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267 comments found!
you notice if it is a unimesh or a cut when disabling the bend feature in the individual bodypart, for instance if you disable the bend in V4 it will show that it is cut, doing so on La Femme will not cut but the parts still will stretch, La femme has no double Edges like V4 is having on the joints . Leaving bend "ON" on a cut will glue the parts together but still they are cut. This is what this feature actually is for and would be of no use on Unimesh single skin rigging it simulates a unimesh. So No I did not save V4 under a new name or made a change that would cut her she comes cut out of the package.vopehov506 posted at 1:26 PM Sat, 25 February 2023 - #4456912
By any chance did you save V4 under a new filename, which could have split the mesh apart?peter_wade posted at 10:43 AM Sat, 25 February 2023 - #4456883
V4 M4 are not unimesh they are cut. A unimesh figure can't be taken apart on the joints. A unimesh figure would only stretch, meaning that there are no double edges, the edges are merged and there are no Doubles. Rigging on a real unimesh is "single" and not Tris there are no capsules or spheres, Painted influences on bendings can influence the whole mesh not only the bodypart. So in theory the left shoulder can as well influence the right thigh, that depends un how you paint. Advantage is that you can mix Hard shell bending and stretch bending, witch is not possible using the Poser traditional mode.I'm not an expert on this but I think that Victoria and Michael 4 are Unimesh figures. Does this mean we won't be able to use Victoria and Michael 4 and all the morphs, textures, clothes and hair we bought for them in Poser 13? If that's the case I*'ll be staying with Poser 12.
V4 sample ( Not Unimesh )
V4 and M4 are, indeed, unified meshes. They do contain groups, but the groups are welded in the OBJ file that is in the Geometries folder. If you load Victoria 4.2 it should not be split apart as you show. Here's a file with the abdomen moved along the Y and Z axes, and with hidden parameters shown in P12 so that the abdomen can be translated. As you can see, the groups are welded together, not split apart as you show above.
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
Doubting that future ( New ) models will be Cut in poser they will be unimesh just like LaFemme was made. They will just not rig it as Single skin ( Knowledge still needs to be Learned by the Creators ) There are allot of Unimesh figures already in poser and offered in the Stores but they are still rigged using the traditional Poser methods ( Capsule Triax WM methods ) I believe that the few left creators will be continuing using the traditional way ( Same type like DS is using ) Single skin rigging is the type that is used in Blender, CAD, Maya, even carrara uses this method. It is the key for better external support, Fast import export and direct modifications with 3rd applications. Like mentioned the feature is already existent in Poser just not in the Setup room. To rig into single skin you need a good knowledge with creation software Unreal can also be helpful for such matters. In theory your models in poser will just work like game-engine models if rigged based on single skin. It all depends on the willing of creators using this stunning method even that it already consists since 2014 so Bondware might be trying to push creators onto this direction.So this means Poser 13 figures will have a cut-geometry like Poser 1 to Poser 7 figures as seen in vopehov506 example picture of an un-welded V4?
If so, how will the morph editor handle this, especially on smoothing geometry. Will this lead into mesh gaps?
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
Further to know is if you use a unimesh based on single skin rigging any edge needs to be merged cut edges cause breaks on bending, the figure will bend very smooth, using for example a scale armor for your figure also based on single skin but the scale armor is not unimesh but cut, it will allow a realistic bending without distorting and bending the scales when conformed to your unimesh single skin model.
All this naturally will take you further away from DS as DS does absolutely not support single skin and probably will not allow this support in the near future ( Locked feature ) so with unimesh single skin, compatibility to DS will totally be dropped.
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
A Unimesh will not be the reason to remove seams, from what I know it has nothing to do with texturing. seams depend on how the figure is mapped, so this rather would be a remapping that could fix seams. Also I do not believe that a upgrade in poser setup room to unimesh would influence the use of non unimesh figures they will keep on working just as they did before. As far as I understand they mainly try figuring out building a unimesh poser figure using "single skin" ( Was mentioned by Nerd ), naturally it takes time if the staff is still learning them selves all the single skin functions, like I mentioned there are not many that ever started using that feature in poser jet so it is a large learning path for the ones who are starting now.
