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2,306 comments found!
Attached Link: Eowyn's Hair Painting Kit
There are a couple of good tutorials in the tuts section here.My recommendation, though, is to buy Eowyn's Hair Painting Kit, available here.
It has brushes for PS6 and 7 (I use them in CS2) and a wonderful tutorial on how to paint hair. It's a great investment.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Seriously! I need good advice (*intermediate question) on outside runtimes.... | Forum: Poser - OFFICIAL
When I burn my pz3's to dvd it's normally after I'm done with them and know I won't be using them again, so, no, I don't save the textures or anything. Frankly, I don't reorganize my external runtimes so if I load up a pz3 from a dvd, everything is still in the same place so it's no issue.
Right now, in my external runtimes, I have over 45 gigs of stuff. The joy of using external runtimes is that I only load the ones I need at the time. Once I'm done with it, I unload it and go on. When I shut Poser down for the day, I unload everything but the P6 and Downloads runtimes that are the default for P6. This way my Poser loads in about 45 seconds on my machine.
I have a 3.4 Ghz processor, 4 Gbs of RAM and my video card has 256 Mbs of RAM so I know what you mean about an above average machine. I built this one specifically for the graphics programs I use (Poser, Bryce, Vue, Photoshop CS2) and I don't have any issues with Poser being able to handle every runtime I have. I just prefer to only load the ones I need for any particular scene.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Seriously! I need good advice (*intermediate question) on outside runtimes.... | Forum: Poser - OFFICIAL
My External Runtimes are stored out on one of the external hard drives and are broken up by character (v3-S3; M3-D3; Aiko-Hiro; etc.).
My downloaded files are also stored for archiving on another external drive is a folder called, appropriately enough, Poser Files, which is broken down into the same categories and then has sub categories for the brokerage site (Rendo, RDNA, DAZ, PoserPros, CP) and then into sub-folders for the type of file (character; clothing; textures; props, etc.)
When I archive to DVD those files are deleted from the hard drive to make space for more.
I archive my .pz3's by year and burn them to DVD every January so I'm not overloaded. The .pz3 files take up a lot of room.
I've been doing it this way since Poser 5 came out and we could start using external runtimes. It works for me but it may not work for anyone else. Just as theFixer said, it's always a personal choice.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Character Morphs. Won't work | Forum: Poser - OFFICIAL
It's a badly written Readme that doesn't specify to use Morphs you have to have the Head and Body morph packs for the character.
This is going to happen with every morph package until you get the morph kits installed for any base character you want to morph.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Problem:Poser or Product degradation??? | Forum: Poser - OFFICIAL
The settings are pretty much the same as yours:
Anti-Alias; Use Bump Maps; Use Texture Maps
From the looks of it, I agree with linkdink, it's probably in the texture but you might want to render with Firefly after unchecking "Smooth Polygons". I find that gives me a lot of artifacts that it shouldn't.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Problem:Poser or Product degradation??? | Forum: Poser - OFFICIAL
This is the first one - using the Firefly Render Engine with the following settings:
Texture Filtering checked
Texture Size 1024
Max Bucket32
Min Displacement 1.010
Remove backfacing polygons checked
Post Filter - gaussian; box size 2
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Problem:Poser or Product degradation??? | Forum: Poser - OFFICIAL
A couple of questions:
Which Render engine are you using?
Do you have your setting "Use Texture Filtering" on or off?
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Does the P6 bucket size change itself? | Forum: Poser - OFFICIAL
The bucket size you enter in the P6 render settings is the MAXIMUM bucket size. If Poser 6 needs more memory it will downgrade the bucket.
You can always start with a bucket size of 64 and let Poser 6 select the size it will need to complete the render. Another way to speed it up with complex scenes is to limit the maximum texture size. If I have a really complex scene I'll change the max texture size down to 1024 (my default is 4092).
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: where can i find? | Forum: Bryce
Attached Link: Bryce Free Stuff
I've posted the link to the Bryce Skies here in Free Stuff.The Glorious Skies pack is over at DAZ.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Distant Texture Issues | Forum: Vue
You have 15 mountains in the distance? Are you planning on doing this in landscape orientation?
Why not make 2 or 3 of the terrains larger and cut down on your polys? You can vary the terrains by using the y-rotation so they don't all look the same but you'll have a lot fewer polys to deal with. Then use the same material on each of the terrains.
If you look at some of the sample images on the content disk you'll see that they only use a few terrains for distance, even when trying to create a mountain range.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Distant Texture Issues | Forum: Vue
When you create a terrain you double-click on it to go into the Terrain Editor. Up at the top of the dialog window you'll see a lot of options including one that has /2 x2 and Resize options and under that is 256 x 256.
That's the standard resolution for terrains. Just click on the x2 button until you reach 2048 which will increase your resolution and give you better textures for distant and close-up. 256x256 is pretty grainy and lo-resolution.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Distant Texture Issues | Forum: Vue
Have you tried bumping the res for the texture up from the standard? Anytime I do anything for a distant texture I increase it to 2048
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: what avitar do you see | Forum: Bryce
Not in California, thank the Lords of Kobol! I live next door, however, in Arizona.
You get a new Gov ... but I'll bet ya Ahnald (the Governator) gets re-elected. We don't get a new Pres for 2 more years ... :cursing:
I was sorry to hear that Ken died.
The radio station I listen to here in Phoenix has arranged for a special premier party for Pirates and I won tickets today so I get to go opening day to a closed screening. I think you're right, Depp is absolutely spectacular as Jack Sparrow and I'm glad they all signed on for number 3!!!
I love Capt. Jack Sparrow ... saavy?
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Poser & Cache Files?? | Forum: Poser - OFFICIAL
Annie, Swamp was right ... the "Keep Textures Loaded" is a Poser6 thing.
All the more reason for working on Poser and Photoshop at the same time, I don't have to keep saving the textures with new names when I edit the .psd file.
Been doing that all morning getting ready to pack up my new character. I spotted some things I didn't like with the previous textures and began re-doing them yesterday. I have a .psd template for makeup, lips and transmaps that I work off of all the time. I just keep adding layers, hiding the previous ones, editing the current one until it's just right with multiple renders, saving the final to a jpg and going on to the next layer.
This saves so much work because I don't save anything except the default .psd until I'm done editing the visible layer. Since PSP works in layers too, and will read and save as a .psd, you can do the same thing with it.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thread: Poser & Cache Files?? | Forum: Poser - OFFICIAL
Let me go check in Poser 5, Annie, and I'll get you an answer.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
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Thread: Hair brushes & how to paint hair | Forum: Poser - OFFICIAL