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1,239 comments found!
On welding children together, yes they can be welded but they still won't effect each other so if your falloff crosses the seam the movement of the joint will suddenly stop at that seam no matter what. thats why skirts arent generally done with leg bones and welded together. becouse there is no way to smothly transition between the sides. as far as bones effecting each other, the rule is: A bone can have any number of children but only one Parent, its falloffs effect itself and its immediate parent but go no further.
Thread: Any good fabric textures, advice? | Forum: Poser - OFFICIAL
Moyra over at DAZ has some really nice Merchant resource packs which include excellent fabric resources. here is one example http://www.daz3d.com/i.x/shop/itemdetails/-/?item=5443
Thread: Ati -- Opengl problem | Forum: Poser - OFFICIAL
I have found that running dual screens on even an advanced card tends to cause glitches with software that uses open GL for its display rendering specifically if you have multiple open gl software open at once. This has been true in my experience on several computers with both ATI and Nvidia cards. what I have seen mimics pretty much what you are discribing, that the workspace simply copies whatever is underneath it rather then displaying your scene.
Thread: Can anyone tell me the best way to find an obj file without having look into eac | Forum: Poser - OFFICIAL
You might want to try P3DO Explorer, its free and it shows all the file refrences in any poser file showing where they are using a folder hierarchy view.
Thread: Poser and Other Software | Forum: Poser - OFFICIAL
DarkEdge I think you are confusing Modo with Mudbox. MudBox is a displacement sculpting tool, Modo is an extremely compatant modeler first and formost which IMO is actually probably more precise in some ways then Maya and Max but I'm sure there are some maya and max users who will disagree with me. modo does have some displacement sculpting ability but it doesnt really come close to ZBrush or Mudbox as far as displacement sculpting. enigmafox no I wouldnt say Modo blows ZBrush out of the water as far as 3d paint is concerned, with some limitations ZBrush is still by far one of the most compatant 3d paint and the best barr none displacement sculpting program. Modo still has a little way to catch up, it still can't handle the mesh density or map size that ZBrush can. For 3D paint I would put CINEMA4D's Bodypaint on top, simply becouse it uses layers and other photoshop like tools, and has probably the best Projection painting features on the market. but it has no actual displacement sculpting tools, you can paint displacement in Bodypaint and then render to see what you did, but you can't actually sculpt it. MegaJax makes a good point too, with InterPoserPro you can import fully rigged poser figures into C4D and have one of the best solutions on the market, but you are going to go over a grand with C4D/Bodypaint, and just the advanced renderer. add all of the other modules and you are in Max teritory.
Thread: Poser and Other Software | Forum: Poser - OFFICIAL
another reason to consider Modo its renderer IMO is better then either Vue or Carrara offer, and lightning fast, of course you would need to learn to set up materials from the ground up but you also have a much more versitile material system. Modo also does 3D painting for texture work as well as displacement sculpting.
Thread: V4.1 Male - Suggestions? | Forum: Poser - OFFICIAL
one note, the chest size morphform is not actually a morph, its a scale control. It scales the chest and both collars.
Thread: Daz is down again... | Forum: Poser - OFFICIAL
Yep DAZ upgraded to new servers this morning, I'm told that they have 10 times the traffic capacity of the old servers. so people should see quite a speed burst throughout the DAZ site.
Thread: OT: Request for Windows Based Netscape & Opera Users | Forum: Poser - OFFICIAL
Running Opera 9.24 and Safari 3.0.3 everything works fine, client page and gallery link in safari, everything works except the quicktime animation on the bottom of the main page in Opera.
Thread: What is causing this?? | Forum: Poser - OFFICIAL
procedural shaders and IBL dont work with the P4 engine the P4 engine can only handle very basic shader settings.
Thread: Do You Need To Pull obj Data Out Of Figure Files? | Forum: Poser - OFFICIAL
there are so many tools in the tool collection that I find amazing time savers, the morph loader alone probably saves me 10 hours a month of mind numbing file loading. I highly recommend these tools too.
Thread: Plunging into the murky waters of the Poser setup room | Forum: Poser - OFFICIAL
all except doing the grouping in the setup room, avoid doing grouping in the setup room at all costs, as there is a bug which causes groups to be mangled after saving a cr2 when grouping is done in there, instead do the grouping in the pose room.
Thread: Plunging into the murky waters of the Poser setup room | Forum: Poser - OFFICIAL
you have come across one of the achiles heels of poser figure creation. frankly the only shortcut that works is not to use poser for grouping at all, which is what almost all merchants have done. if you have a modeler that can do .obj grouping I would use that, or UVMapper can do it, or Autogroup editor availible here. as for selecting backside polygons at the same time as you select frontside in the grouping tool you can change over to wireframe view and both front and back polys will be selected.
Thread: Do You Need To Pull obj Data Out Of Figure Files? | Forum: Poser - OFFICIAL
when you use poser to create a figure file, the object doesn't save inside the cr2 like with pp2 files. but as a seperate object in the same folder you save the cr2 in. if you started with an obj which was grouped outside of poser and is unsplit you don't want to use the obj file that poser creates becouse poser splits the base obj when it resaves it. instead change the file refrence to the original .obj. placing .obj files in the geometries folder makes sense for a number of reasons, primarily though becouse if the user moves the cr2 to a different library or change the figure folder name, they won't have to also move the .obj file or change the file reference in the cr2.
Thread: Which version of Poser is best for rigging? | Forum: Poser - OFFICIAL
Quote - Thanks for the replies. Looks like it's time to either upgrade or get Green Briar Studio's Poser Toolbox.
that depends on what you want to do with the rigged figures, as others said if you plan on distributing then upgrading really is the only option as Poser toolbox won't allow you to create proper material files for the 3 most recent versions of Poser, rigging isn't the only reason for upgrading, and in fact is the lesser reason, poser 4 material settings are of little to no use for most poser users these days. for personal use its less of an issue.
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Thread: Rigging question - do I understand this right? | Forum: Poser - OFFICIAL