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411 comments found!
Well, I guess I can't Show You My Render using gpu: Poser 11 and 13 give blank images and Poser 12 crashes. C'est le guerre.
Thread: Show your Poser 13 renders! | Forum: Poser 13
I can't render anything past about 48 samples, either. And when I try to run the GPU (which Poser apparently recognizes), Poser complains about the lack of a GPU kernal. I have an older NVidia GTX 650 Ti, which may or may not be part of the problem. (Going now to run and older version of Poser to see how the GPU fares. Given that I don't use the GPU, I suspect it doesn't work for me and I simply forgot.)
Speaking of that, does anyone know if it is possible to run more that one version of Poser at the same time another version is running? It's sometimes useful to run an older version when a newer version won't run a script, as one example.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Y-Phil posted at 4:31 PM Wed, 12 April 2023 - #4461950
This is a second layer with the Poser Surface root node. It also happens in the Physical Surface root node, I later discovered, but the blue makes it dramatically obvious.Two things:
- the blue makes me think to a second layer: this color is often the default PoserSurface's dîffuse color
- the fact that while moving around or zooming in/out makes me think that there's some Cycles-based material
This is what the Support ticket response said:
"What you are seeing is known as a Z-depth artifact. It happens when the display isn't sure which layer of the figure is closer to the camera. Material layers are known to cause cause z-depth issues in preview. This is something the development team is working on.
Until this fix is released in an update you can usually reduce the appearance of this artifact by adjusting the Hither and Yon values on the camera you're using.Hither and Yon are the near and far clipping planes for each camera. They limit the z-depth the camera renders. Try increasing the Hither and/or decreasing the yon. This creates a smaller z-depth and reduces z-depth artifacts."
Thread: Show your Poser 13 renders! | Forum: Poser 13
Content Advisory! This message contains nudity
Over time, I bought the 10 volumes of Shana's tattoos, indeed. And I've never used the provided scripts as I was using EZSkin. I like the idea to use the PhysicalSurface node, but I like Cycles too much (I know: I am not objective... )
I'm not sure how you applied the tattoos without using the scripts: if memory serves, the pose itself calls the scripts. Not that it really matters. You got results you liked.
I suppose I could also use the Cycle root node, especially if I knew a bit more about it, but ironically, it would be more complicated. With the Physical Surface node, I load in an image file, and connect it to the Physical Surface at the color input and the transparency input. Dial transparency to 1.0, change transparency Opacity to Transparency, dial roughness to 1.0, and it's done. I'm not sure how I'd accomplish it in the Cycles root as it has fewer inputs, and transparency doesn't seem to be one of them.
Found a weird behavior that I just reported as a bug: when the camera gets too close to the figure, the materials layer "peels" away. It looks like this:
I noticed that they already uploaded a new version this morning, which included a repair for the online manual link. There were other fixes as well. That was pretty fast!
Thread: Show your Poser 13 renders! | Forum: Poser 13
Or . . . not. It didn't render. At least not in Poser 12. More experimentation!And it appears, so far, that creating a tattoo a second layer is just this easy. I'll want to verify that it is backwards-compatible, as I don't know if transparency being swappable between transparency and opacity is a newer feature or not. I haven't played much with Superfly. I must admit they named it well, because is, to use an obsolete phrase, super fly! I also want to verify that it will work on color tattoos. If not, I will find a way that works for both.
Thread: Show your Poser 13 renders! | Forum: Poser 13
And it appears, so far, that creating a tattoo a second layer is just this easy. I'll want to verify that it is backwards-compatible, as I don't know if transparency being swappable between transparency and opacity is a newer feature or not. I haven't played much with Superfly. I must admit they named it well, because is, to use an obsolete phrase, super fly! I also want to verify that it will work on color tattoos. If not, I will find a way that works for both.
This was done on SASE's (Sabby and Seven) Naisa texture after a quick run through the Python 3 version of EZSkin. (Thanks, Snarlygribbly and Fverbaas!)
