 13
actually you can load any node collection all hooked, whole setups and yes it just will not add a node to the poser surface if using this method. Rather having the feeling that users in here were not aware of this feature in poser as none has "Ever" mention it as alternative. all always say " You must do it all manually " so in case you were not aware of the feature until now, you now know that it exists :)
as for a script in a poser file to just add this missing little feature to hook the setup to the poser surface is just a little thing that I mentioned and was trying to get help on it, it just links it to a wrong place, but it is possible, just like many other things in poser that allot of users think it is not possible because they can't figure em out them selves.
See just like the py issue if i were to make it i would just share it " was even looking into it ", not like some that think if they were sharing there help that another one would use it for he's own benefit witch is a little egoistic thinking. In here things really seem to work very contra productive if it comes to bring up solutions or new features for poser, by any means that sure is not what will make poser better . Unless it has been brought up by that little group that is left in here not letting any new Ideas from other users go through as of a fear of attention loss ! Also a main reason why the Forums slowly are dying.
Thread: Vascularity for Poser 13? | Forum: Poser 13
Content Advisory! This message contains nudity
1st.
little side note, you mentioned the shader for Cycles that ghostship2 published was used for your displacement style that I used for the last comment, if this shader is causing like seen in the screen shot negative and positive effects that actually are totally wrong then it will happen with any other displacement setting used with this setting, meaning you will always get a wrong result .
2ond.
As for Partial materials or loading, saving some of your settings to be used without having to recreate them manually every time you load a new project, you can create these in poser in a easy way, so do not get irritated by shvrdavid saying "Poser does not support partial materials" to do this simply select the node branch then save it as Mt5.
after you have saved your shader setup simply load it by adding to scene on any new setup , without affecting your doll skin, you get a Partial material loaded this way. only thing you now need to do is to relink your shader tree to the poser surface.
So much for Poser not supporting Partial Materials !!!
Thread: Vascularity for Poser 13? | Forum: Poser 13
Rhia474 posted at 8:04 PM Mon, 16 October 2023 - #4476372
Interesting, Just tried your setup, but again getting a negative and positive effect on the veins .... see the renderThis worked for me:
Here is a Mt5 file for your setup for others to try. To use it on skins " Load it using the double hook, add to scene button " it will be added on the region you selected, without affecting your other loaded textures, connect the Mix Color to the displacement node of the Poser surface. I added the test map into the Material folder you can use your own by just replacing it with a same named Map into the material folder.
Alternative Vascularity setup DL
Shot of the result of this setup, as you can see some veins go in others come out, so I am not sure if this setup is good enough to be used
Thread: Vascularity for Poser 13? | Forum: Poser 13
hborre posted at 5:54 PM Mon, 16 October 2023 - #4476365
Sure is understandable, It would be a solution if there were a good Sortiment of products around, but considering that almost 100% of what poser users have in there library is built on PoserSurface sure is a problem, actually any poser lovers nightmare even thinking to start updating all there favorite setups :) People do not spend the way they were on poser assets like they did a few years back , DS is a huge concurrence with there vast Sortiment. Some few are able to use the new setup , a hand full, but for most , the common Poser user it is not the material room , or how to build a model, they just want a finished working product. clicking on a file and there it is with all the beauty not questioning the why and how . I am sure able to set up something in the material room manually, create a complex articulated figure, build morphs, Injecting files , but that is just for me, I can't share it, for others Poser users it would be hard and frustrating to understand.In my opinion, the old PoserSurface node is becoming obsolete and can easily be replaced with the root PhysicalSurface node which is friendlier to the Preview window than the Cycles node, especially for Firefly. If set correctly, the channels are more precise and may be less prone to problems. However, there are times when one PhysicalSurface node in a material zone will not behave accordingly syncing with the preview window. The PoserSurface node needs to be present for proper display.
