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2,010 comments found!
check the numbers in your nodes. They are not the same. I just copied the nodes that Miss. Nancy had posted up. You have the nodes hooked up right but the numbers are all wrong. Also, I'm not sure about the "inner color" in your fresnal blend. In Miss Nancy's post the inner color is black and you have some version of orange.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Hey Boni
This one is blown up a bit and I made the links easier to see. The dotted green line is the default link that ezskin will have when you start.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Ok, Here is an example using BB's Enviroshere for lighting. I do have one poser light set up but it is behind the girl and pointed toward the camera a little. The background picture is a 360 degree photo.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Boni,
Id say a big problem is your render settings. Your min shading rate is lower than the setting I use for drafts. Pixel samples can be lowered if you are making large renders and that will help speed up your render time. If your scene is lit well you can lower IC and IDLQ like I have in my settings. I never have a problem with IDL splochies an such. Use tone mapping if you want to brighten the scene even more without adjusting lights.
Also you might want to use BB's Sphere all the time instead of the one you are using. It really helps light up the whole scene. let me find a render on my HD
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
my render settings for hi rez output. This is set up to be efficient on my slow i5 but also give good clean results.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Boni, let me look over you stuff for a bit. And yes, my figures lips look like yours in the preview as well.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Hey Boni
take a step back to the first page of this thread and I have pointed out were you need to hook everything up....BTW you need to use the same ezskin setup for the lips as the face (there is a check box for this i think) so you don't get a line on the border.
Miss Nancy,
I checked out that shader and it's simple enough for what Boni is doing and it adds speculars. Thank you and here is the settup and results.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Thant makes sense. If the lips on your character are differently shaped than the one I made the mask from you are going to have problems.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Hey Miss Nancy,
BB certainly knows his stuff but sometimes those complicated Fresnel reflect nodes just get out of hand. There are instances when I can't tell the difference between a simple reflect node plugged into the reflect channel and one of his hundred+ shader trees.
I think my simple masked reflect shader should be all you need. (take a look at the pictures above.)
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Maybe you could post up your shader and lighting setup. Or just PM me and I can take a look at it.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
Hey Boni
the border around the lip looks unnatural. this is mine with the same shader that I posted up earlier. Again...no lights, BB's Envirosphere and EZSkin2. Are you using poser lights in your render?
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
I feel foolish for asking this, but I can't seem to use or adjust a lip mask so it's up to the the edge of the lip zone but still soft edged enough to blend seamlessly with the adjoining face map. Surely this is possible. Help please.
I don't think it is. I've tried to do the same thing and always get that razor-sharp edge....your lip textures have to either be larger than the lips or smaller than the lips and have surrounding mouth flesh as part of the lip texture. You will also note that when you buy a character pack with multiple lip colors the vendors leave part of the mouth skin/texture to blend with the lips. It's just not practical to try to get right to the edge. Same reason I use iris textures that are larger than the iris so I don't get that razor-sharp-robot-eys look on my figure.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL
I'm confused. In the renders that I did I used the same mask and shaders on both the lips AND the face. the mask runs past the lip boundary. I had no problems at all with how the mask worked. Also, these are for V4. If you are using another figure then you would need a different mask.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Thread: M4 Trystan | Forum: Poser - OFFICIAL
Nice looking character so far!
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
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Thread: Frosted, gold and silver lips | Forum: Poser - OFFICIAL