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bhoins | 10 | 539 |
491 comments found!
flibbits posted at 9:52AM Sat, 28 January 2017 - #4296080
1 I checked. 2 - There are no lights except the Environment Dome. Not sure about tone mapping. I will check it.
- Not sure - I will check and try some other settings. You mean for the hair? It's the default when I apply the iray texture.
Default is not necessarily correct, unfortunately. Tone mapping is likely your most likely culprit. Since you are using an environment dome, is it visible?
On the side of your render pane is a little expansion box. Open that, and if your dome is visible, you can adjust tone mapping during a render without losing progress of your render. You can even do it once the render is complete. Then you will know if ti is the tone mapping or not.
Thread: Blonde Hair Renders White or Grey with iRay | Forum: DAZ|Studio
Three possibilities.
Thread: Studio 4,8 Lighting Tutorials | Forum: DAZ|Studio
Razor42 posted at 7:07AM Tue, 24 January 2017 - #4295769
The headlamp defaults to on so that a new user will not be confronted with an unlit scene that renders black unless they configure a light setup in the scene. Steepening the learning curve. What your seeing is the effect of the automatic setting on the headlamp set by the General render preferences.
An individual camera has 3 settings for headlamps. No changes are available directly on a default camera such as the Perspective view camera.
OFF - Always off
AUTO - On when there are no other lights in the scene
ON - Always on regardless of lights in the scene.
General scene presets for the headlamp are found under the General Render Preset - Auto Headlamp this setting will effect all instances of the Headlamp in the scene.
There are two possible settings under "Auto Headlamp" in the render preferences.
When no lights in scene - As described
Never - Always default headlamps including the perspective view to OFF.
If you want to have Never as the default for the auto headlamp use the "General" tab in Render Settings, change the default setting for Auto Headlamp which is defaulted to "When no lights in the scene" to "Never" and the headlamp will remain off no matter the lights in the scene. If you want a more permanent change for all of your scenes you can load the default scene and change this setting to your preference and then re-save as the default scene so that your preference is what loads when you start a new scene.
Two things to add. Most render settings are persistent. Which means that if you set your render setting so your headlamp is in the desired setting it will stay there until you load a scene that contains a different headlamp setting.;
Starting with a default scene is generally the most consistent option.
I always recommend setting new scene and open to have a default camera as well. This way you get a more consistent experience when saving and reloading scenes.
Thread: Hardware Options for mobile iRay horsepower about to get interesting | Forum: DAZ|Studio
You want to get really crazy with a Mobile workstation?
Get a Razer Blade and add their Razer Core to it. Put a Pascal titan in it. (Also works with the Stealth, but the Stealth doesn't have an NVIDIA card in it.) Now you have both the Titan and a 1060 working.
Alienware has a similar combination.
ASUS and EVGA will each have one shortly.
Note the second card is a desktop card, not a mobile card.
Thread: Problem with Background in Renders | Forum: DAZ|Studio
What Richard said.
Basically a transparent background is so that you can insert your character or other CG object into another image.
This is an example of a technique used by Hollywood and other professional photographers. For example in the chase scene in the Indiana Jones and the Crystal Skull movie, many of the scenes in the amazon used a render as the backdrop, and a render with a transparent background as the image foreground and the live actors in between the layers.
Thread: Daz 4.6 Material Presets - How to Get Them? | Forum: DAZ|Studio
Thread: Daz 4.6 Material Presets - How to Get Them? | Forum: DAZ|Studio
As already pointed out. 4.6 is really old. Please update for the bug fixes, if for nothing else.
Thread: Daz 4.6 Material Presets - How to Get Them? | Forum: DAZ|Studio
Razor42 posted at 7:51AM Fri, 06 January 2017 - #4294283
Just as a small note to add to what Medzinator has written.
The surface tab does have a Presets panel also and relies on correct categorisation of each asset to display Material and Shader presets from within the Surfaces Tab.
This is absolutely correct.
It is like the Smart Content tab. Note you also should have a surface selected. :)
Thread: Clothing Morphs/Fits | Forum: Poser - OFFICIAL
quietrob posted at 9:09AM Sat, 17 September 2016 - #4283649
So when it comes to magnetizing, you select the figure and NOT the clothing? Or are you exchanging the term morphs for magnets?
You select the figure. The same step is needed for the Poser 7 "G2" figures.
The same steps, 1-6, is required for any figure used in Poser if you want the clothing to move with the figure using "superconforming" morphs, aka "crosstalk" in any version of Poser after Poser 5.
The pose is called "!Magnetize to V4" (Or one of several others in the folder, depending if it is the first V4 in your scene or a later one, "...RuntimeLibrariesPoseDAZ's Victoria 4Magnetize Clothing"). The built in Poser magnets aka deformers (DS) are designed to move the clothing and V4's mesh in an attempt to not have as many JCM in the figure, in order to make clothing creation easier.
Note that in Daz Studio 3+ (IIRC) the magnets are automatically applied, so you don't need that step.
**Sorry it has been a while since I have used V4, or the G2 figures. Applied to the clothing. Each individual piece of clothing. **
Thread: Clothing Morphs/Fits | Forum: Poser - OFFICIAL
This may have changed in Poser 11, it may not have. This is the procedure to make sure superconforming works (aka Cross Talk.)
Now if the morphs are in the clothing they should properly fire, automatically. Without following those steps the morphs will not automatically fire in the clothing when they are applied to the figure.
Also JCM is Joint Controlled Morphs, or morphs that fire when the joint is rotated to give you things like correctives or the illusion of the character having muscles that move when you move the joint. And JCM won't fire, even if present in the clothing, if the steps are not followed.
Thread: layered image editor rendering red instead of black in IRAY | Forum: DAZ|Studio
A couple of other options would be to use a geometry shell and put your hose on that instead of on the figure itself.
This has the added advantage of giving your stockings a little thickness, depending on your offset.
Another way to do this, for Iray, is to use a decal. :)
Thread: Gun holsters & Sword scabards for milenium 3-4? | Forum: Poser - OFFICIAL
Thread: Gun holsters & Sword scabards for milenium 3-4? | Forum: Poser - OFFICIAL
Nightshift3D has a bundle of an insane amount of weapons and includes sheaths and holsters for the pistols and blades. (Yes there are individual products as well as the bundle. :) )
Thread: what was the poser pro version came out poser7 time? | Forum: Poser - OFFICIAL
Thread: shine to figure and backdrop/ground | Forum: DAZ|Studio
goofygrape posted at 10:02AM Wed, 20 July 2016 - #4276461
sorry IRAY is what I'm using as I have yet to get reality 4.2 to work the way it is supposed to. I'm looking to make the figure look like it was working out , just not totally wet as in shower or pool type wet . thanks
You can adjust the top coat setting in the surfaces pane.
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Thread: Blonde Hair Renders White or Grey with iRay | Forum: DAZ|Studio