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215 comments found!
Using common sense I probably should've realized that you did the Google thing but I know sometimes you can enter searches and come up with nothing and then rephrase those searches with one or two different words and hit the motherload.
I'm guilty for smart-arse humor but I never intentionally direct it at one anyone personally or specifically.
I wasn't going to reply but didn't want this thread to drop with a zero count. But will admit that I only spent about five minutes searching and that looked to not only have a lot of info but also to be lost in time back during Turbo CAD's limelight years. =)
Thread: Gluing together pieces with high subdivisions | Forum: 3D Modeling
Ah yes, no more crashing and crying in Crack Art.
No more disappointment for not being allowed to clone textures the old-fashioned way for free in Blacksmith 3D.
No more 'Sorry, your model is much too large for me to even begin to comprehend.' in Tattoo.
All I need now is an Master's degree in Color Science and Sloppy Node Wiring and I'll be rocking it like Pixar!
Thread: Gluing together pieces with high subdivisions | Forum: 3D Modeling
I love Metasequoia but Metasequoia doesn't love my setup.
You know, I almost fell out of my chair backwards and crapped my pants all silly like last night when I realized that I could use a NURBS curve as a route to guide an extrusion along?
I'm learning all sorts of cool new tricks! =D
Thread: Gluing together pieces with high subdivisions | Forum: 3D Modeling
Thread: Gluing together pieces with high subdivisions | Forum: 3D Modeling
Viewing the tuts some more it's hard to believe that Mod Tools is free. It does a more complex and accurate 3D paint than 3D paint specific software appears to.
Thread: Gluing together pieces with high subdivisions | Forum: 3D Modeling
I've just discovered that Mod Tools can paint textures in 3D!!!! This resolves some major software hunting and finding. Only problem is, this simplistic procedure, in Mod Tools appears to be for smarty smart peoples whom knowed the smart stuffs only.
My weak and fragile neurotransmitters are all but subdued and clouded over when it comes to drooling at a screen full of nodes to wire and not quite comprehending why I need a weight map or what a 'weight map' is.
Looks like I'm going to be watching that car door video over and over again.
Thread: What are you working on thread | Forum: 3D Modeling
Sorta Steam-Punkish. That's cool. I'm having a hard time coming with ideas of things to create. I keep practicing arms, torsos and cartoon faces over and over again. Think I might attempt a cartoony baby dragon next. =D
Thread: What are you working on thread | Forum: 3D Modeling
Thread: Turbo Cad tutoirals | Forum: 3D Modeling
Sorry, man. I should've investigated the site more before providing the link. That's the only thing that I could manage to Google that looked like it had a lot of info on Turbo CAD.
Thread: Crack Art - Wut's up with this? | Forum: 3D Modeling
Thread: Turbo Cad tutoirals | Forum: 3D Modeling
This site looks like it should get ya started
www.caddigest.com/subjects/turbocad/tutorials.htm
Can't say as I've used any CAD products - I think they're more for engineering and architecture than fun stuff. =)
Thread: What are you working on thread | Forum: 3D Modeling
I think I'm getting the hang of creating torsos.
The basic shape was formed in Mod Tools, exported to fbx, then exported to obj, cleaned up in Meshlab, mapped in UV Mapper and finally imported in to Sculptris for the finer details.
Thread: What are you working on thread | Forum: 3D Modeling
Thread: What are you working on thread | Forum: 3D Modeling
Thread: What are you working on thread | Forum: 3D Modeling
Recent battle with Softimage:
(Geometry easily accomplished in Sculptris).
Still learning how to apply texture maps and hair properly. =)
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Thread: Turbo Cad tutoirals | Forum: 3D Modeling