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215 comments found!
Perhaps I am confused. But the additional fits use magnets and dform yes? So if the clothes have a different name for the morph rather than the same one as the figure the preset magnet/dform wont find it or move it properly to fit correct? I would guess that is why hair does not work the same as clothes with the magnets and preset dformers. So the naming system is what connects morphs and magnets so the preset magnets recognize what to move.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Assorted V4 D|S Problems | Forum: DAZ|Studio
According to what I read recently. When the clothes are constructed the morphs added to the clothes have to have exact same name as the body morphs or they won't work properly when you try and magnetize.
"Further, conformingadapting clothing to the morphed figures is, of course, problematic. I've got Cross Dresser and noticed that I get these knife-edged jaggies when I convert and pose. Is this normal for Studio, and V4 as well as other models?"
I don't have cross dresser but suspect it has more to do with something going not quite perfect with there. V4 is grouped a bit differently than the other Mil figures and so joints don't conform 100% to the others. Usually if your seeing jaggies on a bend then the joint parameters are not quite right.
And to be blunt the V4 model has some issues herself. if you move her arms some ways for posing even with limits on the mesh will break and there are other places where the bends will not behave smoothly. Top of her thigh flattens and one of her arms gets an unseemly bump. And then there is v4.1 who makes the clothes go crazy and break and has her eyebrow area jump off her face when I zero the figure. Her I just don't even deal with.
Overall Daz and Poser handle meshes and the way they bend identically. Poser will "smooth" edges and make objects look rounder and the abstract concept of standard size is different but generally those are things a average user won't ever notice or deal with.
Figure Pose files work basically the same in both Daz and Poser. All they really are is a set of mathematical coordinates that tell the program where in "space" to place body parts and how much they need to be rotated in that space. I have not been brave enough to upgrade to 1.8 yet (and because I do merchant files and i want them to be more backward compatible rather than less I may not till something is to shiny to resist) so I haven't heard anything about it not being able to translate poses files properly. Some mat pose files and figures or objects that come in with a texture attached do work differently from poser by the way. So checking the bump, displacement and specularity for those isn't a bad idea if they don't look quite right after an initial render.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Poser 7 has Daz caught up in functionality?? | Forum: DAZ|Studio
If you add pendragons free shader setup you can do pretty much anything that can be done in poser. Though standard tiling would rock. I'm more impatient for the dynamic cloth than dynamic hair honestly. And yes rigging would be lovely.
www.Calida3d.com
Daz studio and Poser content creators
Thread: To Posermatic | Forum: DAZ|Studio
How much do I suddenly hate the rendo boards? When I type in the body box it types in white..so I had added a background so I could see my own typing.. Balarg. Sorry about the sheer uglyness of that pose!
www.Calida3d.com
Daz studio and Poser content creators
Thread: To Posermatic | Forum: DAZ|Studio
I don't have the product but I'll try and help. So step by step to add a morph set. Be sure you have the character selected before you try and add the morphs to the scene. The same is true for Mat files etc. Daz should give you that working bar. Since can't look at the product I am going to guess it does not add the morphs to the full body but just the chest. Select the characters chest and see if the morphs have been added. Hope that helps at least a teeny bit.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Daz with aiko3 and NGM morphs? | Forum: DAZ|Studio
It does not say that it works with daz..If it uses magnets rather than dial morphs then in theory it could work. I know some products that work off magnets do work in both daz by using the d-former. Sadly I can't be of much help. Your best bet is to PM the vendor through the site mail here.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Newbie | Forum: DAZ|Studio
When you get that V3 she won't come with morphs. They are a fairly good investment over all by the way. But if you carefully as you poke through all of the free stuff you will find the occasional character that does not require the morphs. Same is true for in the stores. So if you do find a character you just love and there is a MOR injection or something called injection pose and it does not work not having the morphs will be he reason why. Somewhere in all the stuff you can get there is a low res v3. She will stink for anything even slightly close up and the texture that comes with her is NOT a good example of how skin textures look. But she will have morphs so you can get an idea of how that works.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Newbie | Forum: DAZ|Studio
There are other links to free things as well as a few extra helpful hints in my blog. http://calida3d.com/blog.html
For starters you need at least one character you like, textures for that character called MAT (for material) poses to give them a skin texture, hair, clothing and "sets". Odds are your going to end up as a starter with the still popular V3. There are scads of free things for her. Most but not all of what is available for poser will work in DS to some extent. Some of the settings could be changed to better effect but your not going to want to fuss with that until you comfortable with the very basics. As you do get more comfortable go to surfaces and play with bump settings, secularity and the lighting model down at the very bottom of surfaces. There is a blog entry about installing the stuff you find out there in free stuff land. Just be aware not all of it will work properly or install cleanly. Optionally you can look for lights, cameras, poses etc that will make things a bit smoother initially.
www.Calida3d.com
Daz studio and Poser content creators
Thread: why are my poses not working? | Forum: DAZ|Studio
After you go to the pose preset options panel are you selecting save all (meaning all morphs and translations) or custom? If you select custom then in the drop down on the right (the little arrow) and select "select all translations" it should save the pose properly. If you do a character from morphs you would select all morphs instead. One thing to keep in mind when you save poses is that you should try and the character by the body but by the hip so that next time the pose will pop the character back onto the zero location.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Splotches :-( | Forum: DAZ|Studio
This is a long shot but could it be the bump settings or a bump map ending up on a displacement map? Try a closer render with the the focal distance on the camera you use changed to about 100.
www.Calida3d.com
Daz studio and Poser content creators
Thread: How do you get pz3's to work in D|S & changing character parameters | Forum: DAZ|Studio
You sound fairly new to Daz so I thought I would give you a couple of basic points. And I am guessing as well you don't use poser additionally.
New content you find for Daz/Studio is almost always INSTALLED into you content folder . Program files/Daz/Studio/Content is where I install downloaded items for my daz studio. Importing files into Daz is a different ball of wax and generally only done for basic object files. Because of the way the files are set up you should then open Daz and find a number of file folders. If you have any studio only files they will be in a folder called ..well yes studio. Those are files in the daz studio format and when you start saving things yourself in studio those files will go down there. Most of the files you install in daz will be in a folder called content. clicking on content will give you several more files below that. Which ones you have will depend on how much you have. Some folders will show up as you add more content.
You have the V3 base and she is turning up for you in I am guessing either content/figures or down in studio/people. I noticed when I did an install for someone recently that files didn't turn up where mine had a couple of years ago when I did my first installs so I can't be sure where she turned up for you.
Now when you bring v3 in she is bland. Really bland. To change the bland skin you need skin textures also know as MAT files. You can find loads of free ones for v3 here in the free section and around the web. Those files will be installed in Daz/daz studio/content if you did a standard daz install. Then when you look inside studio at contents you should see a pose folder and your new mat pose will be in there under what ever name the Creator gave it. Morphs.. those pose files that change the shape of the face and body probably will require an add on product from daz. So if they don't work don't be to disheartened. Also not all free products work as expected. Nature of the beast when the word free is involved. If a free product does not work or does not install properly it may not be your fault. Once you understand more about the program it is often fixable but for now don't be stunned if something you install does not show up properly in studio. It may be the free product.
Clothes you will usually find in a file called figures. Most are conforming which I won't get into deeply but after you "load" in the clothing future your going to need to go over to parameters and click "conform to v3" in the drop down list. The same deal with hair. Though free hair is less common than clothing. Most clothes have some morphs to move it around to fit the character better after you pose her. The same is true for hair. Sometimes to find these morphs you have to select different areas of the figure in the scene tree. Just poke around some. You won't break it honest.
We have some of this elaborated in our blog as well as some other links to free products.
http://calida3d.com/blog.html
Hope some of this was helpful for you and if you need any other help feel free to PM me here.
Lauren
www.Calida3d.com
Daz studio and Poser content creators
Thread: Woeful Instructions and Lack of Morphs...Poser addons | Forum: Poser - OFFICIAL
"The average readme of a typical Poser addon is taken up with long lists of files included, but VERY LITTLE in the way of helping the user take advantage of what the product offers. I don't know whether it is laziness or sheer thoughtlessness, but what ever it is I feel developers should really pay more attention to putting themselves in the position of the head scratching user!"
Readme's here are strictly regulated about content and I know I always worry when I want to get creative in any way. We do put a bit about foibles, fixes and so forth in the use information but its one of those damned if you do damned if you don't situations. Put in scads of helpful details and you risk your product looking like its half assed compared to other products that have to have the same issues but no mention.
Seems like a better solution as customers is to push for an expectation of merchants adding a separate text page that includes those tips and tricks that are getting left behind. What sort of information would you be expecting? Sometimes its hard to figure out what your taking for granted as obvious and what the average user would really find helpful.
www.Calida3d.com
Daz studio and Poser content creators
Thread: What is the deal with Daz Studio displacement? | Forum: DAZ|Studio
As I understand it Poser and Daz handle displacement maps totally differently. Poser looks at bumps and displacement as a flat surface that does not indent. So dead black is the base and lighter shades of gray to white move up. In daz middle gray is the flat plane. Anything darker is seen as indented while anything lighter gray is seen as pushing up. In addition poser file settings generally come into daz set way to low. You should raise them to 100% and see how that looks. You may also have to play with the + and - some to get the proper depths. In the long run daz has a more flexible system than poser but most files are created for poser not daz.
www.Calida3d.com
Daz studio and Poser content creators
Thread: Questions on saving face(s) and fitting clothes | Forum: DAZ|Studio
Go down into the studio area of content and create a new file for yourself. Open that file and having selected the character you want to save a morph of (or a pose for that matter). At the very bottom of content just below where the icons show up are a plus minus sign. Click the plus sign. There will be list that pops up. Select pose preset. There will be yet another pop up.. You want custom and then the arrow across from it. Click and yes another drop down. If you want to save all the morphs choose that one. All the pose aspects its transform. If you only want a single body part pick that part from the tree under label. I hope that wasn't TO confusing.
As to the second question. Not that I know of and the one I tried was so complex I gave up!
www.Calida3d.com
Daz studio and Poser content creators
Thread: DAZ SEARCH | Forum: DAZ|Studio
Now I am confused..Does this mean that if I have two computers side by side I can only have it on one computer? Someone else in the house hold uses the other computer occasionally. What about people who have lap tops to work while they travel and desk tops to use at home?
www.Calida3d.com
Daz studio and Poser content creators
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Thread: Assorted V4 D|S Problems | Forum: DAZ|Studio