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234 comments found!
You can scan through Farsthary's blog to see if anything he's done in volumetrics for Blender is usable for your purposes yet, if you're comfortable with experimental builds.
Thread: I'm an absolute 3d virgin. I just downloaded Blender. | Forum: Blender
Here's another good resource for cloth simulation information containing links to other resources.
www.poserfashion.net/About%20cloth%20simulation.htm
If you are still having trouble making your model PM me with specs to your project with a detailed description of the issues and I'll try to clear up the specific problem spots for you so you can make some progress.
Even though the model is basic I do recommend completing the *Simple Modeling in Blender * tutorial as it will familiarize you with the tools. The more complex clothing is just an expansion of the basic techniques covered in the text.
Thread: I'm an absolute 3d virgin. I just downloaded Blender. | Forum: Blender
Great, it will make a lot of things regarding the physics simulation side of Blender much clearer.
There are a few differences to keep in mind when modeling dynamic cloth for Blender:
1. Scale - if you want to use Poser figures in your simulations you'll probably want to scale them up for better interactions then scale the resulting mesh back down to Poser size when you've generated a suitable model in the sim. For a straight Poser figure sim the dynamic cloth in Poser really isn't too bad and is already designed to work at the tiny scale, Blender is more of a real world system of measure.
2. Poly count - cloth simulations don't need to be as high poly because your using the simulator to conform the cloth so make the mesh as poly light as possible to get smooth results, this lowers the system load and makes running the sim faster.
3. Quads v. tris - tris are not evil and can give you better results when doing cloth sims, try both to determine which will work best in the particular instance. Model in quads, run a short sim then convert to tris and bake again - compare the resulting meshes.
4. Using poly reduction can sometimes give a nicely flowing cloth by generating a more random poly layout that avoids forced folding along edge loops, good for draping but tough to use for clothing that requires regularly positioned pinning points though it can be used with a little adjusting.
5. Don't be limited to one approach, analyze your desired end result then use whichever mesh layout will provide the best result for the situation at hand.
A neat trick that you can try out for making a UV Mapped dynamic garment in Blender is to use a scaled down pattern for a clothing item as a blue print for your garment. Recreate the garment parts in mesh form then use project from view as your UV mapping type. After you have mapped the mesh then join the seams and apply it to your figure, adjust so the mesh is outside of the figure and run your simulation as normal.
Thread: I'm an absolute 3d virgin. I just downloaded Blender. | Forum: Blender
Bounce, Tumble and Splash by Tony Mullen is another must have Blender book if you want to explore the physics simulation aspects in Blender, such as cloth, I have both his books and highly recommend them. I found Bounce, Tumble and Splash at Books-a-Million of all places.
If you want to learn more about dynamic cloth creation you'll find information on Maya's nCloth invaluable. The theory and processes are viable regardless of software package so it's just a matter of knowing where the comparable tools are located in Blender.
Thread: I'm an absolute 3d virgin. I just downloaded Blender. | Forum: Blender
You may find the following useful.
Thread: Desired: Naija character and outfit from "Aquaria" | Forum: Freestuff
I've done the preliminary modeling of the outfit and want you to look over it to determine any changes before I rig it and add the morphs.
I need a PM with your e-mail address so I can send you the model.
Thread: I'm an absolute 3d virgin. I just downloaded Blender. | Forum: Blender
There seem to be some difficulties with sculpting in Blender 2.48, try reverting to version 2.47 and remember "do not use the subsurf modifier in conjunction with sculptmode", use multires to raise the density of your mesh for detail sculpting.
I f your issue bears on OpenGL versions you may even need to drop back to 2.46 in the event you can't upgrade your drivers to support the newer OpenGL version.
Even when sculpt works I've not been overly enthusiastic about it. I mean it's okay for gross work but it's just not on par with other available sculpting apps. The only advantage I can see is that it is "on hand" rather than having to change apps to sculpt.
Thread: Desired: Naija character and outfit from "Aquaria" | Forum: Freestuff
Hmmm........there may be ears and feet similar to those of the character in the V4 Creature morph pack that would work with a little adjusting. You can use the Dform tool in DAZ Studio to make the final adjustments and there are scripts for saving those changes available in the DAZ Studio Freepository under the scripts sticky thread. The Dform tool is pretty easy to get the hang of and works well for creating morphs and fixing poke through issues from posing. Dyald over in the DAZ forums uses it to create his characters and has a tutorial on using the tool that is informative. He is a great guy and won't mind answering any questions if you get stuck.
