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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 29 7:06 am)



Subject: DAZ Studio


ardvarc37 ( ) posted Fri, 22 November 2002 at 11:09 PM

Attached Link: http://www.nvidia.com/view.asp?PAGE=geforcefx

I must say, I will be happy with the OpenGL use in it considering the new GeForceFX cards coming out! Then it will be quite effective, and should be a much smoother operation than Poser's use of the main CPU to move and rotate heavy objects such as Victoria 3. Read-up on it from the link. Alex


movida ( ) posted Fri, 22 November 2002 at 11:11 PM

That Lightwave like interface is like coming home after a rotten day at work ditto ockham's post g


EricofSD ( ) posted Fri, 22 November 2002 at 11:39 PM

very good. Glad to see this, and thanks for a decent workspace view. Great to see the transmap showing like this in workview.


pdxjims ( ) posted Fri, 22 November 2002 at 11:52 PM

uh... just one piece of advice: don't volunteer for testing until you know what it will entail. I hope the testing for this is professional and very well organized, and that means a lot more demanding and time consuming than what we're used to testing other products here. A tester on a good project needs to commit to a number of hours every day, not only testing, but retesting, filling out forms, talking to the analyst staff, retesting, and still more forms. The kind of rigourous testing a new product needs is beyond most of our experience. Having said that: Dan, old buddy old pal, need a tester? (grin)


nyguy ( ) posted Fri, 22 November 2002 at 11:52 PM

Is there going to be a chance for people to get to beta test it? I am not the greatest artist but I think that having a few non-pros out there test it would be nice. I would love to see how it stands up to Poser 5 which I think could have used alittle bit more testing from people like me and the rest of this group.

Poserverse The New Home for NYGUY's Freebies


bknoh ( ) posted Fri, 22 November 2002 at 11:58 PM

Will you be taking Poser 5 programs as part payment? Sure wish I had waited. If you want a beta tester that can break anything...I'm your girl! Diane


joenorris ( ) posted Sat, 23 November 2002 at 12:14 AM

If I understand you to be learning from CL's mistakes, can I dream a bit? Poser has that 'drop to floor' feature and has introduced a 'collision detection' widget, at least by intention. I'd like to see a generic 'gravity' capability, in two modes: 1. When someone sits on a bench, their legs flatten and spread a bit. Something like that could be achieved by giving objects (the bench, in this example) a morph magnet-like function you could toggle on and off, or...? 2. When we drop a real object onto a real floor, it doesn't sit on one corner. It drops all the way to rest on at least three points in some kind of balance to suit its center of gravity. If the surface it drops onto is slanted, the object ends up resting on the slant. I'm awful tired of trying to tweak the rotate dials to get there. 2a. When a body with joints drops to a floor, the limbs flop to rest, rather than sitting rigidly on the floor the way a plaster statue would. If I can grab a hand and yank the arm around, could the drop function do something similar? I don't know enough about this kind of programming to know if I'm asking for a thousand dollar price tag, but I did start by saying I was dreaming... I've right-clicked your 'vapor' to sit and slobber at. Good on ya!


FanDancer ( ) posted Sat, 23 November 2002 at 12:22 AM

Well its about time!!!This Prograqm looks awesome..and I for one have my money being put back as we speak. Can't wait to own this baby:)I truely hope its all it appears to be.. you Have a fan ( figuritively speaking of course )I am looking forward eagerly to it's release.


Lapis ( ) posted Sat, 23 November 2002 at 12:22 AM

Thanks Dan. You and your company have the correct mindset to pull this off and so you will. All the best to everyone at DAZ. Penguinisto, thanks for taking that trip to Draper and providing to the community a brilliant report on your findings there. DAVE SO: "If anything, we should request a huge beta test...with as many systems, OSs, video card configs, ram amounts , etc as possible....I suppose the more testers, the larger chance of a leak, but it would be sure nice to get an app that works as advertised right at release with minimal problems." Totally agree Dave, and I'll bet after what we have just been through with P5 that this advice will be heeded. Dan, if your still around, can you at this time comment on any plans for copy protection?


tempest0308 ( ) posted Sat, 23 November 2002 at 12:24 AM

Will this be offered in the Platinum Club for $1.99? LAMOJ. Shawn


FanDancer ( ) posted Sat, 23 November 2002 at 12:27 AM

Oh shoot.. offering beta testing as well..lol.. and I do have experience testing software..so there;p


morganza ( ) posted Sat, 23 November 2002 at 12:48 AM

Hot damn! I'm keeping my eye on this program!


StormyGal ( ) posted Sat, 23 November 2002 at 12:53 AM

DROOOOOOOOOOOOLL!!!!!!!!! OMG! I love that interface! AND multiple camera views all at the same time!!


Jackson ( ) posted Sat, 23 November 2002 at 12:53 AM

This is very exciting. I don't see how DAZ can lose with this one; no matter what they do it's gotta be better than you-know-what.


kristinf ( ) posted Sat, 23 November 2002 at 12:57 AM

Wow, credit card cocked and ready!

