2 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
kalrua | 2 | 60 | ||
kalrua | 1 | 27 |
44 comments found!
Thread: please help me improve the light settings | Forum: Poser - OFFICIAL
Thread: Realism Tip - Use the Ambient_Occlusion node | Forum: Poser - OFFICIAL
Quote - Hahah - HDRSHOP is not free anymore. It is $199. Just get Poser Pro 2012.
Arg!
it was still free in 2011(sic)!
Humm, Picturenaut, http://www.hdrlabs.com/picturenaut/index.html
"Picturenaut's ability to run HDR Shop Plugins natively extends it's capabilities tremendously, because Francesco Banterle has already created complete set of high dynamic range filters and tools, that plug right in."
Thread: Realism Tip - Use the Ambient_Occlusion node | Forum: Poser - OFFICIAL
Quote - You can get Poser 8 for $30 when it's on sale, which is pretty often. Avoid buying a miniskirt and a hair, and you've got the $30.
Even everyday pricing, it is $60.
http://www.amazon.com/Smith-Micro-Software-Inc-PSR8HBX2/dp/B002KMQ8WU
Another way: HDRSHOP and this: http://www.keindesign.de/stefan/poser/
Subsection, "HDRI for Poser 5 and ProPack",
LightGenplugin
http://gl.ict.usc.edu/HDRShop/lightgen/
Thread: little black points on light shadows | Forum: Poser - OFFICIAL
Quote - I followed your advice, no difference in the result.
any other ideas?
Aww, no sorry.
Thread: little black points on light shadows | Forum: Poser - OFFICIAL
1
Irradiance catching 39?
Try 64, 70, 80 or 90 - 97
2
For wall, in materials, check "normals forward".
3
Instal SR3.1, uncheck irradiace catching, set sample to 256
http://poser.smithmicro.com/updates.html
Thread: No lights, no ambient values, can still see everything! | Forum: Poser - OFFICIAL
Quote - In the parameter dial panel, unchek this for all your props and figures
Light emitter = VisibleInIDL
Thread: jagged edge on shadow. | Forum: Poser - OFFICIAL
Quote - Wow - it is even more incomprehensible than it was.
The MaxDist parameter no longer changes the occlusion distance, but rather increases or decreases artifacts. That's the only variation I can find. Setting it really high (above 400) eliminates artifacts. I have no idea what this means.
I wish SM would just reveal the math on these things.
Wow O_o
Thread: PP12 material room laggy? | Forum: Poser - OFFICIAL
Quote - Paul Debevec is the Godfather of environment mapping techniques, such as IBL.
He wrote:
Quote - It may be good to downsample the environment image first since the convolution calculations can take quite a long time.
The purpose of that parameter is for you to DOWNsample your image, not keep it high res or, shudder, to up sample it.
http://ict.debevec.org/~debevec/HDRShop/tutorial/tutorial6.html
Quote - Resize the image. Click on Image in the menu bar, then Size from the Image menu then Half Size from the Size menu. Repeat this several times until the image has been resized to a point where HDRshop can calculate the convolution in a reasonable amount if time. In this example the image has been resized to 128x64 and the convolution calculation takes about 96 seconds.
Things are faster now, but he was dealing with 96 seconds!!!!
Most of the pros use 128 or 256 pixel IBL.
http://www.hdrlabs.com/picturenaut/plugins.html
"
Diffuse SH
It's a plug-in which calculates diffuse convolution of an HDRI (panoramic format). It speeds-up complexity to O(n) against O(n^2) of the naive algorithm implemented in HDR Shop 1.0.3. The algorithm is based on the paper "An Efficient Representation for Irradiance Environment Maps" by Ravi Ramamoorthi and Pat Hanrahan of Siggraph 2001. In the example the computational time is less than a second with an 512x256 HDRI, against the six hours expected using the naive algorithm. This plugin creates a ASCII file with the coefficients of Spherical Harmonics calculated"
Thread: Can you deleted this order and refund | Forum: MarketPlace Customers
Thread: "AAA" game dynamics vs. popular figure posing apps | Forum: Poser - OFFICIAL
Quote - lol what he said, the average game figure aims for 10 to 15 thou polys and dont forget there usualy tris NOT quads and that includes the figure clothes and hair. But for the "cut" scenes they do use high polys models much as we do
Alice'game hair = NURB
Thread: Do you recognize this outfit? | Forum: Poser - OFFICIAL
Thread: still a problem with the lighting | Forum: Poser - OFFICIAL
Thread: still a problem with the lighting | Forum: Poser - OFFICIAL
HumHum
IC 2 and IDL 10, 2 raytrace bounce?
Too low!
Script---> partner---->Dimension 3d---> render firefly
Enable indirect light
Intensity: 1
Bounces: 5-7 (draft-HQ)
Samples 1024-4096 (draft-hq)
Irradiance catch 32-64 (Draft-HQ)
Sky light ?
PS: pixels samples 14 and no depht of fiels or 3d motion blur!?
Useless: set ixels samples to 8.
PS
Thread: Poser 2012 question (IDL) | Forum: Poser - OFFICIAL
Quote - No, just a tool's limitation.
Exactly. Glad you came back. If we had everything, we wouldn't find anything.
Ho, It's my fault, I'm bad in English, sorry.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: push morph into cloth script | Forum: Poser - OFFICIAL