4 threads found!
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196 comments found!
Just make sure that you DON'T use a "zero expressions" pose .pz2 to zero the expressions!
I you do, ALL expression dials will be added to the dependant parametes list, which will blow up your character and may cause trouble with other expressions.
So go step by step:
It's a bit tedious (like many of Poser's functions). But it's worth the extra time to keep you out of trouble and getting inexpected results in the future.
Thread: Ran into an issue that I don't know how to fix! | Forum: Poser - OFFICIAL
Looks like the origin of the head has been changed.
This "can" happen occasionally by a bad pose injection. (I have similar problems in V4/SASHA-16 "if" I click a bad pose, mostly these poses were created with IK "on", so it's the limbs that go flying off. This mostly occurs with freebie poses which weren't configured properly)
Load your "Mr. Fantastic", and then an ORIGINAL L'Homme, straight from the library.
Select "Mr. Fantastic":
Then Poser Menu - Figure - "Copy Joint Zones from..." and copy the joint zones from the ORIGINAL L'Homme to your "ill" version.
This should work most of the time.
(alternatively you could try a "Restore - Figure", but I haven't used this yet because this also will reset all applied morph dials to zero)
K
Thread: Poser Pro 2014 and Ati Radeon problem | Forum: Poser - OFFICIAL
Hello giotim,
I've had this happening too, and it looks like a problem with the implementation of OpenGL.
I ran PP2014 on winXP64, and everything was fine.
Then I updated Windows, first to 8, now to 10.
I had this in both versions of Windows, but in PP2014 only - P11, no problems.
I figured out a workaround which does work (for me):
Check your camera's "hither" setting. It must be higher than 0,000! A setting of 0,500 does work for me, unless I want to go in really close! If I need that I switch to SreeD view, where this effects don't show, whatever your "hither" value.
HTH
K
Thread: Does ValueOpKey work on Visibility? | Forum: Poser - OFFICIAL
an0malaus posted at 8:49AM Sun, 17 May 2020 - #4389320
I use valueOpTimes for controlling Visibility Channels. Generally, visibility can only be completely on or completely off. This is not transparency we're talking about. So the visibility channel and any channel controlling it should probably have its sensitivity set to 1.0, so a click on the up or down increments will go between 0 and 1 without intermediate values.
On my main figure, I add dials for visibility of whatever clothing props and figures I conform or parent to it. On the clothing figures or props, the visibility channel (on the Body actor for figures) gets a valueOpTimes from the main figure's control for that clothing item. Simple. No mess, no fuss, and it can be saved as part of the main figure's pose.
I have not had ANY trouble in P11 with visibility of items except for a few esoteric items which were missing the key icon next to the visibility checkbox in the actor properties palette. That meant that you couldn't make the visibility channel visible and hence keyframable. I can't remember exactly what it was, and it may have even been fixed since.
@ockham, if you can show some of what you are seeing that doesn't work, such as code snippets or screenshots, that could help in troubleshooting.
@ anomalaus: I think we're talking about two different things here:
Surely you can make the "visibility" dial animated, butt (TM):
K
Thread: Does ValueOpKey work on Visibility? | Forum: Poser - OFFICIAL
I did, in all thinkable variations, because it would be so useful.
Unfortunately this seems to be one more of Poser's "internal" functions which can't be controlled from the outside.
Time to change that!! You hear me, RENDO?
Until that happens (maybe in Poser 2525?), your best bet is to use the scaling dial instead. Since the current Poser can actually scale down any object 0,000 %, there would only remain a minute dot of it (which you can then move completely out of sight with the yTran dial if needed)
Addendum:
I don't know what you exactly want to achieve. But if you want to make it "slowly" become in/visible: The visibility dial works boolean, so either ON or OFF. No values in between... You could try to animate the "transparency" nodes in the MAT room . Don't forget to include the "specular" value or you'll get ghost speculars...
HTH
K
Thread: FibreMesh invisible in Render | Forum: Poser - OFFICIAL
DavidCampala77 posted at 8:37PM Sun, 10 May 2020 - #4388739
You ghostman, are a true hero. Thanks alot.
Just a side note:
Having had such a beard for several years, I must say that it looks more like a coconut mat...
A real beard grown this long, the hairs would curl instead of standing straight out like poles. Sorry to say, but this beard looks highly unrealistic. Now IF we had a way to "curl" the hair...
Sorry for critique, but I think if someone listens and comes up with a solution, we can get much better results in the future. (N.B.: My own attempts never were any better than beard stubs like "not shaven for three days", which I made with displacement map back then).
So carry on!
Many of Poser's features started with fan projects like this one!
K
Thread: Help needed with an annoying prop mesh! | Forum: Poser - OFFICIAL
Oups!
I don't know this series, but I suppose it's something similar to "Hogan's Heroes" which I became to love when I was posted to Dorset back in 1990 and watched in on "The Beebe". Any links to download some episodes? ;-)
Thread: Help needed with an annoying prop mesh! | Forum: Poser - OFFICIAL
UPDATE!
The cap is nearly finished.
I was contacted via email last week, by a former officer of the German Navy who basically told me that I've got almost everything wrong...
During our correspondence he sent me a ton of sugestions, and many photos and texture templates.
This enabled me to modify the overall shape again, while learning my latest lessons in UV mapping and applying the textures.
I sent all my attempts back to him for approval until he was satisfied :)
Here's what we have now:
A Navy Cap (Deutsche Marine) with morphs and textures for:
You only need to load the basic prop and can change it's style and texture anytime, according to what you need.
It will be a "smart" prop" which will parent to the head of any figure. I still need to add some fitting dials for M4/V4. But because it's a prop you can always move and scale it to fit your figure, whatever flavour.