This is why I think that the best solution is to figure out a file that does the trick, so that these users just can click and it works. Vascularity is a old product just like all V4 M4 dolls and skins that are still the most commonly used Poser models! Working on solution with just a few clicks making all these older things work in superfly without that the users need to manually rebuild all these would make Poser of more interest. It does not have to be perfect in sense of how all these nodes are built, it just has to render well. The user just wants to klick that SF render button and get a neat result, he does not care about the proper shader tree. If it does not work he wants a button a file that just makes it work.
I see all the Poser forums slowly die, guess why ? except of complex manual solutions you just will not find any simple ones that adapt or fix the stuff to be working with SF. I try going from there trying to make a simple file for simple users so that these get the stuff working without having to puzzle around for day's.
If shvrdavid tells me " you only can do it with a PY " well this is not the solution this just is telling me " Make a py " but if he's solution is the right one why is he not offering it, this would be a alternate solution. Just saying what could work without being able to make it is not the solution ending up with a working product.
I can make these Vascularity I can set em up just like a few of you in here also can " Manually " but can you share these ? so that others just can load them on there favorite skinned dolls ?
Thread: Vascularity for Poser 13? | Forum: Poser 13
Still working on this Vascularity setup with SF older skin shine fix. Found some new solutions that are getting close to get good results ....
Wonder why People think that a Py is a script and a Poser file not !? so a poser File is a poser file LOL . It is a little disappointing not to see any alternative working samples in here, seems a little that people are giving up on Poser. There sure were times when Poser users were searching for solutions and "Never even thought something would not be possible or not supported " It was simply made to be supported :)
In times when we talked about changing a Poser file manually we were talking about changing the script but times seem to have changed. Ok enough of this ...
I passed some time to see if it would be an alternative to write Vascularity into a SDMAT Pose " sub-dividing MAT pose " at the time it was a method used to make second skins. I could add some lines into the previously posted 1klick for SF Pz2 that is only changing the values in the materials of a loaded model so that things do not get affected to much and the results for older skins in superfly give good results. So for this matter it is Solved , but this is not the thread theme, we want vascularity there I just need to figure out how to load the bump setting on the right place, it is to mention that it works to load a individual map keeping the loaded skins on a figure with a poser file, it is supported ! but well that bump still loads to gradient bump :) . a alternative test I'v done is to load the Bump nodes into the model without having it attached to the Poser surface, this works perfectly not affecting the skin setup of your loaded model, this alternative would mean that you just would need to attach this additional shader tree manually to the bump node.
so well , Poser sure supports Partial materials, no doubt !
Thread: Vascularity for Poser 13? | Forum: Poser 13
That is exactly what I was trying to avoid using a py script ! from these are loads around but as we all know all dead. P11 has expanded script letting you do most anything with the material room in just a few clicks but again for simple users it is a large learning curve. It could of been done in a simple way using ShaderWorks .... AdvancedShaders.pyc loading through a py a sh8 Vascularity shader "my guess" but well this is a dead end for poser 12 up.
I'll continue trying seems I found the right root, some things work others have to be figured out in the script, not the first time that i found way's to trick out Poser with scripts and options that one thought it never would of been possible.
Thread: Vascularity for Poser 13? | Forum: Poser 13
I may ask a question in a less technical way !?
Is it Possible creating a Pz2 or Mt .... file that is just changing the Specular value and color without affecting the rest ? If yes How!
Is it Possible creating a Pz2 or Mt .... file that adds a bump strength or a new map without affecting the rest of the loaded model ? if yes How!
Is it possible creating Pz2, Mt files that just can change a color a value a strength in a loaded skinned model leaving the rest as it is ? If yes How!
I know it can be done as I already had quiet some good results, I am just missing a tiny thing, something I have overseen.
Thread: Vascularity for Poser 13? | Forum: Poser 13
Trying my luck with the Script editor for the mentioned issues, making life easy to find the settings and nodes in the script ! Was at least able to find a configuration to load the Veins setup into a model without the loss of the loaded skins and without the change of bump settings. but the feature to remove the oil shine for superfly on older sets still changes the Bump to Gradient setting. The issue left for the Vascularity loading on a mapped model is that the node is not attached and needs manually to be done. Attaching the node somehow is causing to generate a secondary PoserSurface in the materials that remains Inactive or interchangeable. But getting closer to a solution!
