Wed, Nov 20, 5:33 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 4:32 am)



Subject: Newbie question about saving morph targets


AsteroidLady ( ) posted Thu, 24 April 2014 at 12:33 AM · edited Wed, 20 November 2024 at 5:21 AM

I have read the tutorials and I still don't understand.

Suppose I have spent hours morphing a character, and I would like to save what I've done as a morph target. Actually I would like to save the head and the body as separate morph targets, because I'm happy with the body but I overdid the face, so I'd like to apply the body 100% but the face about 50% or whatever looks right.

I would like to have my morph target available not only in the current saved project, but like if I open a new file, I would like to be able to access it again.  I can make the dial appear when I create it, but then where does it go? Why do I have to do it anew each time?

Saving the figure to the poses library using the plus sign doesn't work. It makes a thumbnail appear, but when I open a new file, open a fresh version of the character that I made the morph for, and load the saved pose from the library, it says that it is loading it but then there is no change in the character, nor a dial either. Is this supposed to work but I'm doing it wrong, or what?

I am very new to Poser so don't assume that I already know anything.


RorrKonn ( ) posted Thu, 24 April 2014 at 1:09 AM · edited Thu, 24 April 2014 at 1:16 AM

Hello and welcome to renderosity poser forums 😄

Always a good idea to say what version of poser your using.
And what app ya making ya morphs in.
Sounds like ya making ya morphs in poser.

Before I do a major project in a new app I do small test ,just save a morphed nose or something real simple.

If ya using poser pro 14.
The "Poser Pro Reference Manual.pdf" page 660 to 665 and on might help.

Don't know if thay can help with morphs but there educational.
Webinars http://my.smithmicro.com/webinars/poser/ 
And youtube.

& even thou we all whish we could learn poser in a day.it takes a while to get it all.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


PhilC ( ) posted Thu, 24 April 2014 at 2:22 AM

Saving the figure to the pose library does not save the figure it just saves the parameter dial values, save it to the figure library. You will then be able to reload it back into the scene for later projects. It will arrive with all the morphs, exactly as you saved it.


AsteroidLady ( ) posted Thu, 24 April 2014 at 5:44 PM

Ok, thanks. Yes, I tried that, and saving the figure does indeed save the figure. :)

To answer questions: I am using Poser 10. Not Pro. I did not use an outside application to do the morphs. I did it by turning a hundred dials. :) I am using Michael 4 with Morphs++, creature morphs, basically every crayon in the box. Had a character in my mind's eye that I was trying to make. Had created some morph targets from some character morphs that I thought looked like him. Overdid the face due to inexperience (I've always loved character creators and I think I'm good with them so I was overconfident) so the face came out looking really weird. I knew that I had changed the features in the right direction, and in the right proportions to each other, but that I had just cranked it up way too much.  At this point- I had already saved and reopened many times- the dials that I had used had all been reset to zero. Not on purpose, but as a result of something I did,  I'm not sure what...so I couldn't just go back and decrease each of them by half. I have observed that moving a dial below zero does not do the same thing as moving a dial set at a positive number to a lesser positive number; instead of applying the same morph to a lesser degree, it applies the opposite of that morph to varying degrees, which is different.

So I saved what I had done as a morph target and reset the head, but it only reset the morphs from the poses folder, not the ones from the face folder. "Zero figure" resets the body too, and I'm happy with the body. I looked through my folders for something that said "zero face" but couldn't find anything. Also the character's eyebrows disappeared. :(

So I decided the thing to do would be to save him as a morph target and start from scratch, open a new, fresh copy of Michael 4, and applying the body 100% and the head about half or whatever.

I did finally fix the character without resorting to that, but it still leaves the question unanswered:

How do you save a dial-morphed face as a morph target, and then access it again in a different project? It's not as urgent now, but it seems like an obvious thing that a person might want to do.

What's the simplest way to zero a face without it affecting the body?

Thanks.


moriador ( ) posted Thu, 24 April 2014 at 5:59 PM · edited Thu, 24 April 2014 at 6:00 PM

What you want to do is create an injection pose for a group of dialed morphs? One for the head, and one for the body?

I don't believe Poser provides a way to do that natively, but I think there are probably a number of utilities that people have made over the years that do it.

Snarlygribbly's Scenefixer will create injection poses. It's also a brilliant utility that does a million other useful things, including (I think) making coffee for you in the morning. So I recommend downloading and installing it.

If you come back to the forum with other issues or needs, half of them will be solved with this script. (I don't think it scrambles eggs yet.)

While you're at the site, you might as well pick up EZSkin v2. It will solve most of the other half of your problems (problems you don't even know you have yet).

