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51 comments found!
Thanks for the replies, guys!
I tried 1.1, 1.14 and 1.2 and each one did indeed make the text larger and no longer truncated. However, those larger sizes also removed the white coloration of the parameter dial scroll bar that appears when there are more dials than space -- making it very difficult to see and drag. But at least I know how to make these adjustments now.
I think all these problems happened when an on-screen video capture app I installed a week ago recommended that I change the W7 "Let Windows Decide What is Best" setting to something like "Give Performance Priority Over Appearance". Right after that all my display settings got screwed up. Text and icons all over was too small and things did not return to normal after changing back to what had been. I've manually adjusted everything available in the Personalzation, Accessibility and Appearance sections to restore original font and icon size without success. My monitor's native resolution of 1920x1080 is still set correctly so that's not the problem. The best I could do is increase the DPI size for text and icons to 110%. But that may be what is messing with Poser now. If this bugs me any more I may have to do a system restore, but I fear that may corrupt Poser somehow making me have to reinstall Poser, the updates, and enough characters, accessories, backgrounds and props to keep me busy for months...
Thread: How to fix the V4 "Eyes Won't Close" bug? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
So I manually downloaded the current build versions of V4.2 and M++ from DAZ and decided NOT to let DAZ do the installation this time. The only problems I've been having relate to the Head folder, so I decided to delete everything that was currently in there and replace it with the combined files from the latest V4.2 and M++ head folders -- a total of NINE files again. The same-named NINE files that previously wouldn't work correctly. Re-initialized and launched Poser; loaded V4.2 followed by M++. Now BOTH the eyes open-close function AND the head size morphs WORK correctly!!! Simply AMAZING!!! I've been trying to solve this issue off and on since I first bought Poser and the V4 models in Nov. 2017!!!
I can't see any difference in the contents of the latest V4/M++ Runtimes VS the one I got in Nov. 2017. I really think something in the DIM is corrupting some files when it does the installation. What does DAZ care about the performance of an old model of theirs still being used today by their main competitor -- and V4/M4 still quite popular with plenty of merchant support? Why would DAZ want to fix this problem? Exactly...
Thanks again to everyone who offered help to me in solving this frustrating problem It has been quite a learning experience for me. I hope this thread might help anyone else who encounters this anomaly in the future.
Thread: How to fix the V4 "Eyes Won't Close" bug? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
When I used the DIM to install V4/M++ and M4/M++ less than a week ago, it did a fresh download from their site instead of using what I had locally on my PC -- but even THAT version is only about two years old. I know the the date range of the V4 files I displayed earlier in this thread was from 2007 and 2008, but that's what they sent and installed for me a week ago. Repairs and updates to code doesn't necessarily mean they update the original code or folder dates when doing so. I will try a manual download just in case I see something newer, but I know they renamed Morphs ++ something else within the past year or so and V4 is probably the latest as well.
Thread: How to fix the V4 "Eyes Won't Close" bug? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
an0malaus posted at 5:03PM Sat, 25 April 2020 - #4387270
Thanks for all the helpful info regarding the purpose of the various file section names (Grps, Channls, etc.) and how they all work together behind the scenes to make a digital model operate. When you say: "The most likely cause of the problem could be as simple as a typo in one of the ERC files, causing it to fail to apply." that makes me more likely to continue with the workaround I have. There are already so many abbreviations used in that programming I wouldn't recognize a typo unless it bit me... If this was a reasonably easy to solve problem, DAZ probably would have fixed it years ago.
Thanks once again for all the interesting info!
Thread: How to fix the V4 "Eyes Won't Close" bug? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
an0malaus posted at 9:07PM Fri, 24 April 2020 - #4387245
If deleting those files fixed the problem there must have been something wrong with either those files, or the one that incorporates them.
ps_pe069 is the base V4 expressions package. You must have this at least for eyelids to work. ps_pe070 is the V4 face shapes and default full body morphs. It also contains the Eye direction control channels, so you need that too. ps_pe070 for the head scale control, too.
Thanks for the quick reply!
Yes, I do have those two files in the V4 Head folder and all the eye controls seem to work. I was surprised that the head scale doesn't work when the ps_pe070 file is the only one I've seen with head scale controls...
You have many more files in your V4 Head folder than I do... are these added from other V4 character morphs?
Any idea what the Chnnls, Grps and LinkPrms files are for? Could they be adding a conflict that would stop eyes or head scale not to work? All the files I currently do have in my V4 Head folder are 100% original from DAZ with no alterations from me.
