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115 comments found!
Did you make that head in Carrara? If yes wich technique did you use Vertex or Spline modeling? Looks great by the way Serge
Thread: My first Carrara Spline model (Need Help) | Forum: Carrara
Thread: Interesting things afoot. | Forum: Carrara
Well said Slim Daddy Clint Daddy, Well said. I may be the Max moderator now but still this forum feels like home away from home, I'm always checking in and will keep on checking in. Like Erik Cartmen says (I LOVE YU GUUYSS!!!...). This forum is SWEEETTTT!!!!!!....... Love and Peace Serge
Thread: search carrara tryout : | Forum: Carrara
Thread: 3D suite V4.0? | Forum: Carrara
Holy moly, even worst that same link I posted priorly is selling metacreations Infini-D for ($471!!!!!....). As far as I know Infini-D is now lost in infinite space!!! correct me if I am wrong but can you say some poor slab is getting jacked for for his or her dollars and cents.
Thread: search carrara tryout : | Forum: Carrara
Je m'excuse adonis2000, Canoma est un bon program pour convertire une photo de 2Dimension a 3Dimension. Je vais esellier de retrouver le URL pour tois si tu veux acheter Canoma. Serge PS- www.computers4sure.com
Thread: Importing Poser .obj into RDS 5 | Forum: Carrara
Try this out AzChip http://www.atless.net/~arcady/3D/carrara_morphs.html Hope that will get your feet wet a little on the subject Love and peace Serge
Thread: Importing Poser .obj into RDS 5 | Forum: Carrara
Try exporting just the head of the model you wish to use out of poser. Once you're done making your morph you should be able to use it as a morph target on the model in poser.
Thread: search carrara tryout : | Forum: Carrara
Ces vrais la derniere frois que javais regarde, il ni as pas un demo pour Carrara. Martial a fais un bon point, si tu veux le demo de Rhino voici le URL. http://rhino3d.com/ Bonne chance Serge
Thread: Carrara Spline Tutorial | Forum: Carrara
No problem Tephladon, thanks a bunch for taking some of your off time to try and post a tutorial for us. Wish I can be of help to you in some way, I owe you one. I do have a question for you, and you do not have to go into details but to answer that specific question. I will play with the spline modeler my-self and figure it out, the question is do you create the out line of head on the sweep path as you did for the nose or do you make the outline on the cross-section? Love and Peace Serge
Thread: Spline Modeling? | Forum: Carrara
MODELING A DOGS SNOUT!(Sorry Folks, NO PIC) I'm at Work. 1. Go ahead and jump into the vertex room 2. Select the polyline tool 3. Picture in your mind looking at a dogs snout in the front view. 4. Set your working box view option to front 5. Use polyline tool and draw the outline/shape of a snout (as many vertex as you wish to achieve the desired shape). CAUTION do not use too much because you may want to keep the polycount down especially If you're planning on making a whole figure. Me personally I model my whole figure in the same room (Lofting and extruding). 6. Set view to Left view after you have drawn your desired shape. 7. Select that shape you've just made and move it with the mouse to the middle of your box. 8. Keep shape selected and hit (Control + D) on your keyboard to make a duplicate of that shape. 9. Go to your Selection pull down menu and manually move the new shape about negative 1" along the y axis. 10. Go to selection pulldown again and manually scale the new shape about 90% on all it's axis. 11. Repeat steps 7 through 10 about 5 to 6 times or as many times as you wish to achieve the desired length for the snout according to your taste. 12. Select all shapes and Darn, under the file pull down there is an option containing the LOFT. So go ahead and click LOFT and VOILA!!! Hope that helped everyone a bit and was not confusing. You may also use that same technique to model a car but, when it comes to the wheels area. You would first of all only resize each shape on the Z axis, and you would reposition the new shape to align so it may give you a flat surface for the hood of the car. Love and Peace Serge
Thread: Carrara Spline Tutorial | Forum: Carrara
As Stone Cold Steve Austins Says (HELL YEAH!!!..), thanks a million Tephladon. I can't wait Love and Peace Serge
Thread: Spline Modeling Example for BigSerge....... | Forum: Carrara
Ok cutcopypaste I am a bit backwards on this, I can hold my own when it comes to vertex modeling just check out the message I posted here titled My Carrara made backyard pets (made completely in the vertex room). When it comes to spline that's another story (it kicks my but up and down route 66 without giving it a second thought), basically I suck. Anyway as far as you loosing the working box or should I say get disoriented. Go under tools, there's an option titled reset working box or drawing plane or something of sort. If you accidently clicked on control and clicked on a vertex, all that does is move the drawing plane to that vertex, that way when you draw another vertex it does not end up on the x or y plane as a sweep path. Move to drawing plane option helps you align your vertices. Exp: insert a sphere primitive in the vertex room (default settings), set view to front view, delete the vertex furthis to the right (now you have a hole in your sphere). Select all the vertices that makes up that hole. At the bottom left of your screen if you left your Carrara setting to default, there is a small working box. Click on the y axis (the right plane/your right facing the screen) notice a shadow of a grid appears on it. That means you have selected it. Go ahead and go to View pull down menu and move to drawing plane (now all your vertices are aligned). Hope that helped MODELING A DOGS SNOUT!(Sorry Folks, NO PIC) I'm at Work. 1. Go ahead and jump into the vertex room 2. Select the polyline tool 3. Picture in your mind looking at a dogs snout in the front view. 4. Set your working box view option to front 5. Use polyline tool and draw the outline/shape of a snout (as many vertex as you wish to achieve the desired shape). CAUTION do not use too much because you may want to keep the polycount down especially If you're planning on making a whole figure. Me personally I model my whole figure in the same room (Lofting and extruding). 6. Set view to Left view after you have drawn your desired shape. 7. Select that shape you've just made and move it with the mouse to the middle of your box. 8. Keep shape selected and hit (Control + D) on your keyboard to make a duplicate of that shape. 9. Go to your Selection pull down menu and manually move the new shape about negative 1" along the y axis. 10. Go to selection pulldown again and manually scale the new shape about 90% on all it's axis. 11. Repeat steps 7 through 10 about 5 to 6 times or as many times as you wish to achieve the desired length for the snout according to your taste. 12. Select all shapes and Darn, under the file pull down there is an option containing the LOFT. So go ahead and click LOFT and VOILA!!! Hope that helped everyone a bit and was not confusing. You may also use that same technique to model a car but, when it comes to the wheels area. You would first of all only resize each shape on the Z axis, and you would reposition the new shape to align so it may give you a flat surface for the hood of the car. Love and Peace Serge
Thread: Carrara Spline Tutorial | Forum: Carrara
So would I make half the face in the spline modeler, then convert to vertex, next duplicate with symetry then weld identical vertices or would the entire head be made in the spline room?
Thread: Carrara Spline Tutorial | Forum: Carrara
Tephladon thank you very much for taking the time to do this, I appreciate it. I'm printing this up and having a go at this tutorial. Nothing But Love Serge
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Thread: WIP : monster head | Forum: Carrara