You can find both EZSkin and Scenefixer here:

http://snarlygribbly.org/3d/forum/


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


moriador ( ) posted Thu, 24 April 2014 at 6:20 PM

I don't know if Scenefixer comes with a readme, but you need to drop the scenefixer.py into your main Poser runtime (in Program Files or Program Files x86) here:

runtime>python>poserscripts>scriptsmenu

Then when you click the Scripts button on the menu bar, it will appear somewhere near the bottom.

EZSkin comes with a lovely manual to explain it. Follow instructions to install it. 

Here's a topic over at Daz about it, the most important thing being that, when you use Scenefixer to create injection poses, you are asked to pick a "channel" for your new morph. Probably not best to pick the lower numbers, as they've likely been used, and if you load any more morphs, yours may be overwritten.

http://www.daz3d.com/forums/viewthread/24111/#356487


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


AsteroidLady ( ) posted Thu, 24 April 2014 at 6:53 PM

Thanks, I installed both of them. Is there a manual somewhere for how to use Scenefixer?


hborre ( ) posted Thu, 24 April 2014 at 8:04 PM

No manual available.  Much of it is rather intuitive.


moriador ( ) posted Thu, 24 April 2014 at 8:52 PM · edited Thu, 24 April 2014 at 8:52 PM

Quote - Thanks, I installed both of them. Is there a manual somewhere for how to use Scenefixer?

No, alas.

But if you ask specific questions, and someone here knows the answer, they'll tell you. :)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


AsteroidLady ( ) posted Fri, 25 April 2014 at 10:28 AM

Well, I already have Injection Pose Builder, and I have read 2 tutorials on it, and I still don't know what I'm supposed to put in "Library Name," in the "Create a Library" box. What does this refer to exactly, and how do I determine what goes there?

As for the Scene Fixer: What is a morph channel, and what do the morph channel numbers mean?

Does the FBM that it makes work for expression morphs? (That's what I'm working on now.)


moriador ( ) posted Fri, 25 April 2014 at 5:20 PM · edited Fri, 25 April 2014 at 5:25 PM

Quote - Well, I already have Injection Pose Builder, and I have read 2 tutorials on it, and I still don't know what I'm supposed to put in "Library Name," in the "Create a Library" box. What does this refer to exactly, and how do I determine what goes there?

As for the Scene Fixer: What is a morph channel, and what do the morph channel numbers mean?

Does the FBM that it makes work for expression morphs? (That's what I'm working on now.)

What's a morph channel?

Good question! I can't find an answer. I guess it's assumed that everyone knows, so I'll just stumble around the terminology, if you'll forgive me, and tell you what I THINK is the case. Someone may come around and correct me, and that would be great. :D In any case, each CR2 has a limited number of available "channels" into which you can "inject" that data needed to morph the figure.

Scenefixer uses the "community channels". I believe these are channels (whatever those actually are) in Daz figures that are available for use without having to go through the process of creating new ones via another somewhat lengthier process. The channel number just identifies, well, which channel it is. When I make morph injections from scenefixer, I include the channel number in the name of the saved file, so that I'll know, when I load them, whether or not they will overwrite one another. Because they are "community channels", the lower numbers will probably have been used for popular products. So the advice, from what I can see, is to pick numbers kinda randomly. Like, 37 or 29 or whatever.

For expressions, you can save them as a face file in the "Expressions" tab of the library. They work similar to regular poses, except they only affect the face.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


mr_phoenyxx ( ) posted Fri, 25 April 2014 at 6:40 PM

I'm going to back us up a little here. The tools mentioned earlier are probably good, but I think the solution might be a bit easier than that. I'm going to go through the process a little more sequentially:

  1. Load a figure, such as Michael 4.

  2. Inject your favourite morphs.

  3. Adjust dials until you get the desired look.

  4. Save your Pose in the Pose library.

  5. Start a new scene.

  6. Load the same base figure as before.

  7. Inject the same morphs as before.

  8. Apply your pose.

When you save the Pose in step 4, it does not save the dial created by the morph injection. It only saves the value that you set the dial at. If you load a new figure, and apply your pose, nothing will change if you have not injected the morphs to create the dial first. The Pose only adjusts an already existing dial - it does not create the dial itself. You would need an injection Pose in order to create the actual dial, which is what the mentioned tools can do.


AsteroidLady ( ) posted Sat, 26 April 2014 at 1:46 AM

Ok, thanks, that's starting to make more sense. 

What does "delta precision" mean, in Scene Fixer/ what will change when the number changes/ how do I know what it should be set at?