"I am extraordinarily patient, provided I get my own way in the end" - Margaret Thatcher 1989


judith ( ) posted Sat, 23 November 2002 at 12:57 AM

Very impressive Dan! Thanks for the previews!

What we do in life, echoes in eternity.

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PabloS ( ) posted Sat, 23 November 2002 at 1:14 AM

Looks impressive Dan! But you gotta wonder. How many children will have their hopes for the Red Ryder BB Gun dashed because Mom and/or Dad will be putting money back for DAZ Studio? At least with the Studio, no one will put their eye out.


Lapis ( ) posted Sat, 23 November 2002 at 1:22 AM

file_32679.jpg

"At least with the Studio, no one will put their eye out."

WANNA BET!


FaerieGurl ( ) posted Sat, 23 November 2002 at 1:30 AM

WOWZA! I can't wait!!


ming ( ) posted Sat, 23 November 2002 at 1:36 AM

Will I need a super computer to use it ?


ming ( ) posted Sat, 23 November 2002 at 1:43 AM

...oh, and V3 priority please. I already have P4 for doing what I want.


timoteo1 ( ) posted Sat, 23 November 2002 at 1:44 AM

"The images in the windows are not renders but are shown in the display mode." DAZZZ what I'm talkin' about!!!!!!!! (hee-hee) Full Open-GL hardware implementation. THANK GOD!!!!! I don't know what the heck the folks at CL were smoking when they actively chose not to support a 3D app standard of many years now. But at least SOMEONE (thank you DAN and company!) is on the ball. Spirits are definitely lifted for the weekend. Thanks! -Tim


Phantast ( ) posted Sat, 23 November 2002 at 1:44 AM

Just don't rush!


jerr3d ( ) posted Sat, 23 November 2002 at 1:46 AM

Very Exciting!


BluesPadawan ( ) posted Sat, 23 November 2002 at 2:13 AM

This is a fab insight to goodies to come. If it can be broken, I can break it....waving hand frantically to beta test if need be! LOL!


graphicnovel ( ) posted Sat, 23 November 2002 at 2:18 AM

very exciting indeed.... I like what I see ... if I can add my two cents... 1)I'd love better lights, as in a real object wich one can control such as click and drag 2)I'd love to be able to import and export file compatible with max. Max5 3)As rendering is concerned it is my believe that it has to be fast and easy... Meaning something that will not consume too much time to set up.... and it can accept higher resolution. Now if you do need a beta tester.... count me in.... and you know what congratulations to you guys...


Erlik ( ) posted Sat, 23 November 2002 at 2:47 AM

Are we talking about a program that will manipulate existing figures, like Poser? Or will there be a possibility to create your own? I'm not talking about 3D modelling. I mean something like ... having a library of parts that you can put together. :-) Also, will we be able to export the figures (especially the hair) in a usable format? Or the program users will be expected to do everything in Studio?

-- erlik


Patricia ( ) posted Sat, 23 November 2002 at 2:49 AM

I'm so dazzled that all I can think of to beg for is GRAVITY! Oh--and the ability to use all those yummy 3DS MAX models floating around out there. But some way to easily simulate gravity is by far the most important to me......I can't believe I'll be able to run it on Mac OSX---stability at last! Congratulations on a job well-begun :) And please, sir...may I have a decent cat?


Lapis ( ) posted Sat, 23 November 2002 at 2:53 AM

Not a dumb questions at all, infact very good questions which I would also like to know the answers too. Also, please Dan, if there is such a beast as a "face room" can we have resolution set by the user with a very high max available for close up renders. 3500 or even higher if possible. I think many artists are into photorealism.


Bug ( ) posted Sat, 23 November 2002 at 3:02 AM

Awesome Dan! And I am so glad we will finally be able to see objects with trans maps like her hair. Heck I'd pay to beta test it (though I guess that's not saying much since a lot of people here paid to beta test another program I won't name) Looks like good things really do come to those who wait.


Jaqui ( ) posted Sat, 23 November 2002 at 3:03 AM

Erlik, I bet you will be able to use existing poser content. not sure about a library of parts, but might be iffy in the copyright area as the original creators of the mesh for the parts would have the copyright...but would they have the copyright on the final assembly? exporting I would say probably. Daz is known for wanting the community to grow, not throttle us with restrictions on our creativity. hmmm...gravity.....okay now that one got me thinking about the implementation...gotta start going through the source for a few games with gravity...


