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237 comments found!
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
I also tried not changing it at all, just importing it into Sculptris and immediately exporting it, to see what would happen, and it did the same thing when I loaded it into Poser. It doesn't complain about the vertices or anything, it just applies it in that strange way. I also tried running it through Blender and MT Mirror, before loading it back into Poser (just to try some random things), and that didn't fix it either.
Thread: Newbie question about saving morph targets | Forum: Poser - OFFICIAL
It works! It is in the folder, and I was able to apply it from the folder. Thanks!
Any ideas about the other things that I mentioned?
Thread: Newbie question about saving morph targets | Forum: Poser - OFFICIAL
t tried it again yet but when I do I'll let you know how it goes.
For now, I have made friends with the "memorize" command. I can memorize my morphed character, zero him, spawn an expression morph, and restore the memorized settings. :)
On my previous attempt with the FBM, it did make a new dial on my current project (which I didn't find until after I posted the last message; what I was really trying to do was make the morph appear in a folder), but. The FBM, when applied after zeroing the figure, did not look as good as the memorized settings that it was created from, so it is obviously losing something in the process.
For one thing, it made that dark mark on his forehead (see attached image.) That wasn't there before.
I also noticed that it applied differently depending on whether I applied it to the whole figure all at once as a full body morph, or applied it to each part of the body separately. That is, the face looked different (I probably wouldn't have noticed small differences in the other body parts) depending on whether I selected "body" and applied the morph to the entire figure, or selected "head" and applied the morph to it individually. This was tested by setting it at 1, because it is my understanding so far that 1 applies it at the same amount it was saved at. Also played with the dials, of course. It is different. Why? (The forehead mark only appears when applied just to the head. But I like that one better overall, because it looks more like the version that I saved. When applied to the whole body, some features, such as the eyes, come out looking different than the way they looked when I saved it.)
Unrelatedly, why are my renders a different color than the preview even though I turned off gamma correction? (I have been taking all of my textures into Paint Shop Pro to get just the right color, so it's frustrating that I can't predict what the color is going to be when I render it.)
Also, although I have reset my dials to 0 accidentally before, I don't know how to do it on purpose. Selecting "reset" in the pull-down menu by the dial doesn't do it.
Again, thanks for answering my questions.
Thread: Newbie question about saving morph targets | Forum: Poser - OFFICIAL
I tried creating a Full Body Morph with Scene Fixer. I didn't know where I was supposed to save it to, so I saved it to one of my Poser libraries, hoping that it would appear in one. Now I can't find it, even when I manually navigate to where I saved it.
What am I doing wrong?
When it asks me where I want to save the inj/rem, what should I say?
Then, how do I access the morph that I created?
Thread: Newbie question about saving morph targets | Forum: Poser - OFFICIAL
Does that mean that I am creating the library as I save them, and it doesn't refer to an already existing location? I have already read that tutorial, and it was helpful with other things but that was one of the things I still didn't understand; that's why I asked.
So, does it not matter what I call that library?
Thanks.
Thread: Newbie question about saving morph targets | Forum: Poser - OFFICIAL
Ok, thanks, that's starting to make more sense.
What does "delta precision" mean, in Scene Fixer/ what will change when the number changes/ how do I know what it should be set at?
What I have figured out by trial and error is that I can create a dial by injecting the pose, spawning a morph target, and removing the pose, or if it doesn't come with the remove file then I can just restore the face but this has to be done before I apply any morphs that I want to keep, so I have to predict ahead of time which ones I'm going to want. I cannot create a dial for a facial expression if the face has already been morphed, even if the expression has a removal file, because the morph target that is spawned from it will contain not only the expression but all the morphs that have been applied, so that applying the new dial creates a caricature. I know that I can build an expression by adjusting the dials that are already there, making small changes to the eyebrows, mouth, etc., but I have also learned from experience that it's better to start with something that approaches what I'm going for and then fine-tuning it, instead of trying to build it all from scratch. For example finding a character that looks as much like my character as possible and building on that, instead of trying to do it all in Morphs++. But a packaged expression would be too blunt; I would want to mix 2 or 3 of them, and control the exact amount each of them is applied. But for that I need dials, and for the reason mentioned above, they can't be created on an already morphed character.
So yes, of course injection poses but also a way to save something so it opens with a dial the way the morph packages do. But I haven't even figured out the injections yet.
If the full body morphs work well then that could be a partial solution. Or I could create the expression I want and save it, like you said above...I'll try it again and see if it works.
I still would like to know about the library name for Injection Pose Builder, if anyone knows.
Thread: Newbie question about saving morph targets | Forum: Poser - OFFICIAL
Well, I already have Injection Pose Builder, and I have read 2 tutorials on it, and I still don't know what I'm supposed to put in "Library Name," in the "Create a Library" box. What does this refer to exactly, and how do I determine what goes there?
As for the Scene Fixer: What is a morph channel, and what do the morph channel numbers mean?
Does the FBM that it makes work for expression morphs? (That's what I'm working on now.)
Thread: Newbie question about saving morph targets | Forum: Poser - OFFICIAL
Thread: Newbie question about saving morph targets | Forum: Poser - OFFICIAL
Ok, thanks. Yes, I tried that, and saving the figure does indeed save the figure. :)
To answer questions: I am using Poser 10. Not Pro. I did not use an outside application to do the morphs. I did it by turning a hundred dials. :) I am using Michael 4 with Morphs++, creature morphs, basically every crayon in the box. Had a character in my mind's eye that I was trying to make. Had created some morph targets from some character morphs that I thought looked like him. Overdid the face due to inexperience (I've always loved character creators and I think I'm good with them so I was overconfident) so the face came out looking really weird. I knew that I had changed the features in the right direction, and in the right proportions to each other, but that I had just cranked it up way too much. At this point- I had already saved and reopened many times- the dials that I had used had all been reset to zero. Not on purpose, but as a result of something I did, I'm not sure what...so I couldn't just go back and decrease each of them by half. I have observed that moving a dial below zero does not do the same thing as moving a dial set at a positive number to a lesser positive number; instead of applying the same morph to a lesser degree, it applies the opposite of that morph to varying degrees, which is different.
So I saved what I had done as a morph target and reset the head, but it only reset the morphs from the poses folder, not the ones from the face folder. "Zero figure" resets the body too, and I'm happy with the body. I looked through my folders for something that said "zero face" but couldn't find anything. Also the character's eyebrows disappeared. :(
So I decided the thing to do would be to save him as a morph target and start from scratch, open a new, fresh copy of Michael 4, and applying the body 100% and the head about half or whatever.
I did finally fix the character without resorting to that, but it still leaves the question unanswered:
How do you save a dial-morphed face as a morph target, and then access it again in a different project? It's not as urgent now, but it seems like an obvious thing that a person might want to do.
What's the simplest way to zero a face without it affecting the body?
Thanks.
Thread: Helping Poser Newbies | Forum: Poser - OFFICIAL
Thread: Helping Poser Newbies | Forum: Poser - OFFICIAL
Quote - Q: I can't get the hang of using Poser magnets. How do they work?
A: PhilC has an excellent "Magnets Video" tutorial (there is also a text version). I highly recommend that you take a look.
Watched it. He never says how to resize the circle that determines the area affected by the magnet. A newbie (such as myself) might assume that you resize it by clicking on it and dragging, but that doesn't do anything. I figured out that you move the circle by clicking outside of the circle and dragging, but nothing I have done so far has resulted in any change in the size of the circle. These are the kind of things we need explained.
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Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL