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1,162 comments found!
Okay now I am to second part of my character making.
I want to take it and rig it to another figure so it is part of the figure, can it be done? I have seen where people have take the P4 horse and P4 figures and made a centaur out of them but I am not sure how.
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Thread: riggining issues | Forum: Poser - OFFICIAL
email sent, issues with the bends what I for got to put in the X offset which is 0.03 any closer it blends.
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Thread: riggining issues | Forum: Poser - OFFICIAL
Quote - All centered.
See Method 2 on the web page and the video and the example pieces included with the script.
Tried and it is a no go!
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Thread: riggining issues | Forum: Poser - OFFICIAL
Quote - (whispered)
Let me know when you get back "in front" and we'll make some bones for ya.
It's easier than ya might think.
It has bones foir the arms
Now what... so lost here :b_confused:
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Thread: riggining issues | Forum: Poser - OFFICIAL
The issue was not with your script but how it was modeled. I orginally modeled a start middle and end figuring on using your script but when I ran your script I got an error about something wrong with one of the meshes being out of range or something like that.
quick question on that Phil do the parts have to be all centered to the same location in the scene or off set?
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Thread: riggining issues | Forum: Poser - OFFICIAL
I am not in front of my Poser system right now, So I could not really say. It will be a few hours before I get out of work (shhhhhhhhh not supposed to be here). :sneaky:
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Thread: AutoGroup Editor ( is it good?) | Forum: Poser - OFFICIAL
I have several utitlies that do almost the same job. Some are straight forward like PhilC Obj2Cr2, but that does work with all figures and you do have to use Autogroup Editor. I also manaully make the groups in the modeling programs I use and sometimes tweak the ones that are created by above mentioned.
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Thread: Please report any BUG issues with the new site in this thread only! | Forum: Community Center
Does not keep logged in.
Nice looking but like the old site better
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Thread: Zippers in posers - up and down morphs - how to? | Forum: Poser Technical
okay here is what i have 3 obj files the base which I have already grouped and have created a cr2. I have two object files that will be used for alternate geometry. Do I need to regroup alternate geometry files ? And if so do I need to split the group in to seperate obj files?
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Thread: Zippers in posers - up and down morphs - how to? | Forum: Poser Technical
I have an another question on geometry switching, I have 3 objects created, Base clothing, Morph1 zipper mid way down, and morph 2 Zipper half way.
Do I need to with the morphs to create groups for them and export the groups seperately or do I need to even group them?
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Thread: Zippers in posers - up and down morphs - how to? | Forum: Poser Technical
No I am just moving a group (the zipper pull) and moving some vertices
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Thread: Zippers in posers - up and down morphs - how to? | Forum: Poser Technical
Here is what I am seeing so far, if try to use straight geometries to create morphs I see error target geometry has wrong number of vertices.
does anyone know of tutorial for geometry switching?
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Thread: Zippers in posers - up and down morphs - how to? | Forum: Poser Technical
Quote - The way I would do it I believe, would be to create a number of morphs begining at the bottom of the zipper and close one tooth of the zipper with each, then parent them to a master dial.
The boots are a free download, download them and see how they do it.
I am looking at the obj files and looking at at the cr2s. to see how it is done.
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Thread: Zippers in posers - up and down morphs - how to? | Forum: Poser Technical
Yes I have done morphs before, but not for clothing like this.
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Thread: Zippers in posers - up and down morphs - how to? | Forum: Poser Technical
Quote - OK those meshes were modeled with the split in it so that a morph could be made to 'unzip' it or to 'zip' it.
If the split isn't there it would require to create the split and then create the morph and make it conforming all over again. Would probably be easier to model it from scratch. LOL
90% of my model is done, the only part that is not done yet is the back where the zipper is. I have a zipper I created and the teeth are easy to add I just want to know how it can be done. I am thinking possible going with geometry swiching, but would rather go with something like a morph.
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Thread: riggining issues | Forum: Poser - OFFICIAL