Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 29 7:06 am)
uh... just one piece of advice: don't volunteer for testing until you know what it will entail. I hope the testing for this is professional and very well organized, and that means a lot more demanding and time consuming than what we're used to testing other products here. A tester on a good project needs to commit to a number of hours every day, not only testing, but retesting, filling out forms, talking to the analyst staff, retesting, and still more forms. The kind of rigourous testing a new product needs is beyond most of our experience. Having said that: Dan, old buddy old pal, need a tester? (grin)
Is there going to be a chance for people to get to beta test it? I am not the greatest artist but I think that having a few non-pros out there test it would be nice. I would love to see how it stands up to Poser 5 which I think could have used alittle bit more testing from people like me and the rest of this group.
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If I understand you to be learning from CL's mistakes, can I dream a bit? Poser has that 'drop to floor' feature and has introduced a 'collision detection' widget, at least by intention. I'd like to see a generic 'gravity' capability, in two modes: 1. When someone sits on a bench, their legs flatten and spread a bit. Something like that could be achieved by giving objects (the bench, in this example) a morph magnet-like function you could toggle on and off, or...? 2. When we drop a real object onto a real floor, it doesn't sit on one corner. It drops all the way to rest on at least three points in some kind of balance to suit its center of gravity. If the surface it drops onto is slanted, the object ends up resting on the slant. I'm awful tired of trying to tweak the rotate dials to get there. 2a. When a body with joints drops to a floor, the limbs flop to rest, rather than sitting rigidly on the floor the way a plaster statue would. If I can grab a hand and yank the arm around, could the drop function do something similar? I don't know enough about this kind of programming to know if I'm asking for a thousand dollar price tag, but I did start by saying I was dreaming... I've right-clicked your 'vapor' to sit and slobber at. Good on ya!
Thanks Dan. You and your company have the correct mindset to pull this off and so you will. All the best to everyone at DAZ. Penguinisto, thanks for taking that trip to Draper and providing to the community a brilliant report on your findings there. DAVE SO: "If anything, we should request a huge beta test...with as many systems, OSs, video card configs, ram amounts , etc as possible....I suppose the more testers, the larger chance of a leak, but it would be sure nice to get an app that works as advertised right at release with minimal problems." Totally agree Dave, and I'll bet after what we have just been through with P5 that this advice will be heeded. Dan, if your still around, can you at this time comment on any plans for copy protection?
Very impressive Dan! Thanks for the previews!
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"The images in the windows are not renders but are shown in the display mode." DAZZZ what I'm talkin' about!!!!!!!! (hee-hee) Full Open-GL hardware implementation. THANK GOD!!!!! I don't know what the heck the folks at CL were smoking when they actively chose not to support a 3D app standard of many years now. But at least SOMEONE (thank you DAN and company!) is on the ball. Spirits are definitely lifted for the weekend. Thanks! -Tim
very exciting indeed.... I like what I see ... if I can add my two cents... 1)I'd love better lights, as in a real object wich one can control such as click and drag 2)I'd love to be able to import and export file compatible with max. Max5 3)As rendering is concerned it is my believe that it has to be fast and easy... Meaning something that will not consume too much time to set up.... and it can accept higher resolution. Now if you do need a beta tester.... count me in.... and you know what congratulations to you guys...
Are we talking about a program that will manipulate existing figures, like Poser? Or will there be a possibility to create your own? I'm not talking about 3D modelling. I mean something like ... having a library of parts that you can put together. :-) Also, will we be able to export the figures (especially the hair) in a usable format? Or the program users will be expected to do everything in Studio?
-- erlik
I'm so dazzled that all I can think of to beg for is GRAVITY! Oh--and the ability to use all those yummy 3DS MAX models floating around out there. But some way to easily simulate gravity is by far the most important to me......I can't believe I'll be able to run it on Mac OSX---stability at last! Congratulations on a job well-begun :) And please, sir...may I have a decent cat?
Not a dumb questions at all, infact very good questions which I would also like to know the answers too. Also, please Dan, if there is such a beast as a "face room" can we have resolution set by the user with a very high max available for close up renders. 3500 or even higher if possible. I think many artists are into photorealism.
Erlik, I bet you will be able to use existing poser content. not sure about a library of parts, but might be iffy in the copyright area as the original creators of the mesh for the parts would have the copyright...but would they have the copyright on the final assembly? exporting I would say probably. Daz is known for wanting the community to grow, not throttle us with restrictions on our creativity. hmmm...gravity.....okay now that one got me thinking about the implementation...gotta start going through the source for a few games with gravity...
Dan, thanks for having the professional wherewithal to recognize--and program for--the Mac community. No excuses, no Apple bashing or blaming, no lies. DAZ thrives because of its commitment to its customer base. You just about set the standard in that regard, and your competitors should watch and learn. Can't wait to see this new app when it's ready for harvest. Good luck...
my guess as to release date, from Dan's comment above. late 2004. he does say early stages of development. pointing up at Dan Farr's comment where he says very early stages of development. see?! see?! if we swamp them with requests we start setting ourselves up for another big letdown. ( gods would love to have lots of little features, but the more they try to get in for first release, either the longer before release, or the worse the condition of the coding. ) my second biggest want besides linux is NO TRACKBALL CONTROLS...leave that for the toy programs. really bad useless controls in my opinion. lightwave, max, maya, ttruespace don't have trackballs, and those are concidered " professional modelling / animation " apps.
good to see something on this product finally. Really hope that it comes in a low-eyestrain monochrome version as well. crosses fingers The shiny blue stuff is nice - but I spend about 17 hrs a day in front of a screen. (sigh I need to get out more) Non poser related? it uses poser stuff doesn't it? that's vicki 3 in there, right? I think it's closer to topic than some of the posts I've seen today :)
Jaqui, let's hope it is in there somewhere but the important issue for animators is how the workflow pans out. As to the trackball, well it doesn't really matter how you adjust your view so long as you can do it quickly, easily and logically, not many apps allow you to adjust this feature as easily as poser. Whatever Daz come out with eventually, it'll still get tarred with the same brush as Poser, people tend to equate less money with less credibility. But we all know that it isn't what you create with, it's what you create with it....
A few months back, I was exchanging IMs here with the president of a software company I won't name and I asked him if the upgrade of his product would be OpenGL-compliant. His response (paraphrased) was that he felt his product was married to legacy display code and didn't think it was judicious to be looking into hardware-specific protocols. When I corrected him I got no response. Dan, I am your bitch, now.
What about figure creating? Will it have a setup room like poser 5 to help with the creating of new figures? And is the EULA gooding to be understandable?
Questions questions questions we all have so many questions
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Attached Link: http://www.nvidia.com/view.asp?PAGE=geforcefx
I must say, I will be happy with the OpenGL use in it considering the new GeForceFX cards coming out! Then it will be quite effective, and should be a much smoother operation than Poser's use of the main CPU to move and rotate heavy objects such as Victoria 3. Read-up on it from the link. Alex