DgerzeeBoy ( ) posted Sat, 23 November 2002 at 3:09 AM

Dan, thanks for having the professional wherewithal to recognize--and program for--the Mac community. No excuses, no Apple bashing or blaming, no lies. DAZ thrives because of its commitment to its customer base. You just about set the standard in that regard, and your competitors should watch and learn. Can't wait to see this new app when it's ready for harvest. Good luck...


thip ( ) posted Sat, 23 November 2002 at 3:15 AM

This isn't vapor, Dan, it's perfume! More, please ;o)


lemur01 ( ) posted Sat, 23 November 2002 at 3:17 AM

Hey, this isn't poser related! Why hasn't it been locked down and moved to the dark side of the moon? (Running for cover):-)


Lapis ( ) posted Sat, 23 November 2002 at 3:20 AM

Some things would be too obvious. Besides Daz may become a major sponser of this site eventually.


c1rcle ( ) posted Sat, 23 November 2002 at 3:39 AM

It does look really good, take all the time you need to get it right before you release it to the hungry masses ;)


Lapis ( ) posted Sat, 23 November 2002 at 3:42 AM

I can't wait to see an actual render. Now what a tease that would be. hint...hint..


kawecki ( ) posted Sat, 23 November 2002 at 3:44 AM

I like it!!!!!!!, very good that uses OPenGL and also the possility for LINUX!!!!!!!!!!!

Stupidity also evolves!


saxon ( ) posted Sat, 23 November 2002 at 3:51 AM

Can't see a timeline there so I assume it's not intended for us animators, but if it is then please get an animator to test the thing properly.


Jaqui ( ) posted Sat, 23 November 2002 at 4:48 AM

kaweki, I'm with ya on that one aspect alone. ~G~ never mind the rest of these wankers ;) , the fact they are even willing to say LINUX is utterly amazing. saxon, want to bet it's in the scrolling tabs on the right? so you have the tool there when needed but it's not taking up space when not?


Jaqui ( ) posted Sat, 23 November 2002 at 5:01 AM

my guess as to release date, from Dan's comment above. late 2004. he does say early stages of development. pointing up at Dan Farr's comment where he says very early stages of development. see?! see?! if we swamp them with requests we start setting ourselves up for another big letdown. ( gods would love to have lots of little features, but the more they try to get in for first release, either the longer before release, or the worse the condition of the coding. ) my second biggest want besides linux is NO TRACKBALL CONTROLS...leave that for the toy programs. really bad useless controls in my opinion. lightwave, max, maya, ttruespace don't have trackballs, and those are concidered " professional modelling / animation " apps.


Lyrra ( ) posted Sat, 23 November 2002 at 5:08 AM

good to see something on this product finally. Really hope that it comes in a low-eyestrain monochrome version as well. crosses fingers The shiny blue stuff is nice - but I spend about 17 hrs a day in front of a screen. (sigh I need to get out more) Non poser related? it uses poser stuff doesn't it? that's vicki 3 in there, right? I think it's closer to topic than some of the posts I've seen today :)



saxon ( ) posted Sat, 23 November 2002 at 5:29 AM

Jaqui, let's hope it is in there somewhere but the important issue for animators is how the workflow pans out. As to the trackball, well it doesn't really matter how you adjust your view so long as you can do it quickly, easily and logically, not many apps allow you to adjust this feature as easily as poser. Whatever Daz come out with eventually, it'll still get tarred with the same brush as Poser, people tend to equate less money with less credibility. But we all know that it isn't what you create with, it's what you create with it....


duanemoody ( ) posted Sat, 23 November 2002 at 5:56 AM

A few months back, I was exchanging IMs here with the president of a software company I won't name and I asked him if the upgrade of his product would be OpenGL-compliant. His response (paraphrased) was that he felt his product was married to legacy display code and didn't think it was judicious to be looking into hardware-specific protocols. When I corrected him I got no response. Dan, I am your bitch, now.


kim99 ( ) posted Sat, 23 November 2002 at 6:09 AM

DAZ Studo is nice software.
I want to use 3D Stadio Software like Poser on Linux.
I hope that I use DAZ Studio.
I want to use ActiveX of Poser.
( I want to use Poser VCL for Delphi.)
concerned between relation DAZ and Curious Lab.
Our benefit is poser culture.
It is rich free stuff.


ming ( ) posted Sat, 23 November 2002 at 6:12 AM

...I use trackballs about 75% of the time.


KattMan ( ) posted Sat, 23 November 2002 at 6:30 AM

Oh hell, Just when I get ready to start plans for my P-Wizard 2.0 this comes along. I'm in a conundrum now, should 2,0 be purely for Poser and a new wizard be developed for Daz Studio? Will the Daz Studio even need it? Sounds like I need to contact Dan myself.


Lapis ( ) posted Sat, 23 November 2002 at 6:39 AM

Poser needs all the help it can get. Not sure Daz Studio will.


nyguy ( ) posted Sat, 23 November 2002 at 6:46 AM

What about figure creating? Will it have a setup room like poser 5 to help with the creating of new figures? And is the EULA gooding to be understandable?

Questions questions questions we all have so many questions

Poserverse The New Home for NYGUY's Freebies


Huolong ( ) posted Sat, 23 November 2002 at 6:49 AM

In all the ooo's, oh's and ah's ... is this a rival to Poser or a form of supplement? If so, how? If not, what?

Gordon


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