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1,426 comments found!
That's true Richard, but the major problem was that not everything worked the same way in both programs and not all used both programs that made the content, we need to do both versions in the beginning but then the system changes and we don't have to anymore, however doing Poser version of products was never forbidden and is more than welcome . They really don't care if that is for Poser or Unity anymore as long the products sell well that is all what matter , ( sell only at DAZ store ) if PA want to support both platforms it is all fine , just not selling it in other stores as the tools we have in DS are exclusive, and regular users don't have access to it, that's the deal ..
RAMWolff posted at 10:41PM Wed, 04 November 2020 - #4403206
From what I remember aside from the DUF files themselves, the published artists themselves, besides a few that believe in an equal market, complained because their work was doubled for the same price. I know from experience that creating for both platforms is NOT easy. From an end user experience you just expect things to work but behind the scenes getting things to behave equally, esp if it's clothing or accessories or hair, is like walking through a mine field of issues and aggravation.
I did recently purchase a couple of new items from the DAZ store that are fully supported in both DAZ Studio and Poser, called the Lapis Pyramid Tomb and Lapis Pyramid by David Brinnen and ForbiddenWhispers! Nice sets!
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: dson error message on start up. | Forum: Poser 12
Nobody split because nobody was together , DAZ only provided 3D models to Poser and that's all , they built their own program to render their own 3D models and have better control over everything including the program codes, It is easy to say but changing dramatically an original program's codes will downgrade its market value. Daz could merge D|S with Carrara that they own and have better stuff at this time than anything else , but they could not do that for the same reason , there are some legal stuff, copyrights and other legal stuff , complicated situations. However at this time I was talking with D|S programmers and they said they could not agree with the company and find common ground. DAZ since then is no more the same , it is run by different people and have different visions for their business . Some people waiting for a bridge to Poser ? well you can do it already with FBX export and there will be nothing more than that, enjoy sharp like diamond elbows of your figures cutting your monitor screen each time you move the camera inside Poser lol
Notsrella posted at 9:54PM Wed, 04 November 2020 - #4403192
Why did DAZ and whoever it was who owned Poser then split up? Was it a high level spat within the upper echelons? I can't help feeling both organisations have lost out to all our detriments. The poser / DAZ conflict is just the World situation writ small I suppose. Anyway, thanks again all and stay safe!
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: micromesh displacement mapping? | Forum: Poser 12
Hi Boni, that is really great feature and you can do so much more with it ! I am glad you mentioned it. I never left , just quiet , looking forward to the final version of Poser12 as I have high interest in the new features and updates
I still use Eli set, my favorite , the skin was even featured by Nvidia , just with different head morph and thanks I am doing fine , not so best year for us all but I am holding on I hope you doing good as well I guess we going to see each other more often now in the forum , I have a lot of new stuff to share ;) Cath
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: micromesh displacement mapping? | Forum: Poser 12
Micropolygon displacement uses adaptive subdivision to displace the geometry at the time of rendering only , there is no microdisplacement map, it just use displacement map with automatic ( adaptive subdivision), the details in front will create higher resolution of the geometry and the details in back lightweight geometry like you have with LOD, resulting in less usage of memory and faster rendering , the settings should be available under subdivision setting of the model you using it for where you can choice if you want to use Adaptive subdivision , the result of it will be visible only in a render It is a great feature for many reasons especially if you use it for environmental renders like detailed ground planes or high details of a close up models, it also prevent clipping and fuzziness in animations . Micropolygon displacement doesn't do visually things much differently than a regular displacement, but what really matters here is the adaptive subdivision and the lower usage of memory that are so precious especially when you use GPU for rendering
bantha posted at 12:09AM Wed, 04 November 2020 - #4402882
I don't think that we would find this in the material room, more likely in the render settings. But I haven't seen that either.