I also added a couple of morphs because Bernd said that no Navy member wears his cap like they were supplied. Most make highly individual modifications (and highly irregular by the Navy rules too - don't report to an Admiral with any of this type of headgear...)
I'm currently attempting to bundle all the files need. If that is successful I'll post it here (Rendo) as a freebie.
K
. . . B.t.w. @ Anaomalaus:
That picture is probably a very wet Lufftwaffe officer, or a very unhappy SS officer. Navy officers didn't have silver embroideries, neither as chin strap, nor around the top of the cap. But then, there's also missing the badge with an emblem (like a death's-head and the swastika......) Sorry for nit-picking, but history is another one of my hobbies ;-)
K
Thread: poses | Forum: Poser - OFFICIAL
However, you must be aware that the poses never will convert 1:1
This is due to different joint centres, limbs/torso length, and other factors. So you will always need to somewhat fix the poses.
I know this isn't much of a consolation--
but even poses made for the SAME base figure will work differently, depending on the dialed-in morphs/characters.
Just imagine a pose made for a short fat man with his hands resting on his thighs while sitting.
Now apply the same pose to a tall thin man, and you'll see what this is about.
K
Thread: How does on properly parent hair? | Forum: Poser - OFFICIAL
Well, it sort of depends on how you set up the hair prop.
In 99% of cases, just follow the steps I described in my post https://www.renderosity.com/mod/forumpro/?thread_id=2946761# pp
And as @Kalypso added (THANK YOU FOR THIS!), if it's a hair >figure<, just follow her advise!
Re. your question about a posed figure:
If you've followed the steps as described above, then it doesn't matter which pose or which xyz translation your figure is at. You only need to zero your hair and the figure >once>, which is during the initial setup. After that it doesn't matter any longer.
Just select the figure and click the hair. It will parent "avtomatisheskiy" to the head, "whereever you lay your head" ;)
K
Thread: How does on properly parent hair? | Forum: Poser - OFFICIAL
Sorry, editing time ran out:
Some more explanations:
The main difference in Poser between an
is that a {prop figureHair} sort of becomes a body part, so you can grab it with the mouse and use it to move the whole head. This won't work with a simple hair prop.
Both ways have it's advantages and flaws:
if you load a {prop figureHair}, then modify it, and subsequently decide to try another {prop figureHair}, the previous one will be deleted and replaced with the new one - so your previous work is lost.
If you load a hair as a simple {prop AnynameHair}, yo can try our different versions of hair without deleting the previous one.
Try what best fits your needs.
I would suggest starting with simple props first to have all options, and only after you've achieved your desired style, save it to the "Hair" library (*1).
K
(*1) Which is only necessary if you need the little extra functionality of a {prop figureHair}. My hairs nowadays are mostly saved as regular props and locked into place. . . . .
EDIT: RAMWolff and Boni did type faster than me... ** . .
@RAMWolff: DO NOT! check "Inherit bends of parent! Simply reparent it and save. That's all!
Thread: How does on properly parent hair? | Forum: Poser - OFFICIAL
That should work in most cases.
K
Thread: does poser 11.3 natively support triax nowadays? | Forum: Poser - OFFICIAL
Thread: Looking for an old one here. Galoneal for A3 | Forum: Poser - OFFICIAL
Thread: Quickie Survey: What's Your Goto Figure in Poser? | Forum: Poser - OFFICIAL
EClark1894 posted at 1:47PM Mon, 04 May 2020 - #4388086
May I ask a follow up? Why are you still using V4/M4? Why not one of the newer models?
Earl, I probably think about this in a too simple way. But:
Then one day a brand new and innovative car is released!! (Let's call it the "Fnord Kartina") It has all the latest technology on board, a completely redesigned undercarriage, a different driver's cabin and a completely redesigned dashboard.
Unfortunately, the switch for the headlights is now on the far left, the gear stick is behind the driver's seat, and in order to look at the speedometer you first have to open the glove box. Also the pedals for gas, brake and clutch have swapped their position. But now you can adjust the brightness of the cabin light with a menu-driven on-board computer, and the doors will open if you operate the trackball in the centre console...
What would you do?
Run after that new junk? Or just stick to what you have, you know, and you master perfectly?
As long as it fits all your needs, and you can happily continue working in your garage to improve your old, reliable car? While the alternative would be:
That's the DAZ hamster wheel, spinning since Genesis was introduced. I don't need that in Poser too!
Question answered? NO!
Because there's more to it!
From time to time, certain people drop by here, boasting about "industry standards" (though the figures they advertise are anything, but certainly NOT an industry standard. But "it sounds soo good"...)
Well, IMO, V4 IS an industry standard (at least for our hobbyist niche).
Show me any other 3D figure with similar longevity, and similar versatility!
Over the last 12 years we've seen a parade of "NEW! INNOVATIVE! GO TO!" figures coming and going... Still V4 prevails. Now I ask you - WHY??
I think I have a guess at why:
Because there is a whole galaxy of textures, morphs, characters, accessories, props, Python scripts, and what more out there which will work with this figure without hour-long tweaking, only to find out that it doesn't work with your new shiny figure at all because gas, brake and clutch have swapped their position and also work differently now.
For all those who just want to set up a nice scene and finish their work with a nice render, all they need is SASHA. let the die-hard-tinkerers continue to play with the new figures. To each it's own!
But for ME (as in "me, myself and I") I won't use neither Pauline, PE, nor LaFemme for (reasons see last posts!) .
MY opinion, so attack me if you disagree, and not the posts I referred to!
K
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Thread: Is there a way to make a slider for an expression? | Forum: Poser - OFFICIAL