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226 comments found!
forgot one thing, could it be a bump map? Ive seen bump maps do something similiar things when P4PP bump is applied in P4.
Thread: Render problems | Forum: Poser - OFFICIAL
I agree with Ariah, this looks like a prime example of postwork. Of course, I can understand mungo's frustration. If hes as stubborn as me, he wants to know WHY this is happening and fix it inside poser. But, your good old friend mr.postwork is always there waiting when poser is being a naughty, naughty program.
Thread: Photo realism debate!! | Forum: Poser - OFFICIAL
I think the real problem here is a case of momentum. Renderosity and/or Poser seem to be very cyclical in nature. For a while there, 3D photorealism was the style of the day, or at least on par with fantasy. Now momentum has swung back to 2D painting, which interestingly enough is where poser has its origins. So its hard to be critical about the current state of "mainstream" poser art. But for those of us who have held our interest in photorealism we have been marginalized. Its a good deal of tension and chances are we will form our own community within the current poser community of move onto other apps. To be honest, there has been nothing in the galleries, hot 20, MP or at DAZ in the last couple months that has interested me in the least.
Thread: Photo realism debate!! | Forum: Poser - OFFICIAL
The point where I felt you descended into semantics was when you challenged Ronstuff's definition of poser art. I give you credit for playing devil's advocate when everyone else is on the same page. We all seem to be drawing on the same points of reference and making clear distinctions based on creative process. When you begin extraneous intellectual riffing then I feel that you're arguing semantics. Thats why I included the quote. If the discussion has seemed a bit gruff, please understand that this is a long running, contentious topic for many. You have elevated the discussion however, and made it possible to deliniate a common view regarding what is "poser art" and what is "photorealism". I don't think its that complicated.
Thread: best training book/CD for Poser 4? | Forum: Poser - OFFICIAL
Ok, I understand you don't have pro pack. But you should really get Poser 4 Pro Pack F/X and Design by Richard Schrand. 90% of the material applies equally to P4 standard. Theres a few other books out there but they've gotten horrible reviews and from what I've seen they dont have much that wasn't in the manual.
Thread: censor | Forum: Poser - OFFICIAL
Thread: Photo realism debate!! | Forum: Poser - OFFICIAL
"The sky is green with pink polka dots. This must be true because I said it is so." I think jval's comments are typical in that they show a negative underlying assumption about poser as a program and an extreme reliance on semantics, refusing to accept any form of shared understanding. The fact of the matter is, anything rendered inside poser IS poser art. as the degree of postwork increases, the influence of poser is diluted until it is nonexistent. thats why there is value in the statement "rendered in poser, no post". this is a positive statement about the power of poser as a program unto itself, not just another plugin for photoshop. Photorealism is a widely known and recognized style of painting beginning in the 1960s and continuing today. This is not a disputed fact. The fact that in the age of computers we are able to recreate the impression of "photographic reality" through artistic means, including the use of poser, is an objective reality itself and we are all striving to achieve an artistic ideal no different than someone who spends 12 hours on postwork because they idolize Boris Vallejo.
Thread: Photo realism debate!! | Forum: Poser - OFFICIAL
jack no, you can't do much inside poser. but when used with other programs like uvmapper or milkshape, you can create original figures, textures, etc.
Thread: Photo realism debate!! | Forum: Poser - OFFICIAL
Ronstuff, you have perfectly articulated what I suspect many of us already feel. I understand that poser originated as a tool for 2D painting, but there has definitely been an evolution away from that towards photorealistic content that was previously possible only with higher end apps (max, maya, lw). If you look at the Poser Hot 20, it is extremely narrow and lacking in diversity. Although there is great art there, it is by no means 3D. My interest is in 3D modelling, mapping and rendering. Im here for learning and support, not value judgements and uninformed criticism based on style. If you turn it around, it would be like me starting a thread about how the poser hot 20 is boring because all the images are flat looking and have no appeal to 3D artists. Which is technically true, but ignorant. :)
Thread: Photo realism debate!! | Forum: Poser - OFFICIAL
this seems kind of one sided. if nippon can be criticized for integrating photos in a poser render, then where is the outrage at the "poser" pics that are 10% poser and 90% airbrushed postwork? this seems like selective outrage by the majority dominating the poser galleries towards artists who don't fit the narrow conception of a poser artist as a wanna-be vallejo. not trying to be argumentative here, but I've received similiar negative responses because I don't paint on my clothes and hair. the fact that I do the majority of my work inside poser seems to be a sticking point for many.
Thread: Photo realism debate!! | Forum: Poser - OFFICIAL
I can't understand people objecting to these pics as lacking "poserness", especially considering the dominance of heavily postworked airbrush pieces in the poser gallery. I prefer photorealism to airbrush fantasy anyway, :)
Thread: the ultimate user interface??? | Forum: Poser - OFFICIAL
Thread: Mystery Model, WIP Texture | Forum: Poser - OFFICIAL
sorry about forgetting the nudity flag. for those of you who guessed P2 female, bingo! :)
Thread: Trans Map tutorial? | Forum: Poser - OFFICIAL
well, there will be three layers at least; the uv template, a black layer, and a white layer. Anything painted black will be transparent, anything white will be opaque, with grayscales in between creating different opacities. The easiest way to build a transmap is to open the uv template in photoshop, save the file as a .psd Then fill a new layer with white. Then create another layer, and hide the white layer. On this third layer, you can paint black. After you've painted a portion, show the white layer and save the .psd file. Apply the WIP trans map as a texture on the figure in poser. Looking in the preview window, you will have a reference for the work you're doing inside photoshop. As you work on the trans map, save it and then render in poser. You can track your progress this way and eventually you will have the results you're hoping for.Theres more to it to this, but this gives you a basic idea of the process involved.
Thread: Trans Map tutorial? | Forum: Poser - OFFICIAL
Im not aware of any tutorials, but I could give you instructions if you like. For starters, you will need photoshop and uv templates or uvmapper to create them from the figure geometry files.
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Thread: Render problems | Forum: Poser - OFFICIAL