I think I'd have to do a whole lot of searching of these head folder files to even have a chance of finding out what the problem is...
Thread: How to fix the V4 "Eyes Won't Close" bug? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Okay -- this is probably my last update on this issue unless someone brighter than me on the inner workings of Poser and V4 can further enlighten me. I will also post this in the other related thread for maximum chance of it helping others...
So I did try analyzing the geometry functions and deltas in the remaining 3 files I had deleted of the original NINE that DAZ installed in the V4/M++ shared Runtime that broke V4's open-close eyes parameter dial when they were present. However, without those files, although the eyes worked, NOW the Morphs++ head scale and whole body morphs DIDN'T work on the head part. IIRC, of those 3 files, only the 05-ps_pe070_DAZ_ERC.pz2 seemed to have any function related to morph delta adjustments -- yet none of its parameters controlled the head scale. I reinstalled it in the Head folder and it broke the eyes without fixing the head scale problem. I then installed the other two previously removed files of the original NINE and the Head scale worked again -- but not the eyes. In the 05-ps_pe070_DAZ_ERC.pz2 file I noticed duplicate eye morph features and different deltas from the 05-ps_pe069_DAZ_ERC.pz2 file and thought that was conflicting with it -- so I removed all the items dealing with the eyes to see if that would fix it... but it didn't help.
Basically I tried every logical combination of those 3 originally deleted files of the original NINE to see if there was a combo where both the eyes AND the head scale would work, but none was found. So if I remove those 3 files of the original NINE the eyes work and the vast majority of the other ++Morphs work normally. But the head scale, some of the character face adjustments, some of the general face emotional expression adjustments don't work. It is interesting to note that in most of these cases, there are also right and left controls for the same parameter that DO work. Go figure.
Thread: How to access V4 open-close hand, raise-lower arms, etc? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Okay -- this is probably my last update on this issue unless someone brighter than me on the inner workings of Poser and V4 can further enlighten me. I will also post this in the other related thread for maximum chance of it helping others...
So I did try analyzing the geometry functions and deltas in the remaining 3 files I had deleted of the original NINE that DAZ installed in the V4/M++ shared Runtime that broke V4's open-close eyes parameter dial when they were present. However, without those files, although the eyes worked, NOW the Morphs++ head scale and whole body morphs DIDN'T work on the head part. IIRC, only the file: 05-ps_pe070_DAZ_ERC.pz2 seemed to have any function related to morph delta adjustments -- yet none of its parameters controlled the head scale. I reinstalled it in the Head folder and it broke the eyes without fixing the head scale problem. I then installed the other two previously removed files of the original NINE and the Head scale worked again -- but not the eyes. In the 05-ps_pe070_DAZ_ERC.pz2 file I noticed duplicate eye morph features and different deltas from the 05-ps_pe069_DAZ_ERC.pz2 file and thought that was conflicting with it -- so I removed all the items dealing with the eyes to see if that would fix it... but it didn't help.
Basically I tried every logical combination of those 3 originally deleted files of the original NINE to see if there was a combo where both the eyes AND the head scale would work, but none was found. So if I remove those 3 files of the original NINE the eyes work and the vast majority of the other ++Morphs work normally. But the head scale, some of the character face adjustments, some of the general face emotional expression adjustments don't work. It is interesting to note that in most of these cases, there are also right and left controls for the same parameter that DO work. Go figure.
Thread: How to access V4 open-close hand, raise-lower arms, etc? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I FINALLY found a fix that actually worked for me!!! I'll post this in a related thread I've got going so more people can find this solution.
None of the other fixes involving changing deltas worked for me. Here's what I did: in the Public Documents > My DAZ 3D Library > Runtime > Libraries > !DAZ > Victoria 4 > Head folder of the DAZ-installed V4 and Morphs++ , where the two share a common Runtime so the Morphforms work correctly... but in my case V4's eyes won't open or close, I noticed NINE files in the Head folder -- not FIVE like the normal V4 Head folder has and where the eyes open and close as they should. So I deleted the NINE files and replaced them by copying the FIVE files to the Head folder. Then I launched Poser and loaded V 4.2 to see what would happen. V4 wouldn't load and Poser informed me there was a missing file required, and it's name: 05-ps_pe070_DAZ_Chnnls.pz2. So I found that file out of the group of NINE I had previously deleted, added it to the FIVE I replaced the NINE files with, ran the DzCreateExPFiles-V4.bat file in !DAZ Folder to initialize everything before launching Poser, AND THIS TIME WHEN I LOADED V4 THE EYES ACTUALLY WORKED!!!
