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1,217 comments found!
No, the step up is too low. Maybe go for it, if you can really have a good deal. Just wait for the next Poser to upgrade.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Bad promo renders are not subjective and cannot be excused. Even default Poser render settings gives a better rendering, than what I've seen in some promos.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
La Femme is an amazing figure for Poser. When you make content for her, make sure, she'll get the promo renders she deserves. Just saying.
Thread: Easy way to install all Daz content | Forum: DAZ|Studio
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Blackhearted posted at 8:11PM Mon, 04 February 2019 - #4345258
The gap may also be due to shoulder fwd/back and twist. Are you using the arms down pose dial on the body, or moving them manually?
Yes , arms down pose dials only.
With 3D figures there's always gotta be a compromise somewhere: I would have happily made 100 JCMs, but then every single clothing creator would have to match each of those JCMs in clothing. It's a fine line :(
Oh I understand completley. -1. You don't have to do all the work. Leave something up to the community.
-2. There is something, that SmithMicro urgentley has to adress, and that is, how Poser is handling clothes. It appears to be an anachronismn to me, that figure creators have to limit themselves, to prevent a clothing problem, or have to create a complete dummy figure set up (cheers ERO). It can't be denied. Poser needs an auto fit system.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Letterworks posted at 7:13PM Mon, 04 February 2019 - #4345251
OK, well I didn;t work on the figure but I took that as the same reason for spacing between the legs, It makes it way easier to rig clothing without a ton of poke thru or even pushing in of the fabric, Maybe I'm wrong but that's why I figured it was done that way... as a compromise. Personally I would have opted for an A pose which I think is also way easier to model clothing for.
Technically I agree, an A-pose would have been the better choice, but I understand, they wanted it to make it easier to convert other clothes to LF. I don't think it should be to much of an issue. Just another market niche. Just make JCMs for fixing little joint issues.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Letterworks posted at 7:07PM Mon, 04 February 2019 - #4345247
Timberwolf, could you elaborate? I think her arms look pretty good?
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
BTW: I have notice while La Femme's arms look great when moving up, her arm joints leave room for improvements, when moving down. One suggestion whould be to offer more JCMs a an add on to fix some minor joint issues, in the marketplace or the free stuff area.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Quote by Dalek Surpreme: “This is what brings me back time and again to V4. I can do in 10 minutes what takes me 10 hours in other figures with no improvement in result.“
Setting up a scene and a good pose is allways complex and time consuming. Doing it in 10 min. with a limited figure like V4 seems impossible to me, when the result is suppose to be high quality. PE is a first class figure, but hard to work with. La Femme has a good balance. Not to difficult, but with good results.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Why are you still using V4? | Forum: Poser - OFFICIAL
KarinaKiev posted at 8:26PM Mon, 21 January 2019 - #4343952
-Timberwolf- posted at 11:48AM Mon, 21 January 2019 - #4343947 [...]
If you are looking for a change, just dump that fossile and switch. PE is your answer.
PE... ah - I remember
By the way: When was the last time you heard something from it's creator, Erogenesis?
Where can I find a comprehensive repository of textures(most important!), clothing, props, poses, expressions, etc, made for PE?
--- I mean, something comparable to V4? ---
The real problem is that Poser users don't have anything like the G FIGURES, and every new figure that is released gets almost nill attention, nor substantial support.
And even if someone dares, it will inevitably get ripped apart like Sixus1 's "Scarlet" or remain widely unknown like the "Bella" figure.
! Not even talking about the latest FREEBIE "Elisabeth 2"
Sorry mate - not trying to start a stink here.
But the obvious absence of Ero - for me that's a strong hint about the future of PE.
So for me, it's V4 in the form of SASHA-16 for the next years, and that's what I made her for.
Happy rendering!
Karina
Yeah, what to say without using the evil D...-word? That's why I made my decision long ago.
Thread: Why are you still using V4? | Forum: Poser - OFFICIAL
Penguinisto posted at 6:35PM Mon, 21 January 2019 - #4343943
From an outsider point of view:
Even in DS-land the use of Vicky 4 is still very strong. The reason why is very simple, and can be summed up in one word: Stuff.
