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2,010 comments found!
My hair shader in black on a newer hair model. Two lighting methods.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
I think it comes down to the geometry. Those old hair styles use real simple flat cards for large parts of the hair.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
I don't see the problems you guys are having. Can you explain the issue you are having with the shader?
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
@RAMWorks distance does affect how big the bumps look. I don't know exactly how it works but the other control (strength) kind of does the same thing.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
Thread: Cycles based SSS skin shader | Forum: Poser 13
my hair shader system works well on that old hair model.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
increase the roughness to knock down that wet look
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
No worries. I don't know how to do modeling and rigging like you can. :)
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
transmission is for glass. I was using it as an alternative to using SSS or translucence for teeth. I'm not getting grainy renders with it on my machine.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
here is the original shader I made. No need to modify something that already works.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
plus you have SSS turned on and that is also making the grainy, glowing teeth
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
why are you plugging the HSV node into the CLEAR coat. As it's name implies, it is supposed to be CLEAR. lol
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
@RAMWorks My original shader did what it was supposed to do regarding SSS. No need to mess with nodes other than tweaks to the HSV, bump amount, roughness amount
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Show your Poser 13 renders! | Forum: Poser 13
@hornet3d I think you should start using DOF in your renders and also try some more dramatic camera placements. DOF can really help a render out.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Cycles based SSS skin shader | Forum: Poser 13
@RAMWorks there is no difference in how the scatter groups work, they all look the same. It's a way for the render engine to keep SSS from one object messing with another SSS object. Sometimes you'd need to use different group numbers for different zones on a figure so you can avoid the dark green crosstalk lines.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
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Thread: Cycles based SSS skin shader | Forum: Poser 13