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Totally agree with you on that ! SSS will slow down any scene no matter the software we use .. my CPU and twin Titans are water cooled so it is steady at 32-38 C max even when rendering animation for hours .. the best step I could do in this direction , before I could blow dry my hair lol , lower temperatures faster GPU and you never hear the fans again as you know, how more power go to the fan how less performance for the GPU . I do tonnes of work for living so I need faster rendering .. having good card is great and also doing good stuff with even better .. I rendered for a long time with my GTX 760 and I still did the job just much slower .. better card will not do better art .. just faster ..but if it was just a hobby I would stick to my laptop ..
jura11 posted at 12:53PM Tue, 01 March 2016 - #4258505
Hi
What is slowing down in Cycles is SSS if you have,which is very slow on Titan X,if I'm comparing this to older GTX780,but I've done few tests with my other GPU MSI R9 390X which I've used in Cycles and this card is lot faster than Titan X which is OC to +255MHz on core and 300MHz at memory,Power and temperature target raised to 110% and temp target set at 91C (temps has been in low high 70's) with 40% fan profile
Agree Cycles or Superfly won't divide GPU equally you will see in GPU-Z or MSI Afterburner(EVGA Precision which is copy of MSI AB),Octane agree is fast,IRAY depends on scene,but personally if I need to use other renderer then Corona wins down for me in 3DS MAX,used several other renderers and this is for me best,fast rendering,no nonsense regarding you need that GPU or other GPU,simple CPU rendering
Cycles never been fast renderer,but again this really depends on scene as in most renderers
Hope this helps and good luck
Thanks,Jura
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Thanks , Blender Cycles isn't a fast renderer compared to most and won't divide GPU rendering equally to what you have , I have 2 Titan X SC does not mean it will use both on the same level , it can use full Titan and just half of the other what is not much to do with the hardware but the software itself . The best performance was in Octane then after Iray
I will monitor the GPU's usage and level and let you know what is happening while rendering in P11 pro.. it will be interesting evening !
jura11 posted at 11:06AM Tue, 01 March 2016 - #4258500
Mec4D posted at 3:51PM Tue, 01 March 2016 - #4258476
Ok it is what I was looking for ! thanks for the time showing it .. I have over 6000 cuda cores at 1300 Mhz so it should render pretty quick in P11 Pro .. so where is the "Supper Sphere "' that I can get ?
bagginsbill posted at 9:27AM Tue, 01 March 2016 - #4258022
How it looks after breakfast.
Hi Cath
I've posted over on RDNA small benchmark which should help you... Regarding speed of the Superlfly you will see,I'm running EVGA Titan X with GTX 780 and sometimes GTX780 is lot faster than Titan X,seems like Cycles/Superfly is not optimized for Titan X or any GTX9xx series
Plus lot more depends on scene and what resolution are you rendering,IRAY and Superfly are very similar when you do rendering interior scenes and render times are very similar there
This EnvSphere is great and I can highly recommend there
Hope this helps
Thanks,Jura
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Thanks , going to try it late today ..
bagginsbill posted at 9:54AM Tue, 01 March 2016 - #4258483
Here's the EnvSphere link
The Panoramic materials are overkill - you can just connect your image map to Ambient_Color and set Ambient_Value for whatever light level you want.
The materials it comes with were dealing with shader gamma and other nonsense that we just don't have to deal with now.
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Thank you IsaoShi and Jura for your reply and examples !
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Ok it is what I was looking for ! thanks for the time showing it .. I have over 6000 cuda cores at 1300 Mhz so it should render pretty quick in P11 Pro .. so where is the "Supper Sphere "' that I can get ?
bagginsbill posted at 9:27AM Tue, 01 March 2016 - #4258022
How it looks after breakfast.
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Thanks BB, I have HDR that are physically accurate with dynamics of 28EV stops , you don't find it on the market often and they render fantastic with light and shadows in any program that use unbiased rendering, so for this subject I am ready :)
bagginsbill posted at 9:18AM Tue, 01 March 2016 - #4258016
Sharp shadows from an HDRI require that the image is made to accurately encode the intensity of the sun. Many images I test do not. In fact, most do not. We blame the renderer or the means by which we include the HDRI, but the real culprit is that the HDRI is not physically accurate.