The 1klick for superfly could be integrated directly into the script for Vascularity using the advantage of the error to drop Bump to Gradient bump for the skin so that the Vein bump load into the Bump keeping the doll skin bump and not being replaced by Vascularity ( A error that could be used as vantage )
with this it sure is possible changing the lines a little faster and in a secure way ..... still the Bump phenomenon remains after several tries
I still hope that someone in here can help out a little since this could be something that all can profit from for many other Superfly solutions and Mat settings. Getting a little the feeling that there are no more creators around for Poser that are experienced enough, even that all this is old school for Poser!
Thread: Vascularity for Poser 13? | Forum: Poser 13
Note: it is for V4-M4 older doll skins
Download Pz2 1Klick for Superfly Sampler
Feel like talking to my self in here :(
"Now it would be a good timing to understand nodes in a script !!!"
Thread: Vascularity for Poser 13? | Forum: Poser 13
GOD how I miss RDNA !!!!
For you to understand and making it less complicated, "I might get some help this way" ! here is a Pz2 file sampler made the Standard way, always has been done this way. This Pz2 file will reduce the glow on a skin so that it can be used in superfly. Your model will not shine like it just came out of a oil bath or even be made of silicone! a good start for making these Vascularity Injections. "BUT" now it comes ! this set has nothing to do with bump, but it will change your bump node to Gradient_Bump a real mystery for sure! same thing if I do a file instead of Specular like in this Pz2 sample, but doing it for Bump settings without affecting your loaded maps! " It all gets moved to Gradient_Bump !
Here is a Pz2 file reducing the Specular value on older skins for a basic good usage in superfly P13. you check it your self it works just that the bump has been changed to Gradient_Bump .
Thread: Vascularity for Poser 13? | Forum: Poser 13
That confusing Bump node with Gradient_Bump seems to be quiet a issue with global consequences for Pz2 Mt files ! that concerns almost the whole poser line since P7! Wonder what caused this issue .
Any Poser file that has a integrated adjustment to just change the bump, Specular, Ambient, any Spectrum changes even in figures like M4 when it loads out of the box will move the bump to Gradient bump, unless it is not a file that is changing the whole setups of the skin. So most probably if you open M4 because he is having the line in the script
bumpMap ":Runtime:libraries:.........
he's bump maps will load into Gradient_bump. Some other material files that have alternative settings in packages causing the same changing that bump node! Now a good working script to adapt skins for older packages or just adding a Vascularity with bump maps to a loaded skin on your model it is getting difficult as again that darn bump node gets changed to gradient bump globally on your loaded figure.
I do not know if any of you in here have some experience with the Pz2 Mt5 scrips to be any help finding a solution for this issue! I do allot work with manually altering the scripts to be able doing things that Poser just can't do by just hitting a save button, so there might be someone in here that is able to see what I can't see, with all the Knowledge of Map, light, nodes, settings.
probably just a tiny thing that is causing this global Poser material phenomenon!
Thread: Tan lines on Mike 4 | Forum: Poser - OFFICIAL
you get this effect because the Bump map is attached to the Gradient_Bump Node :) remove the node or attach it to Bump
here is a MC6 Mat file that will fix your issue hope there was no changes of the mat path but should actually work.
Thread: Vascularity for Poser 13? | Forum: Poser 13
Thread: Vascularity for Poser 13? | Forum: Poser 13
ok now I am stuck with a strange poser issue. when having a script with this lines to add the Vascularity bump without affecting the other textures, actually a setup that always was working it loads the bump file into the Gradient_bump node instead of the Bump node. Actually it should load into the Bump node. Someone might have a solution for this issue !!! Hope dies last ...
this is how the script looks like, all works great , but Poser loads the Bump on the wrong place !
{
version
{
number 13
build 449
}
actor $CURRENT
{
material
{
bumpStrength 0.02
bumpMap ":Runtime:libraries:pose:Vascularity-Limbs.jpg"
0 0
}
}
}
}
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Thread: Vascularity for Poser 13? | Forum: Poser 13