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
peter_wade posted at 10:43 AM Sat, 25 February 2023 - #4456883
V4 M4 are not unimesh they are cut. A unimesh figure can't be taken apart on the joints. A unimesh figure would only stretch, meaning that there are no double edges, the edges are merged and there are no Doubles. Rigging on a real unimesh is "single" and not Tris there are no capsules or spheres, Painted influences on bendings can influence the whole mesh not only the bodypart. So in theory the left shoulder can as well influence the right thigh, that depends un how you paint. Advantage is that you can mix Hard shell bending and stretch bending, witch is not possible using the Poser traditional mode.I'm not an expert on this but I think that Victoria and Michael 4 are Unimesh figures. Does this mean we won't be able to use Victoria and Michael 4 and all the morphs, textures, clothes and hair we bought for them in Poser 13? If that's the case I*'ll be staying with Poser 12.
V4 sample ( Not Unimesh )
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
My guess is that the main issue for that Unimesh support would be adapting the Setup room to completely support this skinning method. Right now , yes Unimesh is fully supported but not very stable in the setup room, Leaving you the only option to work with external programs like Blender. So adapting the setup room to unimesh might also break the old skinning method, unless the build a secondary setup room for Unimesh ( Just a guess ) basically a totally new type of engine compared to the capsule tris rigging methods commonly used.
Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL
Speaking about Unimesh, actually already a included feature since Poser Pro 2014. Just not commonly used by creators, some do use it but but these creators can be counted on one hand. When SM released that feature there were not many interested creators using that feature so they kept on using the common way. Guess it was caused due the support of V4 that is not a unimesh built figure. Unimesh rigging feature is found in the skinning method in Poser it is just named differently. So unmesh would be nothing else then renaming a existing feature. Questionable is if Creators are ever willing to use this method in the future as majority never did until now.There's some discussion in this thread:
https://www.renderosity.com/forums/threads/2977561/march-23rd-right-around-the-corner
I'm a little disappointed, since they promised us unimesh and a new figure. End users probably won't really notice, though. Hopefully this means no unimesh yet, not that they've given up on it. As I understand it, unimesh support/figures will make Poser more compatible with other software, making it easier to import and export stuff.
Note, unimesh as DAZ used the term a couple of decades ago is not what they're talking about here. No unimesh support doesn't mean you can't use V4. It's a completely different definition of unimesh.
Thread: FBX Import Problems | Forum: Poser 12
Side Note:
Sometimes the issue with importing 3rd party Fbx is quiet simple, like in your case it might already fix the issue in poser by just 0 the figure. Sometimes Fbx loads with changed scaling un individual parts also rotations might be loading wrong. Check the individual parts it they have changed scaling and rotations, make sure to load the fbx original size in poser not scaling it up or down while loading. if it is just that the position and scaling changed while loading then it is quiet simple to get it fixed right in poser.
Thread: FBX Import Problems | Forum: Poser 12
Thread: FBX Import Problems | Forum: Poser 12
Your blender import already seems to be out of range. Try loading it with the setting " Apply Transform " it might fix the issue. alternative try using a previous Blender version like 2.76 if you still have it , this might load your fbx file correctly. Sometimes these FBX files are just to old and not compatible with newer blender releases. Via Versa
Thread: FBX Import Problems | Forum: Poser 12
Forgot to mention:
before exporting to collada you need to merge all the components into one, this is important if the mesh groups are separated in blender this will prevent having loads of parented figure parts when loading the collada into poser , you will have just one figure with all the groups. In Blender select a part of the mesh hit A got to Object and hit Join. Then export as Collada.
Thread: FBX Import Problems | Forum: Poser 12
Load your FBX into blender, convert it to Xps, load the created xps into blender. Assign your textures if necessary, adjust z axis of model into right position, scale it onto the floor size. Save it again as xps. Now your new xps should load in blender with the right proportions. bones+rigging if you have any, and the textures. now if your model is in the correct position in blender rotate it -90 on x axis and export it as collada. make sure to have a blender save point. Now import your newly created collada version into poser. This procedure will normally fix all the issues you encounter wit Fbx models. This method is used if you have a rigged model if it is not rigged you will need to export it as Obj and assign all the groups before doing so this way you can spawn all the groups in poser in a easy way to make a new rig.
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Thread: support for unimesh figures will not be included in Poser 13 | Forum: Poser - OFFICIAL