I wrote a long thread showing how to tell if your image is really HIGH dynamic range or just slightly better than JPEG. it has to do with how many f-stops were used in bracketing the photo. Most were only taken with 5 stops dynamic range (32 to 1) which means it's not even close to carrying the total energy that was actually there in the world around the camera.
I have found that boosting the luminance from the sun spot in the image is a way to compensate and get it to produce the correct illumination as a sole light source. However, SuperFly (being a straight path tracer) is not good at finding this hot spot. It takes a very large number of samples to accumulate or integrate the light correctly. It's much simpler to just using a matching infinite light, as is done with most of the sIBL sets.
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Hi Izi , I mean by that that you can control the HDRI environment setting to correct the ISO, shutter speed etc.. since each HDRI can be adjusted to produce the photographic light settings like with real camera . Since my HDRI maps has 28 EV steps, I can have 28 different light settings with just one map but for that we need a proper light control system , only this way you will get true physically based rendering and not doing it just for the eye .. Rendering with PBR is exactly like taking pictures with real camera and the HDRI environment is the virtual world , like in Octane, Reality or DAZ you have the basic settings to control it so the materials are rendered optimal and looks real . Of course there you can have just photometric lights to do the same thing but I am not sure if Poser pro 11 have it already . The only interest right now I have is in Poser Pro 11 and not early version as I own them already since Poser 4
IsaoShi posted at 4:05PM Fri, 26 February 2016 - #4257675
Cath, may I ask what you mean by "proper PBR light system"? If you are referring back to your original question and you mean lighting the scene with HDRI environment maps, the EnvSphere we are talking about was constructed with this in mind (just in case that isn't clear from the above).
Izi :)
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Thanks I am already aware of that but one question , If I use the sphere by BB and plug in my HDRI environment maps, will the maps produce sunlight and shadows in Poser pro 11 wirh superfly ? or just global illumination , I mean only the HDRI no additional light .
jura11 posted at 4:01PM Fri, 26 February 2016 - #4257670
Hi there
You still can use BB EnvSphere inside Poser Pro 2016 with Superfly,most of us which use Poser Pro we are using mostly BB EnvSphere,this construct you don't need to use if you don't want to,I usually delete the construct and build my scene with BB EnvSphere mostly
Hope this helps
Thanks,Jura
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Yes since last year they have thanks to Iray and Nvidia but not before , my PBR work was actually featured by NVIDIA and I want to keep on the level, I preferred Poser material room before that and I still do as it is more advanced for raytracing , and if it has the things we missing right now it would be even better , I was really hoping for to tell the truth . I use Poser ,Daz, Octane , Reality and other programs and yes indeed if you can render PBR in real time with a plugin like Quixel then you wonder , what is wrong here with the picture .. I always enjoyed photorealistic renders and it was always my goal , I was hoping I could make some great PBR based products for Poser but not the way it is constructed right now.
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
If you have no proper PBR light system superfly will not help you , there is no way to set light parameters physically correct with environment so the result will be just closer and that is the problem . Not worthy for me as I have free or paid programs that do the stuff correctly so paying to get backward really not my business . I saw the examples and boy I can do better with Poser 2014 .
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
I use Poser Pro 2014 , but I was interested in unbiased rendering that the new upgrade offer , physically based rendering not LBL compared to Reality, Octane or Iray but inside Poser .. that is the reason I asked in first place ..but thank you for your reply
ghostship2 posted at 11:51AM Fri, 26 February 2016 - #4257613
you don't need P11 to do what I think you are talking about. I use a sphere. The sphere lights up the scene and provides something for reflective objects to reflect.
https://sites.google.com/site/bagginsbill/free-stuff/environment-sphere
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"Surrender to what it is - Let go of what was - Have faith in what will be "
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Thread: dson error message on start up. | Forum: Poser 12