38 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
|
Reddog9 | 163 | 43541 | |
Reddog9 | 3 | 1692 | ||
Reddog9 | 12 | 1029 | ||
Reddog9 | 2 | 119 | ||
Reddog9 | 21 | 3559 | ||
Reddog9 | 3 | 174 | ||
Reddog9 | 5 | 182 | ||
Reddog9 | 4 | 191 | ||
Reddog9 | 6 | 222 | ||
Reddog9 | 2 | 111 | ||
Reddog9 | 6 | 272 | ||
Reddog9 | 0 | 60 |
(none)
|
|
Reddog9 | 31 | 4638 | ||
Reddog9 | 6 | 145 | ||
Reddog9 | 1 | 104 |
258 comments found!
I finished the tutorial. Go easy on me, I rushed through it for you, but I think it's clear enough to figure out. And yes.. most likely a spelling error or two. Sword from Blender to DAZ Studio Depending on how large you modeled the sword originally in blender, importing it at %5000 as it shows in your image there, will be way to big. I haven't figured out the Blender - Daz ratio yet. Also, you'll need to make sure your surface normals are facing the correct way, or it might be invisible withing DAZ Studio.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Another Blender newb who needs help. | Forum: Blender
You'll have to do some trial and error to import it at the right scale. Sometimes it comes in so big, Mike will be standing inside of it, or so small, it's just a dot. Try adjusting the percentage when you import it. I just tried it, there is a Blender option on the import menu.. then set your own scale. I'm not sure at the moment what the Blender to DAZ ratio is. Also, you have to rotate 90 degrees on the X axis..
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Another Blender newb who needs help. | Forum: Blender
I made this shield in Blender and used it in DAZ to produce this picture:
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Another Blender newb who needs help. | Forum: Blender
If I remember correctly, you'll want to look for the import feature within DAZ. I've done it several times before. You can UV map stuff in blender, export them and import into DAZ and the textures should work correctly. If I can in the morning, I'll try to get you some kind of tutorial on how to load it into DAZ.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Another Blender newb who needs help. | Forum: Blender
I've tried making a sword or two.. yours looks better than mine did. What I would do with something like that is.. load it into DAZ, position it into the correct position for the corresponding hand, then save it with DAZ Studio. Then you can reload it in DAZ and just position it under the correct hand in the list to attach it. (I haven't used DAZ in awhile, so forgive my lack of the correct terms.) It may automatically re-attach it when you reload it. Can't remember.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Another Blender newb who needs help. | Forum: Blender
I've imported DAZ figures before.. You can export them from DAZ as OBJs.. then import them into Blender via the same format. I believe the Z and Y axis are reversed so you need to rotate the objects 90 degrees and back again when you're done creating. I believe Blender's import script will take care of this now. I've attempted to do this before, however.. the problem I ran into was, to use an object as clothing with DAZ / Poser, you have to mate it with a poser file that defines the body parts that the various parts of the clothing mates up with. I never owned Poser. From what I've heard, I believe you can import obj's with Poser to create new objects or clothing. I attempted to do this by hand by recreating their text files. I was able to make a killer whale which I could pose and use in DAZ, but it took a lot of effort. It's fairly simple to create items/clothing that are used with only one body part in DAZ by importing your object and attaching it to that body part. ie. a Helmet or glasses. This was how I was creating my Stormtrooper outfit a while back. Stormtroopers
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: learning to rig in blender | Forum: Blender
Thread: learning to rig in blender | Forum: Blender
Attached Link: Blender3DClub
Hey.. I just checked out your sig link. I really like the buildings you've made. I've been wanting to do some stuff like that with the arches and windows like that. You know what would go great with some of those.. is that Ivy generator program I came across awhile back. I'm going to borrow one of your models and try it out. That ivy generator works great. I've got a few samples on my site. I'm just trying to put together a collection of tutorials and a gallery of some stuff I've been working on. I have a link to the IVY software on my site as well. Here's a fairly quick sample I made, rendered with yafray. ![CastleYafrayRender.png](http://www.blender3dclub.com/mig/albums/Ivy/CastleYafrayRender.png) Scott Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: learning to rig in blender | Forum: Blender
That's looking good so far. Keep up the good work. I know how hard it is get a decent walk cycle.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: UV mapping question. | Forum: Blender
You can have different images for different faces of the same mesh. Just select the faces you want and load a different images in the UV mapping window. Also, when you save the UV maps (I haven't done it in a while), there use to be a check box (?) to save only the selected faces. Scott
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Newbie: Camera: Why is the camera so difficult to rotate, etc.? | Forum: Blender
I accidently discovered the fly mode one day and I've been using it since then to fine tune my camera position. I usually Drag, Grab and Rotate it the normal way first to get it close. Next, I switch to Camera View mode by pressing '0'. Then, press 'Shift-F' to switch to fly mode. The scroll when on your mouse will accelerate forwards and backwards, while moving the mouse simulates pitch and roll. I usually keep the camera selected as an object at the same time so if I get into trouble, I can press "ESC" to get out of fly mode then Grab,move and rotate the camera the regular way while still viewing from the camera (0).
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Radiosity question - strange deformations of organic objects | Forum: Blender
Have you tried using Yafray instead? I gave up on the Radiosity in blender after I received better results from Yafray.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: May Blender Challenge Renders | Forum: Blender
Thread: backbuf dump?? | Forum: Blender
I just came across that. It works fine for me. Render's the selected image in the back ground. You have to select the image with the browser line. Then, click the backbuf button to turn it on during rendering.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Mouse controls | Forum: Blender
In that menu up there somewhere.. you can also click a button that says 'emulate key pad'. That changes the upper number buttons so they perform the function the keypad use to do...
change the view point.
I prefer it this way.. since I use the mouse with my right hand and the keyboard with my left. (I'm always changing the point of view)
With out the 'emulate key pad' button pressed.. the upper row of numbers change the visible layer.. which in my opinion is just as easy to do with the mouse.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Another Blender newb who needs help. | Forum: Blender