Thu, Nov 28, 1:43 PM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)



Subject: 'Reach' of point lights?


bagoas ( ) posted Sun, 25 June 2006 at 8:44 AM · edited Fri, 08 November 2024 at 4:25 PM

Is there a way to enlarge the working 'radius' of a point light? I would expect some attenuation factor controlling that or maybe a 'field' like a magnet has.

Current 'fixed' working radius is very small.


RHaseltine ( ) posted Sun, 25 June 2006 at 8:47 AM

Not yet - it's annoying. You could feature request it (make a bug report amd select feature from the severity drop-down) but I'm pretty sure modifications ahave already been requested.


bagoas ( ) posted Sun, 25 June 2006 at 9:25 AM

I'll do that. More calls will add weight.


bagoas ( ) posted Sun, 25 June 2006 at 9:44 AM

Attached Link: done.

done


paulbrittgarcia ( ) posted Sun, 25 June 2006 at 2:51 PM

200% is the limil! It's an aggrevation!


bagoas ( ) posted Sun, 25 June 2006 at 3:19 PM

Further increasing intensity is not the solution in a 3-D virtual world. Your eyes in real world can handle huge differences in light intensity because they work to a log scale. Shader computations work linear and you may wash out the rest by going too intense. It's the attenuation rate that needs to be controllable.


RHaseltine ( ) posted Mon, 26 June 2006 at 8:10 AM

You can take the intensity higher than 200% by double-clicking the label of the Intensity slider and turning off Respect limits (or raising the max value allowed). However, as bagoas says that's of limited use - we need to be able to adjust the falloff or cap the intensity (which was done in ealy beta builds by some users hacking the shader script - I don't think anyone's tried it since the scripting kit was released).


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.