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1,552 comments found!
Thread: eh..."female" bump maps? | Forum: Poser - OFFICIAL
Thread: eh..."female" bump maps? | Forum: Poser - OFFICIAL
Thread: eh..."female" bump maps? | Forum: Poser - OFFICIAL
Quote - OT
reminds me of a joke !!
guy asks girl whats the bumps for??
girl says it braille for s*** here!! opps ;-)
on topic
either use a huge texture for bump/displacment map
or make a new mat zone (if it is! soz just getting back into poser)
can make maps in your fav proggy
LOL!
yes it is a seperate zone.
https://www.darkelegance.co.uk/
Thread: eh..."female" bump maps? | Forum: Poser - OFFICIAL
Thread: Fading enamore for Poser, can it be revived? | Forum: Poser - OFFICIAL
Quote - > Quote - Unity and unreal arent free.....unless I am missing something. Blender is
For personal use and learning/self training, both engines are free downloads from their respective sites. You only have to buy licensing for them if you intend on selling the game you build. I'm not sure what Unity's terms are for free distribution on what you build.
Unity Pro is an add-on, that's not free.
http://unity3d.com/unity/download
Unreal engine follows roughly the same model, except I don't think they have a pro version for sale. The whole package is free for personal use. You can even distribute what you make with it without having to license it. If you're selling what you make then you have to buy the $99 license, and then no royalties until you've hit $20K in sales.
If you want to modify the source code, then you have to buy a license. Otherwise, most functions in it can be done with Kismet, which is UDK's node-based scripting system.
You can also build content for it and sell without licensing, since content doesn't require the actual engine.
https://www.unrealengine.com/udk/downloads/
All the details and FAQs are at those links. I'm more familiar with Unreal than I am with Unity.
~Shane
AHHHHHHH in that case I may try them.
https://www.darkelegance.co.uk/
Thread: ISO: Marcelled Hair from the 1930s | Forum: Poser - OFFICIAL
Thread: Fading enamore for Poser, can it be revived? | Forum: Poser - OFFICIAL
Quote - > Quote - And then you look at games and see figures even way more realistic than Poser can do as well as truly photorealistic scenery and everything is in realtime and all without having to fix shaders and building lightsets and you think:"Why bother anymore trying to make things work in Poser?"
I think the majority of the added features in PP2014 are intended for content developers looking to make content for use in Poser. So if you aren't a content developer, it probably doesn't seem to be that much of an upgrade.
But you can convert any figure to single skin and then export via COLLADA and bring your figures into max/maya, Unity or UDK, if you want to see what it's really like working inside a game engine. The learning curve isn't that steep if you have the patience.
I don't think its realistic to expect Poser to incorporate all these features that only a very small percentage of its userbase would ever actually use. That's not cost-effective for any business model. It's intended primarily for portrait style rendering or small scenes and that's what the majority of its users use it for. Beyond that it provides tools to port your work to other more advanced software if that's what you want or need to do. Maybe you've just outgrown Poser and need to start looking at learning more advanced software that better suits your needs.
Blender is free. Unity3D and Unreal Engine are both free. They're the top 2 engines for indie artists. If you took the time to learn how to port models into Unity, then I think you'd see first-hand the differences between a game engine and its shortcomings, vs Poser and its shortcomings. You still have to build lighting and shader networks for a game engine, unless you want to always be stuck with using its prebuilt stock lighting, which usually isn't very inspiring.
~Shane
Unity and unreal arent free.....unless I am missing something. Blender is
https://www.darkelegance.co.uk/
Thread: Fading enamore for Poser, can it be revived? | Forum: Poser - OFFICIAL
Quote - > Quote - I don't see any people.
I guess what I'm asking is, what about PP12 is not getting the job done for you?
you didn't look at the render by hellboy?
if I remember correctly hellboy uses DazStudio and reality for it.
Yup I just checked the link you showed(one of my fav pieces by him, it was what made me want REALITY)
He uses DAZSTUDIO and lux.
I know....Daz does beautiful skin.
https://www.darkelegance.co.uk/
Thread: Fading enamore for Poser, can it be revived? | Forum: Poser - OFFICIAL
Thread: Leaf? | Forum: Poser - OFFICIAL
Quote - would be a 5 min job in blender (any modeler really)
in blender load a B/G image of leaf
load a plane then subD a couple of times
move points around to make shape you want
then add thickness (soildify mod in blender)
if you dont like blender ;-) some dont lol
send me pics of leaf you like an some idea of how much detail, veins will push poly count up or I could do a low poly one and you can sculpt details in
hmmm I wonder if I can do something like that in sculptris. load the place, put an image of the leaf on it and work around to create the leaf...I hadnt even thought of that.
Ill post when I see if it works :)
Thank you for the suggestion!
https://www.darkelegance.co.uk/
Thread: Leaf? | Forum: Poser - OFFICIAL
Thread: Leaf? | Forum: Poser - OFFICIAL
Thread: Leaf? | Forum: Poser - OFFICIAL
Thread: (dead horse warning) Snobbery against Poser (and DS) users | Forum: Poser - OFFICIAL
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Thread: OT- Things Women say to test men | Forum: Poser - OFFICIAL