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204 comments found!
Yes that would push it for a 2 core, BUT would you believe just the houses alone (without poser characters in them) are very quick to render, so if you wanted to do a flythrough only it might be possible.
Thread: Simple Night scene lighting rig for a LARGE set. | Forum: Carrara
Thread: Simple Night scene lighting rig for a LARGE set. | Forum: Carrara
Cheers.
I remember you and I can be a bit fanatical about lowering rendering times per frame. You've got to in 2012 eh?
Give it another 10 years and IF (if!) you can live with todays rendering capability perhaps it will be down to 10 secs a frame.
Trouble is we'll want more from our renders by then - lol.
Thread: Simple Night scene lighting rig for a LARGE set. | Forum: Carrara
Thanks man.
I think it will vary a lot - if outside the car & not showing the car (with a 3x machine network) somewhere around a fantastic 24-30 secs.
If the cars in the frame it may drop to 1 min 30ish.
If it's in car then possbily even slower.
I'll post in a series of youtube tutorials when I know for sure.
Thread: Large City building in Carrara Flythrough and discussion. | Forum: Carrara
Kixum - thanks
Antaran - I'll cover this in more detail in a future set of presentations, but there are lots of considerations. One of the biggest is your time.
City engine will save masses of your time at the cost of instances (unless you have the budget for the advanced version which outputs FBX - but even that brings compatability problems).
For this you are stuck with models. However the models are bunched into "super models" i.e. lots of houses in one object - which is quite efficient.
I am using the surface replicator for the trees, but this is no good for the houses (not acurate enough).
More detail to come in a future vid.
Glad you are enjoying the show!
Thread: Large City building in Carrara Flythrough and discussion. | Forum: Carrara
Quote - I see more RAM in your future! :D
Ha ha - certainly for CityEngine 8GB is not enough for a city this size. Prob need to double it, but I've not been impressed with how Carrara copes with larger files (loading/saving/rendering/editor etc).
So I've deliberately aimed for small being beautiful. Of course that starts to fall apart when the proxies are replaced, but I'll fight it to the last.
:-)
Thread: Sci Fi Funk Episode 6 “Right Place, Wrong Time” | Forum: Carrara
Thread: How to build a large city in 3d for a flythrough | Forum: Animation
Many thanks, trying to do daily updates in between the videos (if time allows). I fancy working on low poly front doors today. :)
Thread: How to build a large city in 3d for a flythrough | Forum: Animation
Attached Link: http://www.facebook.com/scififunk
Thanks mamobor,
Part 2 is out now, and part 3 is in production but might take a little while (follow progress in the meantime by liking facebook/scififunk). cheers.
Thread: Building a LARGE 3D City flythrough Tutorial (Part 2) - City Engine / GIS Mappin | Forum: Animation
Thanks Happinesspost - I will produce another video and post here when I've made all the low poly models, but if you want to see my work in progress please like http://www.facebook.com/scififunk.
I'll be posting my "in-between" progress there.
Thread: Building a LARGE 3D City flythrough Tutorial (Part 2) - City Engine / GIS Mappin | Forum: Animation
Ok,
Although it could be some time before the next episode is posted. I have a lot of work to do before it is ready.
Feel free to move the threads if you feel that is appropriate. The final parts of the series will show animated flythoughs.
Thread: How to build a large city in 3d for a flythrough | Forum: Animation
Thread: Tube Lighting for Day/Night and Indirect lighting?!! | Forum: Carrara
Thread: Tube Lighting in Carrara | Forum: Carrara
Thread: Fast Night Time Lighting for Youtube 3d Animation. | Forum: Carrara
From memory I think I'm on 20%, but as I say in the vids - its not a one size fits all solution, I would be changing settings depending on the shot.
Blue sounds good, but I over did it on one attempt, so I'm just going to experiment per shot and see what I like.
Good luck!
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Thread: Large City building in Carrara Flythrough and discussion. | Forum: Carrara