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27 comments found!
I and a lot of other people I know, refuse to use PayPal. And those merchants who only use PayPal never get any of my business no matter how good their stuff is. Credit or debit is the best.
Thread: Proposed Product Icons... | Forum: Poser - OFFICIAL
Yes there is a big difference between PP and P4. The bump maps are different. Icons are png instead of rsr. And with a lot of products you get blank icons in PP. I see some products that are made for PP and P5, some for just P5 and some made just for P4. It also gets confusing when they may mean P4 as in posette and not Poser 4.
Thread: Proposed Product Icons... | Forum: Poser - OFFICIAL
Thread: incompatibility | Forum: Poser - OFFICIAL
I too had problems with this in propack. I converted the pngs to rsrs and then back again in p3do. That fixed my icon problems. Then I noticed there were two different injects a full inject and a morph inject. The morph inject did not work for me because I moved all the V3 inject folders to my camera directory, but the other inject file (I think it is the first one) worked fine. This is a good product but probably could have used a little bit more testing before release. I really hate it when products are released for Poser 5 only when they don't have to be. Sure if it is dynamic clothing or hair fine, but merchants should realize that limiting their products to Poser 5 is only going to limit their income.
Thread: A plea/reminder to texture makers | Forum: Poser - OFFICIAL
Actually the way UV maps are used is part of the problem. If you look at M2 or V2 texture maps, you will notice that the eyes represent a very small portion of the overall map. If you want to do a close up of the face and have the eyes look good you need a large texture map just to get the eyes right. The best solution to this problem is not to create extra large UV maps but to use multiple UV maps. When DAZ did V3 they put the eyes on a separate map. (Still I have no idea why we need >1024x1024 maps for eyes). Smart use of multiple UV maps will reduce the need for high res. Unfortunately many designers try to put everything on one map, thus the need for high res maps. One thing that I have done a lot is to scale the texture maps in photoshop. Make a back up of the high res maps incase you need them later. You can make new MAT poses to apply the different res maps. Unless you are doing very close up work, I doubt if you will ever see the difference between a 1kx1k map and a 4kx4k map if the render is 1024x768 or less.
Thread: i want to make high quality close up image and video of Tawnie for V3 | Forum: Poser - OFFICIAL
I think Tawnie is an excellent model, a long time favorite. She should render well close up or at a distance. Getting render settings correct may be where you are having trouble. As far as lips go, you may want to check if there are bump maps or you can adjust the shininess in the material editor. This will be different whether you are in Poser 4 or 5. V3 Extreme is just another character pack just like Tawnie. It provides another set of texture maps, in this case with more freckles. Mask Edit also provides some excellent freckle packs here. I am assuming that you want to use the Tawnie character morph, which changes the shape of her head and body with another texture map. Most character packs allow you to apply the morphs and textures separately. Tawnie should be good enough for DV and she renders well for me. DAZ global lighting pack 2 is nice. Also the free lighting kits at RDNA (including simulated HDRI) are good. The lighting will make a big difference in the quality of your renders.
Thread: making a thumbnail in poser 5 | Forum: Poser - OFFICIAL
I also just render at 91x91 and save the .png over the default png that Poser created when I saved it. I made a UI preset just for that and it works great.
Thread: Unofficial Contest by iw43d - Name the Yacht and you own it. | Forum: MarketPlace Showcase
Thread: DAZ Studio---What's the purpose? | Forum: Poser - OFFICIAL
Well actually it is crap code. Most programmers don't know how to write and design code that is reliable and maintainable. If you fix one thing and it breaks another, it's crap code and written poorly. Its not a balancing act, it's just poor design. I have 25 years experience in this, so I know what I am talking about.
Thread: Glamorous Vicki? How and where? | Forum: Poser - OFFICIAL
Scroll down to the bottom of the page (the G. Vicki2 page that is) and you will see a updater file you can download.
Thread: The Tailor: does it work with M3/V3? Pros and Cons | Forum: Poser - OFFICIAL
My experience is that Tailor works very well at making V2 clothes fit V3. However, I have not been entirely successful at making V3 clothes fit morphed V3 bodies. I never knew you could transfer morphs between characters. Do you load in the target character as the dress? Still the problem remains of fitting clothes to your new morphed char.
Thread: DAZ Tailor 1.5 Instructions | Forum: Poser - OFFICIAL
Well I got that far. I copied the morphs from the body to the clothes, all of em I think. I tried both partial and full body morphs separately. The clothes now have morph targets, but how do I make it fit the body? Playing around with the morph dials is tricky at best and copying values from body morphs to clothing morphs does not seem to work. Often changing one morph screws up another. I tried copying morph dial values in Tailor but that didn't seem to change the clothing in the Tailor. In short, I get new clothes with more morph targets that still do not fit the body. Playing with the new morph dials is not always successful. Is there some way to make the clothes automatically fit the body?
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Thread: Question for buyers about payment types | Forum: MarketPlace Showcase