27 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
MidnightCarnival | 2 | 329 | ||
MidnightCarnival | 2 | 96 | ||
MidnightCarnival | 6 | 2732 | ||
MidnightCarnival | 2 | 4733 | ||
MidnightCarnival | 7 | 12533 | ||
MidnightCarnival | 16 | 2232 | ||
MidnightCarnival | 16 | 2922 | ||
MidnightCarnival | 16 | 1986 | ||
MidnightCarnival | 32 | 5189 | ||
MidnightCarnival | 10 | 424 | ||
MidnightCarnival | 4 | 3851 | ||
MidnightCarnival | 3 | 3395 | ||
MidnightCarnival | 4 | 2289 | ||
MidnightCarnival | 21 | 3660 | ||
MidnightCarnival | 14 | 2033 |
215 comments found!
Thread: What are you working on thread | Forum: 3D Modeling
Thread: What are you working on thread | Forum: 3D Modeling
I'm learning about materials and how hard they are to import into other programs.
This is Metasequoia and GMax to Sculptris to Softimage Mod Tools to Meshlab to UV Mapper back to Metasequoia and ending up in Blacksmith 3D (after having making stop off in about four other programs where things just didn't jive.).
Thread: Prepping an Obj file for Sculptris | Forum: 3D Modeling
Thread: Bishop 3D - Am I approaching this wrong? | Forum: 3D Modeling
LOL! Yeah, I have messed with quite a few. =D
I'm probably going to ditch Bishop seeing as I'm not exactly sure what to do with it. =)
Thread: Prepping an Obj file for Sculptris | Forum: 3D Modeling
I have Anim8or sitting on my desktop but haven't played around in it too heavily yet. From what I seen it's a pretty clean interface for such a small and free program. =D
Thread: Metasequoia - Accurately Selecting Vertices and Faces | Forum: 3D Modeling
I think, haven't tested yet, but think it has to do with Win XP setting me at PAL frame rate as I'm in New Zealand. I know Japan has a form of NTSC like the US and I just found out that I can adjust frame rates. THAT might be the issue but not sure yet.
Thread: Prepping an Obj file for Sculptris | Forum: 3D Modeling
Thread: Prepping an Obj file for Sculptris | Forum: 3D Modeling
I remember playing around with a demo of ZBrush a decade ago. Awesome program and pretty much my favorite, actually. But ten years ago the interface was a bit convoluted buggy and difficult to get around in. I'm sure a lot of changes have been made to it since.
It's like a five-hundred dollar program now, isn't it?
Thread: Metasequoia - Accurately Selecting Vertices and Faces | Forum: 3D Modeling
Yeah, I think like manoloz said it might either be my driver or video card (I'm using seven year old equipment).
What's happening, for example, if I opt 'faces' and use the rectangle to choose only the faces on the upper left half of a cube, once the selection has been set, and I scroll around the model, some random vertices will also be accidentally selected or some random vertices, that were meant to be captured in my selection, will be left out.
Sorry for the grammar - I'm typing like I talk. LOL.
Thread: Prepping an Obj file for Sculptris | Forum: 3D Modeling
Here's a link to what English Bob is mentioning www.uvmapper.com/
There's a free version and a pro version but I have managed to fix some stuff simply running it
through the free version. =)
Thread: Prepping an Obj file for Sculptris | Forum: 3D Modeling
Thanks Teyon. I've noticed that some models I haven't been able to get back into Sculptris once they have left it in obj export.
Thread: Base Meshes for sculpting Applications. | Forum: 3D Modeling
Thread: Noobie Help | Forum: 3D Modeling
Hmm.....I haven't tried Metaseq's painting feature yet. Maybe I'll load 'er up and give her a shot.
Thread: Noobie Help | Forum: 3D Modeling
You're welcome, man.
I spoke to the designer of Future Paint 3D and he hasn't been heavily promoting the product because there's going to be a more official release in a couple months time that makes adjustments to some things but for right now I'd highly recommend trying out the demo.
It may not be as free as Blacksmith 3D and Tattoo but it's far more manageable with more feartures. A great alternative if you don't want to shell out major $ for the bigger model painters.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: What are you working on thread | Forum: 3D Modeling