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37 comments found!
Ok this is INCREDBILY frustrating. Where is a wall to bang my head against when I need one LOL Its still changing the color of the torso WALL _ HEAD _ BANG They should make a node for THAT! Wall node plugged into a head node plugged into a BANG animation plugged into the node that is growing in the side of my head lol
Or maybe a node for screaming in frustration LOL This material room that everyone is speaking so highly of, right now I hate it LMAO Going to take a quick step back before I get a migrane
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
So as I understand it, with the transparency map I am hiding the skin parts of the texture so that what I do only effects the silk bit?
Now I have seen how to make lips shiny but that effects the whole area. I just took the advice and I changed the node from the blender node and added a anistropic one, but again this has changed the color of the torso if you notice in the picture.
Also if you see the marks just above the top of the lingerie?
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Ok, so here is what I learnt.. just to show I am actually interested in learning this stuff. OK so a blender node is used to blend two textures together and a transparency map is used to hide bits of one texture that you don't want to see.
So as I understand it, with the transparency map I am hiding the skin parts of the texture so that what I do only effects the silk bit?
Now I have seen how to make lips shiny but that effects the whole area. I just took the advice and I changed the node from the blender node and added a anistropic one, but again this has changed the color of the torso if you notice in the picture.
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Quote - "Quote"
*Don't worry about it, you are right in you assesment. I have no idea what I am doing, and probably have no business trying to. I shall leave it to the professionals such as yourself. *Oef, you are not giving up. Great.
OK. Feel free to send or not, you can always compare both solutions as future reference material.
That was me being a smart ass and taking the p*** out of myself at the same time
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Quote - Never give up on a good idea,
From time to time, BB can be "hard" in his answers. 8-(
That is just his way to push us all into a better understanding of the material room, and produce a finer quality output.
He rightfully kicked my "ass" in the right direction, more then once :-) :-) :-)
Nothing to do with him being hard or not. I really should just learn what stuff does before I attempt to use it.
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Quote - A texture like this, allways needs a very good displacement map to give it its thickness; to get "life" in the cloth. Without a displacement map, it WILL allways look like bad bodypaint.
The mask BB is talking about is to get that silk shine ONLY on the silk cloth.
The skin looks "dull" also, and a blin nodo can help with that too.
Read BB's post very carefully.
Or send the origional cloth texture, and I"ll see what I can do tonight.
tony.vilters@pandora.be
Thank you but don't worry about it. It's really not important.
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Quote - If you don't know how to make either shader, then you won't know how to make a shader that does both.
You don't have a reasonable skin shader and you don't have a reasonable silk shader. Specular effects are prominent on both although they are very different.
In your original post you asked how to put the shine only in some places not others. I didn't know you should first have asked how to put shine on anything at all.
Now where to begin and how far to go? Hmmm.
Well - first I'd use a Blinn specular node, white, .35, .4, .4 on the values, for the skin. That would go in the Alternate_Specular channel, with the channel value set to white.
For the silky part, I might use the Anisotropic specular node. But that isn't really going to look very real unless you do a lot of work. First, the cloth is not all silk - some is lace which is even less shiny than skin. Second, it needs to be 3-dimensional. Otherwise it will look like body paint.
Then to combine, you run a Blender into Alternate_Specular to choose which specular to use.
A line from the movie Untouchables comes to mind - What are you prepared to do?
I like that word - prepared. It applies to you here. It is about what you're willing to do, as well as what you're able to do. You have to learn a lot more than how to use a Blender.
Don't worry about it, you are right in you assesment. I have no idea what I am doing, and probably have no business trying to. I shall leave it to the professionals such as yourself.
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Quote - > Quote - BTW this is my settings... Im doing something wrong I just don't know what it is
There should be some kind of shiny nodes in your node setup, if it is to look shiny (like silk). Currently there are only masks and textures (and the specular value is 0). How did you manage to get the large letters into the node-titles?
That is my problem, where does the shiny node go so that only the silk part looks like silk and not the whole body??
Oh the large letters is just photoshop :)
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
Quote - Download my Vampirella freebie from ShareCG. It's for V3 but it illustrates exactly what you are attempting.
OK thank you I will
Thread: Yet another node question.. | Forum: Poser - OFFICIAL
OK, I know this is going to sound irritating, but is there anyway I can get a screen shot of what you are talking about?
Quote - You need a mask and blender(s).
A mask is like a transparency map, but you don't use it for transparency. You use it to identify areas of a prop or figure that belong to one of two different materials. You use black for one area, white for the other.
Once you have a mask, you look at the two materials and compare them, in preparation for combining them. Where they are the same, the combination is trivial - use the value or node that is common to both. Where they are different, you place a Blender node, and set or connect the two values in Value_1 and Value_2. The mask goes into the Blender's Blending input, and set it to 1.
So - if you have two different color maps, blend them. The mask will decide where to use each.
If you have two different specular nodes, blend them. The mask will decide where to use each.
If you have two different bump maps, blend them. The mask will decide where to use each.
If you have the same node but a different number in a particular parameter, blend them - use two math nodes to hold each value and plug those into the blender.
Thread: What am I doing wrong? | Forum: Poser - OFFICIAL
Quote - SP
Material was applied to the Poser 8 Hi-Res Square, Z-Scale and X-Scale set to 1000%. Changing the x-scale and z-scale in the Fractal Sum node changes the distance between the ripples. I'm not v good with nodes so a better explaination from an expert would be appreciated. Can this be used as a ripple and combined with another node to create the bigger waves. Maybe it easier to morph the square prop? More help needed!
That sounds logical, and I was actually wondering the same thing. Would be nice to be able to create something akin to a rough sea. I am sure BagginsBill would be able to say, he seems to be the guru on this sort of thing :) Also he might be able to suggest, or someone might be able to, how to light the water as if there are lights in the water. That was a very long winded way to ask that LOL But say for instance you wanted to create a swimming pool and it was going to be a night time scene, do you simply place a light under the surface of the water or is there a better way? I think I may be a little OT but I say things as they come into my head :)
Thread: What am I doing wrong? | Forum: Poser - OFFICIAL
Was what the original object? I mean what did you use in order to make the water? Like I used the square.. Is that a square too?
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Thread: Yet another node question.. | Forum: Poser - OFFICIAL