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47 comments found!
Thread: Black backgrounds in saved renders Daz 4.7 | Forum: DAZ|Studio
Thanks tparo. The png worked but the tiff did not.
I should have thought this one out myself. I think it was the black that threw me. If it had been white I might have realised what was happening.
Oddly, the tiff produced a black background with a halo around the figure, but the miniature icon that DAZ always produces did have a transparent background.
Anyway, thanks for your help
Thread: Converting paths to selections | Forum: Photoshop
The selection is inverted
when the path option is set to subract from path area. I had assumed that this meant that a second path would be subtacted from the first path as with the section tools themselves, but apparently it subtracts the path from the total area of the image and it is this resulting area that becomes the selection.
Could be useful, now I know what it does.
Many thanks Scott
Mitch
Thread: DAZ 4.6 | Forum: DAZ|Studio
I didn't use the install manager. I just downloaded it from my account. Time will tell if I'm going to have problems installing it without the manager
Thread: DAZ 4.6 | Forum: DAZ|Studio
Thread: DAZ 4.6 | Forum: DAZ|Studio
Thanks Andrew,
Do you know if it can be run on the same computer as DAZ 4.5 and are scenes constructed in 4.5 compatible with 4.6?
Thread: Locking cameras in Daz 4.5 ( 64 bit) | Forum: DAZ|Studio
Thread: Locking cameras in Daz 4.5 ( 64 bit) | Forum: DAZ|Studio
Yes that works Richard. I didn't expect the memorised data to be retained through a save , close, open cycle but it is. Many thanks.
Presumably the bug reporting is on the DAZ site?
Thread: Worldbuilder XT Question | Forum: DAZ|Studio
It also helps if you reduce the shading rate in the DAZ render settings to about 0.5 or less. Again, this will increase the render time.
Thread: Rigging for V4 in DS4 | Forum: DAZ|Studio
Thread: Blurred DAZ 4 renders | Forum: DAZ|Studio
I've checked the two settings. The pixel filter was set to triangle. Goodness knows how that happened. Resetting it to sinc cured the problem. Many thanks
Thread: UberEnvironment in DS4 | Forum: DAZ|Studio
Since I started this thread I’ve discovered a couple of things that may be obvious to more experienced users but may be of help to some.
The UberEnvironment 2 is a kind of area light, in that it is a sphere which encloses the scene and emits light from whole internal surface. If UE2 is introduced into a large scene, it appears as a sphere which has to be increased in size (scaled up) until it encloses the whole scene and the cameras. Some options bias the lighting to a particular direction, which can be changed with the light’s rotational controls
A colour map can be applied to this inner surface, which controls the colour emitted by the surface, as in the case of the HDR presets that come with DS4. For example, using a simple map of three vertical stripes of red, blue, and green produces a psychedelic stage/ nightclub lighting.
I haven’t had much success with the Uber area lights and now use UE2, and the normal DS4 lights to produce the modelling.
Thread: UberEnvironment in DS4 | Forum: DAZ|Studio
Thanks for the extra info. At the moment four quaiity presets that come with DS4 meet my requirements, but as I experiment, tweeking these settings may help improve renders.
Do you know how the shading rate for the UberEnvironment relates to the overall shading rate set in the general DS Render Settings? The rate for the light (default 32) appears to be high in comparison with that in the general Render Settings (default 2.0 better at 0.2-0.5). Does one rate take precedence over the other or are they combined in some manner?
Thread: UberEnvironment in DS4 | Forum: DAZ|Studio
Thread: UberEnvironment in DS4 | Forum: DAZ|Studio
Thanks Richard. I had tried the high resolution presets which did improve things but dropping the shading rate to from 2.0 to 0.5 cured it completely.
Can you tell me what the shading rate is and how does it effect the render, other than cure the above problem?
Mitch
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Thread: Stop objects being highlighted | Forum: DAZ|Studio