2 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Oct 18, 2004 at 1:58 am | Forum: Poser - OFFICIAL |
joenorris | 4 | 155 | |
Posted Nov 27, 2002 at 12:15 am | Forum: Poser - OFFICIAL |
joenorris | 10 | 340 |
18 comments found!
Next question: how many megs is this thing? Those of us with dialup do not have warm fuzzies about monster downloads. Would a CD be possible? And, by the way, if it is going to fix something I already paid for...!
Thread: creating models..... | Forum: Poser - OFFICIAL
Thread: DAZ Studio | Forum: Poser - OFFICIAL
If I understand you to be learning from CL's mistakes, can I dream a bit? Poser has that 'drop to floor' feature and has introduced a 'collision detection' widget, at least by intention. I'd like to see a generic 'gravity' capability, in two modes: 1. When someone sits on a bench, their legs flatten and spread a bit. Something like that could be achieved by giving objects (the bench, in this example) a morph magnet-like function you could toggle on and off, or...? 2. When we drop a real object onto a real floor, it doesn't sit on one corner. It drops all the way to rest on at least three points in some kind of balance to suit its center of gravity. If the surface it drops onto is slanted, the object ends up resting on the slant. I'm awful tired of trying to tweak the rotate dials to get there. 2a. When a body with joints drops to a floor, the limbs flop to rest, rather than sitting rigidly on the floor the way a plaster statue would. If I can grab a hand and yank the arm around, could the drop function do something similar? I don't know enough about this kind of programming to know if I'm asking for a thousand dollar price tag, but I did start by saying I was dreaming... I've right-clicked your 'vapor' to sit and slobber at. Good on ya!
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Thread: Poser 5 SR-2 Important News | Forum: Poser - OFFICIAL