Okay, three words: Sh!tloads of stuff.
Vicky 4 came out in 2005, if I remember right - the same time I was working for the fine folks in Draper, Utah. DAZ didn't come out with the next iteration (Genesis) until 2012. That's seven years of domination, and damned near 15 years of total existence. Metric megatons of stuff was made for V4 over these years, and still gets made: clothing, poses, morphs, textures, etc etc etc etc.
Now if Genesis (G1-G8) was directly translatable to Poser, I suspect Genesis 8 would be the dominant figure in Poserland today. But... it's not. So, for folks who use just Poser, or who straddle the two applications, Vicky 4 is still the perfect figure to use. It's pretty much still the penultimate of Poser-rigged meshes to this day. Unlike anything that's come out before or since, you can turn it into pretty much anything, and most people have.
Wanna slay Vicky 4? Here's what that hypothetical new figure has to do:
be morphable to the point where morphs can be made to make it unrecognizable to the original VickyKiller figure. Almost all of the newer meshes fail miserably in this department.
have a means to transfer existing Vicky 4 morphs, poses, and UV Mapping to VickyKiller, seamlessly.
have a means to convert all the V4 poses so VickyKiller can use them.
have a means to convert V4 clothing so that VickyKiller can wear them as perfectly as possible. Oh, and those dynamic clothing morphs had better survive the transition as well.
while not as vital because workarounds are fairly easy, the hair has to fit as well.
any scripts or addons to accomplish any of this has to be Poser-native, or it had better have a working application/utility for current (and three-versions back) OS versions for both Windows and MacOS. No half-assing it here with an external app which works only in one OS.
...that's a pretty tall order, innit? And yet Genesis 1/2/3/8 had to go through the same process (usually achieved by way of scripts and addon packages), which is why I have Genesis 8 figures that are exact analogues, right down to the same morphs and textures, as the Vicky 4 versions I built 10+ years ago. Standing side-by side in the exact same converted V4 pose, you'd never be able to tell them apart post-render, save for the fact that I converted the textures to iRay on the G8 figure.
So why bother? Because doing all that up there solves a lot of problems for you. It provides you with a very massive catalog of usable stuff for your figure, that a lot of your potential buyers already have. It gives you the flexibility that users crave. If SM were to expand their API and Python libs a bit (if they hadn't already), it would open up work for those folks enterprising enough to make these addons and conversion scripts for you... in a common frickin' language, no less.
Anyrate, that's my $.02 - and I firmly believe that unless/until those conditions are satisfied, in a way that isn't a burden to the users, with the widest accessibility.
Think you can do it? I hope for your sake that you can, and soon.
I say this because one fine day, profits from the sale of Vicky 4 stuff are going to slow to a trickle on their site, and DAZ is going to start wondering why they're still carrying around a nearly 15-year-old base mesh. Could happen this year, could happen 5 years from now... nobody knows except for DAZ' accountants... and because of near-eternal 100+ year copyright laws, once they pull it, it'll be gone for good (legally). Once it's gone, and with no viable replacement, I trust that I don't have to tell you what happens for Poser itself. If I were Smith Micro, I'd get cracking on satisfying that list of Things To Do up there... ASAP.
In the meanwhile, you still got breathing room, but I have no idea for how much longer.
All you're mentioning has been said a thousand times before again and again. So the answer is: Either go on using V4 forever, because there won't be coming a V4 killer, or go use Project Evolution. If you are looking for a change, just dump that fossile and switch. PE is your answer.
Thread: No clue about blender. Two questions 2.80b | Forum: Blender
incantrix posted at 2:23PM Sun, 09 December 2018 - #4341444
Use F12 for image render or ctrl F12 for animation render same as in 2.79 or under the render menu at the top. It is no longer in the render settings in the panel.
Incantrix
Found it thank you. What about rotating the render camera: "1.There is that toogle Camera gizmo in Blender 2.80 beta. Clicking it and your view changes from the editor view to that camera view. How do you rotate the camera while your looking through it?"
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Thread: Is upgrade from Poser 10 to Poser 11 Worth it? | Forum: Poser - OFFICIAL