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457 comments found!
Talking about pants. has anyone made a 'suspended' morph (or alt-geom preferably) for his private parts yet? I'm working on some casual clothing (T-shirt, hoodie, jeans), but there is some poke-trough to deal with. I can make some morph myself, but if there is a 'canonic' shape there I rather comply with that one.
Thread: V4-WM is Here! | Forum: Poser - OFFICIAL
Yes, the mesh and grouping was not altered, so AFAIK all ++ morphs to change shape or expression still work.
Thread: Kirwyn's KOZ is available | Forum: Poser - OFFICIAL
Thread: Weight map and grouping? | Forum: Poser - OFFICIAL
Yes, you get a question whether you want to let Poser subdivide the mesh.
This generally works OK, but you may need tomake some corrections. Do that in with the group editor in the setup-room.
Thread: Is it possible? | Forum: Poser - OFFICIAL
Assuming you used the correct options in Poser to export the mesh, I think c4d changed the vertex order or number of vertices.
I do not know the program, so sorry I do not know how to avoid this.
Thread: Structuring Runtimes - A new approach based in Poser 9's flexibility | Forum: Poser - OFFICIAL
Quote - Just to clarify...I have PP2012 so I could put my Hair .pz2 MATposes in a sub-folder of the folder containing the Hair .hr2 in the Hair Library and I could put an .hr2 Hair in a Figure Library folder with its target figure? I could also put those nasty Materials Collections in the Pose Library and put props associated with clothing figures in the Figure Library all without changing file type suffixes? This I got to try... I can never remember the actual hair names when I have to go to the Pose Library to change the hair color and I never got a hang of the "Collection" feature. Thanks.
With the hair it works for me. I did something similar as Basicwiz, but only with hair. I figured this was the item which is by far the most 'multi-figure' from the box, has the greatest collection of colors (=number of Pose files), and is he most easy item to port across. I therefore assembled everything in a (for now) separate runtime named 'Hair'. In that Library the hair folder holds a folder for each hair type. These type folders hold the 'native' versions of the hair and the additinal versions I made with Netherwork's HCS. Then, indeed, the material poses for a hair type are in the same folder as the hair. Same works for .mc6 type textures.
The HCS magnet sets are in the same runtime and when necessary facilitate further conversions.
I found this greatly cleaned up my 'figure' runtimes, improves the workflow, and avoids doubling up all the support stuff. I load my figure, browse for a hair type, see what colors I have for it, and work from there.
And, indeed, going trough the mass of stuff I have collected over the years and throw out what I will not use/is incomplete/below standard was a helpful but time consuming exercise. I am not retired yet, but I found the time spent worth while.
The only practical problem I find on my Windows XP installation is that the buttons with the checkmark do not appear in the library. Drag-drop works fine, however.
Thread: David-3 Weightmapped - Download here | Forum: Poser - OFFICIAL
Thread: WM Men? | Forum: Poser - OFFICIAL
Thread: While browsing for reference images, I found... | Forum: Poser - OFFICIAL
Quote - It's so much cheaper to use a render than pay for a real person to pose.
Or easier than find somebody who wants to pose and has the 'official' generic average proportions. I never met the average person, and I do not know if one exists. Then, there is a choice either to make a real photo and scale the head, legs or body to fit the measurements, or use what clearly is an avatar. The intention of the image is to show the average proportions system, and for that Jessi is as good as any other figure.
Thread: Why are people afraid of Gamma Correction? | Forum: Poser - OFFICIAL
At the danger of just complicating things, allow me to note that CG comes in at two levels:
1 - the computational use of colors in Poser. For example with CG = 1.0 an image with a linear varying gray pattern say black on the left and white on the right fed into the displacement channel on a flat plane geometry should show up as a straight 'ramp'. With other values of CG it is convex or concave depending on the value. This has nothing to do with the rendering of colors on your monitor, but just the way Poser uses input data.
2 - the way the rendered (or just any) image shows up on your screen. If the CG setting is not correct, you will see the result.
Now that I am 'at it': How does that affect CRT monitors versus LCD screen? I had understood, totally wrong of course, that CG was a concept introduced to compensate for the non-linear response of CRT screens, and that LCD flatscreens have linear behavior by themselves and need no gamma correction.
Thread: Why are people afraid of Gamma Correction? | Forum: Poser - OFFICIAL
Thread: V4-WM is Here! | Forum: Poser - OFFICIAL
I have no idea. Maybe disform one side of the mesh significantly and then try to mirror morph and see what happens
Thread: poser dev obj female and male | Forum: Poser - OFFICIAL
The figures came with the ZBrush connection.
The Poser License says:
'- “Unrestricted Content” means Content included with or part of the Program that is specifically identified in the Documentation or listed in this EULA as Unrestricted Content. The following figure geometries and their associated textures are Unrestricted Content: low res male, low res female, medium res male, medium res female.'
'... Company grants you a limited, personal, nontransferable and nonexclusive license (without the right to sublicense):
a. To reproduce, prepare derivative works based upon, distribute, publicly display, and publicly perform the Unrestricted Content for any lawful purpose other than to create a product which is intended to compete with the Program or to create new content which is intended to compete with the Restricted Content. ...'
I read this, SM please correct me when I am wrong, as saying that you could use those figures to produce your own figures, which you are then free to distribute as long as they are not part of a program intended to compete with Poser or figures pretending to be any of the Poser native figures.
Any other interpretation would defy the purpose of this content.
Thread: V4-WM is Here! | Forum: Poser - OFFICIAL
Good to hear maintenance is the reason why PoserPlace is down right now. Apparently Mike feels recovered far enough to undertake this.
I understand the G2s weightmapping project work was suspended. Apparently the mesh is not-symmetric and this made the work difficult. For traditional rigging this is no problem, but for weight mapping it means the left and right sides of the character need to be individually WM-ed. That makes a non-symmetrical rig and that again has other consequences.
This of course need not hold anyone from initiating their own WM projets, such as WM-ing P4 Postte or P6 Jessi. Snarly's SubD script works great and the comparatively low vertex count is advantageous when it comes to weight-mapping.
Thread: Does anyone know where I can find some free good quality poser furniture? | Forum: Poser - OFFICIAL
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Thread: Kirwyn's KOZ is available | Forum: Poser - OFFICIAL