What I have figured out by trial and error is that I can create a dial by injecting the pose, spawning a morph target, and removing the pose, or if it doesn't come with the remove file then I can just restore the face but this has to be done before I apply any morphs that I want to keep, so I have to predict ahead of time which ones I'm going to want. I cannot create a dial for a facial expression if the face has already been morphed, even if the expression has a removal file, because the morph target that is spawned from it will contain not only the expression but all the morphs that have been applied, so that applying the new dial creates a caricature.  I know that I can build an expression by adjusting the dials that are already there, making small changes to the eyebrows, mouth, etc., but I have also learned from experience that it's better to start with something that approaches what I'm going for and then fine-tuning it, instead of trying to build it all from scratch. For example finding a character that looks as much like my character as possible and building on that, instead of trying to do it all in Morphs++. But a packaged expression would be too blunt; I would want to mix 2 or 3 of them, and control the exact amount each of them is applied. But for that I need dials, and for the reason mentioned above, they can't be created on an already morphed character.

So yes, of course injection poses but also a way to save something so it opens with a dial the way the morph packages do. But I haven't even figured out the injections yet.

If the full body morphs work well then that could be a partial solution. Or I could create the expression I want and save it, like you said above...I'll try it again and see if it works.

I still would like to know about the library name for Injection Pose Builder, if anyone knows.


hborre ( ) posted Sat, 26 April 2014 at 3:29 PM

Have you tried reading the help file associated with INJection Pose Builder?  It may have the answers to some of your questions.  This program has been around for quite some time with no apparent version updates.  I have a copy of it but it has been a while since I've used it.  I would need to go back and relearn it in order to offer any help.


hborre ( ) posted Sat, 26 April 2014 at 7:30 PM

As a follow up, I perused the help file and guess what, not too helpful.  The following tutorial fro ShareCG.com will make the process clearer:

http://www.sharecg.com/v/36268/PDF-Tutorial/Injection-Pose-Builder---The-Easy-Way?PSID=9bbe8f393eaa19274673e23d826cbd23

The Link Library is a compiled library storing the figure morph information from which you are creating your custom character.  It is a reference point for constructing your INJ/REM files.


AsteroidLady ( ) posted Mon, 28 April 2014 at 10:04 PM

Does that mean that I am creating the library as I save them, and it doesn't refer to an already existing location? I have already read that tutorial, and it was helpful with other things but that was one of the things I still didn't understand; that's why I asked.

So, does it not matter what I call that library?

Thanks.


hborre ( ) posted Mon, 28 April 2014 at 10:10 PM

Doesn't matter what you call the library as long as it is something recognizable.


AsteroidLady ( ) posted Fri, 02 May 2014 at 2:41 AM

I tried creating a Full Body Morph with Scene Fixer. I didn't know where I was supposed to save it to, so I saved it to one of my Poser libraries, hoping that it would appear in one.  Now I can't find it, even when I manually navigate to where I saved it.

What am I doing wrong?

When it asks me where I want to save the inj/rem, what should I say?

Then, how do I access the morph that I created?


hborre ( ) posted Fri, 02 May 2014 at 8:35 AM

Those files should be saved under the Pose category of your Library (the Pose folder in your runtime).  Load and select your figure, navigate to the Pose section of the Library and inject (INJ) the morph.  This action will either change the figure into your intended morph or generate a new dial which should be set to 1.


AsteroidLady ( ) posted Fri, 02 May 2014 at 7:18 PM

file_503957.jpg

Thanks, I haven'

 

t tried it again yet but when I do I'll let you know how it goes.

For now, I have made friends with the "memorize" command.  I can memorize my morphed character, zero him, spawn an expression morph, and restore the memorized settings. :)

On my previous attempt with the FBM, it did make a new dial on my current project (which I didn't find until after I posted the last message; what I was really trying to do was make the morph appear in a folder), but. The FBM, when applied after zeroing the figure, did not look as good as the memorized settings that it was created from, so it is obviously losing something in the process.

For one thing, it made that dark mark on his forehead (see attached image.) That wasn't there before.

I also noticed that it applied differently depending on whether I applied it to the whole figure all at once as a full body morph, or applied it to each part of the body separately. That is, the face looked different (I probably wouldn't have noticed small differences in the other body parts) depending on whether I selected "body" and applied the morph to the entire figure, or selected "head" and applied the morph to it individually. This was tested by setting it at 1, because it is my understanding so far that 1 applies it at the same amount it was saved at. Also played with the dials, of course. It is different. Why? (The forehead mark only appears when applied just to the head. But I like that one better overall, because it looks more like the version that I saved. When applied to the whole body, some features, such as the eyes, come out looking different than the way they looked when I saved it.)

Unrelatedly, why are my renders a different color than the preview even though I turned off gamma correction? (I have been taking all of my textures into Paint Shop Pro to get just the right color, so it's frustrating that I can't predict what the color is going to be when I render it.)

Also, although I have reset my dials to 0 accidentally before, I don't know how to do it on purpose. Selecting "reset" in the pull-down menu by the dial doesn't do it.

Again, thanks for answering my questions.


AsteroidLady ( ) posted Sun, 18 May 2014 at 1:23 AM

It works! It is in the folder, and I was able to apply it from the folder. Thanks!

Any ideas about the other things that I mentioned?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.