Apparently, when you have the DAZ Installer merge V4 and Morphs++ into a shared Runtime, it adds some extra files in the Head folder which creates a conflict that breaks the V4 eye open-close parameter dial adjustment. But if you remove those files and replace them with just the FIVE files that are found in the V4 Runtime > Libraries > !DAZ > Victoria 4 > Head folder of an installation where it ISN'T merged with a M++ Runtime, plus return the 05-ps_pe070_DAZ_Chnnls.pz2 file found in Head folder of the DAZ-combined V4/M++ merged Runtime, that fixes the problem... At least on my platform... There is a chance I may in time find this fix has created other problems, but they can only be head-related since that's the only folder I modified. But Poser seemed happy once I added that sixth file (05-ps_pe070_DAZ_Chnnls.pz2).
Okay -- I did find a few problems and if I check out some more of those original NINE files there may be one or two more to add back some time later when I have the time... but they aren't showstoppers for me so far. Once you load Morphs++ to V4 there are a few head-related anomalies: The Morph++ parameter dials for Head Size is comical -- only the eyes and teeth enlarge. But yo can easily change the scale of the head directly using the Scale editing tool mouse pointer. The neck works okay. With the Full Body morph dials, the head doesn't change along with the rest of the body. In the coming days or weeks I'll look at the other Head folder files I removed to which ones I might need after all...
Thread: How to fix the V4 "Eyes Won't Close" bug? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I FINALLY found a fix that actually worked for me!!! I'll post this in a related thread I've got going so more people can find this solution.
None of the other fixes involving changing deltas worked for me. Here's what I did: in the Public Documents > My DAZ 3D Library > Runtime > Libraries > !DAZ > Victoria 4 > Head folder of the DAZ-installed V4 and Morphs++ , where the two share a common Runtime so the Morphforms work correctly... but in my case V4's eyes won't open or close, I noticed NINE files in the Head folder -- not FIVE like the normal V4 Head folder has and where the eyes open and close as they should. So I deleted the NINE files and replaced them by copying the FIVE files to the Head folder. Then I launched Poser and loaded V 4.2 to see what would happen. V4 wouldn't load and Poser informed me there was a missing file required, and it's name: 05-ps_pe070_DAZ_Chnnls.pz2. So I found that file out of the group of NINE I had previously deleted, added it to the FIVE I replaced the NINE files with, ran the DZ .bat file to initialize everything before launching Poser, AND THIS TIME WHEN I LOADED V4 THE EYES ACTUALLY WORKED!!!
Apparently, when you have the DAZ Installer merge V4 and Morphs++ into a shared Runtime, it adds some extra files in the Head folder which creates a conflict that breaks the V4 eye open-close parameter dial adjustment. But if you remove those files and replace them with just the FIVE files that are found in the V4 Runtime > Libraries > !DAZ > Victoria 4 > Head folder of an installation where it ISN'T merged with a M++ Runtime, plus return the 05-ps_pe070_DAZ_Chnnls.pz2 file found in Head folder of the DAZ-combined V4/M++ merged Runtime, that fixes the problem... At least on my platform... There is a chance I may in time find this fix has created other problems, but they can only be head-related since that's the only folder I modified. But Poser seemed happy once I added that sixth file (05-ps_pe070_DAZ_Chnnls.pz2).
Okay -- I did find a few problems and if I check out some more of those original NINE files there may be one or two more to add back some time later when I have the time... but they aren't showstoppers for me so far. Once you load Morphs++ to V4 there are a few head-related anomalies: The Morph++ parameter dials for Head Size is comical -- only the eyes and teeth enlarge. But yo can easily change the scale of the head directly using the Scale editing tool mouse pointer. The neck works okay. With the Full Body morph dials, the head doesn't change along with the rest of the body. In the coming days or weeks I'll look at the other Head folder files I removed to which ones I might need after all...
Thread: How to access V4 open-close hand, raise-lower arms, etc? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
hborre posted at 10:05PM Thu, 23 April 2020 - #4387095
Notepad ++ is your best bet for the scriptwriting and editing. And the best thing about it, it's free.
Thanks for the tip! Installed it and checked the referenced file against what an0malaus suggested but found no difference. However, I know I've read other threads about changes to make to those deltas and now that I have a way to edit them I can try some changes.