Thread: Show your Poser 13 renders! | Forum: Poser 13
Y-Phil posted at 10:36 AM Tue, 11 April 2023 - #4461722
I did eventually verify that the chest tattoo was also rendering, but it was black and mostly rendering in the shadow from her head, effectively camouflaging it.Thalek posted at 8:31 AM Tue, 11 April 2023 - #4461693
Here is another example.
Using the Color_math, as I showed you:
And here is an example with the same black & white tattoo, but using a second layer:
Here, the tattoo picture serves as a filter: the white parts force to use the TransparentBSDF and the black parts force to use the Closure1, in this case whatever bitmap
but it could also be a simple color
For a colored tattoo: simple get a copy turned to black & white and use both bitmaps accordingly
The second layer has one advantage: you may control the specularity of the skin independently of the the tattoo.
Thanks! I hope to eventually convert all of Shana's Inked series into usable tattoos for Superfly, sans all of her Python scripts. (Well, Volumes 1-10; when they started doing the Genesis figures, I dropped out.) It's a shame that second layers don't work in Firefly, as this would certainly simply the process for it, too.
Thanks again.
Thread: Saving scaled figures | Forum: Poser 13
That's a lot to assimilate on no sleep and a bit too much wine, but it IS useful data, and it's a lot more than I could do 24 hours ago. Thank you!
And to think that this all started by wanting to create some realistic variations in several figures using Rocketship's Universal Sizing Apparatus, and an obsessive fixation on seeing that Poser now stores scaling data in poses. (One user told me this is actually old news, but I haven't saved any new poses in awhile, in either Poser 11 or Poser 12.)Thread: Show your Poser 13 renders! | Forum: Poser 13
Content Advisory! This message contains nudity
Not certain if the tattoo on her chest is even rendering, but I got most of what I wanted out of this image.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Y-Phil posted at 6:14 AM Tue, 11 April 2023 - #4461680
hornet3d posted at 3:36 AM Tue, 11 April 2023 - #4461670I've been using P3DO's librarian function to tell me when I have broken links, and D3D's PoserOrg to repair the links. I also have PoserOrg rewrite all my links as absolute paths instead of relative paths so that Poser will look there first before getting confused and looking everywhere. It also means that Poser can use files that aren't in any runtime library it's familiar with, not that I've had that situation come up before.Once Poser has found a file it should not ask again.We often have old scenes with file definitions that points to now invalid locations, most of the time because things got re-organized in-between.
Hence my suggestion: add a tab in Poser's configuration dialog, where we could add a list of locations in which Poser should look recursively before asking us.
I'm writing this because more often than not, it's material bitmaps bought online.
Thread: Saving scaled figures | Forum: Poser 13
hborre posted at 9:15 AM Mon, 10 April 2023 - #4461532
Including morphing channels did not work. But it DID put me on the right track: including transformations instead did! So, my current settings are to save the pose with graphs, scaling, and transformations. (Transformations include translations: my characters pop right back to where they were when the pose was created.)If I understand what you are trying to do, it appears that may be combining two processes into one. I would consider scaling a morphing feature as opposed to an actual pose. So in your requests, you would want to include 'morph channels' as you save.
As a bonus, a given pose works on several different characters with no harmful effects. Yet. But it worked on La Femme (pose source), Miki 4, and Victoria 4. Now if I want all the characters in a scene to be in the same scale (say, Daz and Poser figures), I'll be able to do that. According to Ben Margolis of Rocket Software, which created the Universal Sizing Apparatus, Poser figures need to be scaled up by 107.5% to work with Daz's scale. Daz figures need to be scaled down to 93.02% to work with Poser's scale.
Thread: Show your Poser 13 renders! | Forum: Poser 13
hornet3d posted at 11:43 PM Mon, 10 April 2023 - #4461652
That's the part that is so odd: I had imported my runtimes, and it still asked for several files. Once I save it, it never asks again, but I've had it happen twice now. Once with Raven's freebie, a benchmark Superfly scene created with The Pad (many files asked for in that one!), and once with one of my own scenes.Huh, I wonder if that relates to a problem I'm having: my scenes were created in earlier versions of Poser, and while they work fine in Poser 12, in Poser 13, they start asking for object files and texture files that they never had to ask for before. I'm set to Deep Search, and I think they're using relative paths rather than absolute paths I seem to recall reading a thread that indicated that Poser 13 has a strong preference for its own creations over the creations in earlier versions of Poser, even as recent as Poser 12.So far I have not had a problem with Poser 13 asking for any files. Thanks to Hborre's timely comment I used the 'link previous runtime script' under utilities which should ensure Poser 13 has access to exactly what Poser 12 had access to. My only problem so far is that Superfly in Poser 13 objects to the way some of my old content's material had been built which is nothing to do with Poser 12 really, I do have a problem with Poser 13 locking up using some scenes created in Poser 12 but there is still a good chance that the problem is related to my system rather than Poser 13, I need to do some more tests to prove it one way or the other.I read about the GPU issue, and that's what sabotages my trouble-shooting suggestion, but it's the re-saving the scene and re-starting Poser failure that makes me wonder if there's also an import issue complicating the problem.
On the plus side I am loving the way Poser 13 allows a scene to be lit solely by a dome and the first thing I do with any Poser 12 scene is to either delete or switch off all the lights. This allow more accurate shadows and reflections and makes any figure or prop look much more like the belong to any given scene.
Yeah, I love that lighting feature as well. It appears to be active in Poser 12 as well, because my beach scene above is lit that way, after watching a tutorial on YouTube. He installed an HDRI as his background, and it worked very well.
Thread: Saving scaled figures | Forum: Poser 13
Thanks, hborre! I'll give that a try. The idea is to be able to save a size so I can start a character at their envisioned size. For example, while not all Asians are petite, many are smaller than Victoria 4 or La Femme. Whereas a basketball player might be a tad taller. I understand that not everyone wants scaling stored in a pose, but I do. And if I'm sending a friend a character, having a separate pose that scales the characterr might be a way of compromising for those who don't want scaling in their poses, and those who do.
For myself, I have to wonder what the scaling checkbox is supposed to do, if it's not saving scaling information. [shrug] I'll be living until the day I die. Partly because I enjoy learning, and partly because I'm a slow student. [chuckle]Thread: Show your Poser 13 renders! | Forum: Poser 13
hornet3d posted at 1:11 PM Mon, 10 April 2023 - #4461563
You're more expert than I am, and that's all it takes as far as I'm concerned. [grin]Well, for a start I am no expert and i welcome your advice only trouble is Poser will play ball. Looking at the error log I get this little nugget,Now here comes the problem, changing the visibility barrels has no effect, deleting the barrels has no effect, deleting the barrels and saving the scene, exiting Poser, restarting Poser and adding the scene has no effect. Put simply Poser thinks the barrels are still there. As far as I can see once you have the problem the scene is toast and you have to start from square one.
Huh, I wonder if that relates to a problem I'm having: my scenes were created in earlier versions of Poser, and while they work fine in Poser 12, in Poser 13, they start asking for object files and texture files that they never had to ask for before. I'm set to Deep Search, and I think they're using relative paths rather than absolute paths I seem to recall reading a thread that indicated that Poser 13 has a strong preference for its own creations over the creations in earlier versions of Poser, even as recent as Poser 12.
I read about the GPU issue, and that's what sabotages my trouble-shooting suggestion, but it's the re-saving the scene and re-starting Poser failure that makes me wonder if there's also an import issue complicating the problem.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Y-Phil posted at 9:38 AM Mon, 10 April 2023 - #4461535
And if you don't want to use a second layer, a simple Color_math node, with its argument set to Multiply, can give the result you want, especially if the non-tattoo part is completely white.
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Thread: Show your Poser 13 renders! | Forum: Poser 13