Possibility of greaves and bracers from existing armour models. There are cloaks scattered about the web that could be modified to use with this character. The body of the suit is pretty close to a corset so you might be able to use transmapping on an existing model to replicate it.
If none of that works out the clothes are pretty simple and I could put something together with a few more reference pictures. Are there any pictures showing a back view? Send me a PM or post here if you can't put this together from available resources and we'll take it from there.
Thread: Desired: Naija character and outfit from "Aquaria" | Forum: Freestuff
Since it's a commercial product it's best to go to the source, contact the game's creators. If the game is model based rather than sprite based and allows modding the character mesh may already be available.
If it is sprite based the creators might be willing to share blueprint sketches of the character for creating a mesh....you never know they might really like the idea.
Either way you would still be in the position of finding an interested modeler to convert to or make the Poser model but your chances of success would go way up.
Best of luck.
(The reason for suggesting the creation of a new mesh rather than morphing an available model is so the game creators could use the model free of any legal entanglements.)
Thread: resources for Blender newbies | Forum: Blender
Ignore last question of previous post....doesn't make sense that I had to change my default white color for text to white but it worked.....shrug.
Thread: resources for Blender newbies | Forum: Blender
The browser toolbar available at Blender Newbies is probably the single best Blender resource available, RSS feeds to all the main Blender sites and static links to a multitude of resources. I don't often endorse toolbar add-ons but this is an exception, I definitely recommend it to anyone that uses Blender whether a newbie or an experienced user.
One of the few sites not covered by the toolbar that I also recommend is Blender 3d Club, contains very well written tutorials covering various subjects.
Okay, I found the button for inserting links however mine appear grey. Where do I change that to a more visible color? The links work but might be difficult for some people to see.
Thread: more Japanese freebies | Forum: Freestuff
Thread: I'm an absolute 3d virgin. I just downloaded Blender. | Forum: Blender
Here's the tutorials I mentioned, they are fairly basic but may prove helpful now that you've familiarized yourself with the Blender interface.
http://www.4shared.com/dir/5124164/202e1b1e/Tutorials
The Simple Modeling in Blender - Part 1 & 2 are the most pertinent to what you are attempting.
The Creating Clothes Sans Poser is applicable but is mostly an exercise showing how to hack a .cr2 file to create rigging for your clothes without using Poser. It works but has limitations.
Retopo in Use explains how to use the retopo feature in Blender to reduce the poly count by creating a lower density mesh that conforms to your high poly mesh surface. Good if your clothing has progressed nicely surface wise but is too high poly for ease of rendering.
Hope these are of some use to you.
Thread: Poser & D/S to Blender Questions | Forum: Blender
No easy answers for this one, you can use the Collada format to import the model and armature but you will have to make the weighting adjustments from scratch, particularly with V4, magnets don't transfer.
This Collada importer for Blender works:
http://teraapi.com/collada4blender/index.htm
I would just use the hair in Blender rather than trying to fiddle with importing Poser dynamic hair (don't believe it would transfer anyway). Generate the Blender hair from the Poser skullcap mesh or create a hair vertex group on the Vicky mesh.
Theoreticly you could save the Poser/D|S animation as a .bvh file then use that to animate in Blender once you have the rigging adjusted......haven't tried that yet......
Thread: I'm an absolute 3d virgin. I just downloaded Blender. | Forum: Blender
Hey, Another vict...I mean potential Blender user.
Seriously though it's a good program if you apply yourself. Learning the hot keys is a big help for navigating around the options, I highly recommend getting a handle on them.
I have a couple of tutorials for making clothes in Blender for use in D|S or Poser. I'll check back in a day or two and send you the link if your interested. They won't be much use until you are somewhat familiar with the modeling process in Blender.
You'll find the toolbar on this site useful to keep you up to date on Blender info, news, tutorials, links to Blender related resources in general, etc.
http://blendernewbies.blogspot.com/
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Thread: Simulating space scene | Forum: Blender