Thread: How to access V4 open-close hand, raise-lower arms, etc? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
an0malaus posted at 9:18PM Tue, 21 April 2020 - #4386925
IIRC, there was a broken version of one of the DAZ files installed with V4 at one time, that is causing the Eyes won't close. Even rebuilding the V4/M4 addons with DzCreateExPFiles won't fix a problem if it remains in this file.
Check in the V4/M4 Runtime/libraries/!DAZ/Victora 4/head that the file 05-ps_pe069_DAZ_ERC.pz2 contains the section below:
If that section is somehow missing, or not identical, then the eyelids won't close. If you have to edit the file to fix it, make a backup, first, just in case.
Thanks for the tip!
I found the file but don't have an editor that can give me the info like you show. Is there one in PP11? Notepad and Wordpad are not helpful here.
Thread: How to fix the V4 "Eyes Won't Close" bug? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
hborre posted at 7:27PM Sat, 18 April 2020 - #4386650
Take a look here for some insight; https://www.renderosity.com/mod/forumpro/?thread_id=2882483. The 2 links mentioned no longer exist so don't bother to follow up on those. Here is a more recent post (2 yrs ago?) about the same problem at Smith Micro forum: https://forum.smithmicro.com/topic/9070/v4-eyes-don-t-close/9. Hope this can solve your problem.
Thanks for the links!
I did see these helpful suggestions yesterday in my own search and tried changing the relevant deltas where I could but with no solution to the problem. I must admit the script editors some of the others used are way beyond my level of experience. But I did try a few other things...
I renamed the original V4/M++ folder with separate Runtimes back to what it was so my original Library listing could find it again -- even while the new V4/M++ installation with a shared Runtime and functional Morphforms was on the same HDD and also listed in the Library -- and now the V4 eyes open-close function worked again. However, since I had two different V4 Runtimes on the same HDD -- a big no-no -- that broke the newer V4 installation... not a huge surprise. It is interesting to note that the Eyes Open - Close deltas are the same on the working original installation as the non-working one... so the problem must lie somewhere else... probably in the M++ part of the shared Runtime.
At any rate, I now have V4 eyes working again in my original V4 installation, along with the most important (to me) morphs still working -- just not the Morphforms that can make full arm/leg/body movement and body shape adjustment easier. And if I need the Morphforms for something, all I have to do is temporarily rename the original installation's folder and the newer installation should resume full morph duties again. It's the best workaround I know of until/unless a better solution is revealed to me.
One other note I should mention: I also tried a brand new V4/M++ shared Runtime installation on a non-system HDD, just in case that was enough separation from V4/M++ on my C:/ drive to prevent a conflict; the problem still persisted, though.
Thread: How to access V4 open-close hand, raise-lower arms, etc? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Finally got Morphs++ to work completely by doing as others suggested having V4/M++ share the same Runtime -- but NOW I have the dreaded "Eyes Won't Close" syndrome...
Did a search here and on Google for this problem and I tried changing the Open/Close Eyes Parameter control deltas, but with no signs of improvement. Any other Ideas? This is on a Poser 11.2 W7 PC running current releases of V4.2 and Morphs++.
(I'll start a new thread if this one's a poor location for this question.)
Thanks
Thread: No longer able to set render thumbnail memory to auto-delete. | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
an0malaus posted at 1:21PM Mon, 13 April 2020 - #4386110
It might be a surprise, but the cache is not storing thumbnails, but the full raw render files in .exr format. What you see in the Recent Renders palette are thumbnails generated from the exr files, but those thumbnails only exist in memory while Poser is running, not anywhere on disk.
The full raw renders are cached in case you want to re-render areas (saving a great deal of time if the areas are small), so the new area render gets composited with the prior cached, full render. Multiple area renders can be composited and saved out as a single file in a format of your choice. Deleting the cache will free up a lot of disk space if a large number of renders are contained, so some like their cache cleaned frequently.
That's valuable information to be aware of.
Thanks!
Thread: No longer able to set render thumbnail memory to auto-delete. | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
bwldrd posted at 1:16PM Mon, 13 April 2020 - #4386100
Poser will regenerate it the next time you do a render. Most viewers won't load the exr files.
I haven't done a render yet so I guess it will regenerate the folder then (at least in the v11.2 folder -- there is also a v11 folder but it's probably no longer active). Glad I already set my Render Cache to the lowest entry possible: one.
Thanks!
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Thread: How to adjust the parameter dial text size in 11.2? | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical