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116 comments found!
The "license" that comes with the program does not allow this to be done and requires that you own Clother in order to use the free items. Not only that. The EULA of Clother does not only want to tell you that you can only use the textures if you own Clother, which would be safe and sane in my opinion. No, they also want you to use these particular textures, even if you own the program, just in that particular program called clother. Moreover, they even want to restrict your ability to just look at the textures in a different program even if you own Clother (look at them. Not, by all means, editing them or anything else that could be done with a texture in a non-proprietary file format in a picture editing program). Which is in my opinion a little strange.
Thread: New tutorial: How to make own textures for CLOTHER | Forum: Poser - OFFICIAL
Clother is a software, not "just" textures, so perhaps that's the reason why. But I have no idea as to the 'real' why, perhaps you should ask in the merchant's forum.
Thread: New tutorial: How to make own textures for CLOTHER | Forum: Poser - OFFICIAL
No, it's not about the *.ini file. It's about... ta-daaa! - Zew3D's own textures. As it is just needed to rename their file extension to a valid image file extension, they are now utterly scared that someone might use the textures that come with the program in any other image program than Clother. I asked them several times how afraid other merchants would have to be, because they provide images (e. g. body textures etc.) without renaming the file extension first, so that they could be used in any program away from Poser. But, no, they say that in their EULA, they state that their textures might be used nowhere else but in Clother. I said that knowing how to change a file extension doesn't make everyone actually do it. This knowledge is only passed on in order to make the users who want to make own textures for Clother understand how the program actually works. Plus, as long as it's stated in the EULA that their files might not be used elsewhere but in Clother is enough, isn't it, right? Their customers will for sure know how to appreciate the EULA and not use the textures anywhere else. It's like having a kitchen knife, which can not only be used for legal things, such as tracing tomatoes. A kitchen knife can be used for illegal things, such as killing someone. If one does it depends on how much one appreciates the law. The EULA, in this case, is in most countries the law (I say that because Microsoft has lost a case on its EULA for OEM operating systems, because the court said it's up to the user what they do with a software that they have bought). Well, as it seems, this might bring another case on the same subject to a court. We'll see if Zew3D has better chances on winning the case than Microsoft ;-) Best wishes, Sabine
Thread: Legitimate Sale of Origianl Poser 4 and Pro Pack | Forum: Poser - OFFICIAL
Just checked German ebay.de and found half a dozend auctions for Poser. (Even a copy of POSER 2 !) :-) Sorry, Im no lawer but I seriously doubt they can spell out such a restriction. Anyone knows FOR SURE ? That's right - they can not. They can't forbit it to normal users, at least not in Germany. They can, however, forbid dealers to sell their programs on Ebay, even in Germany. But I have no idea what the law elsewhere is. Beste Grse, Sabine
Thread: Idle Poser4 uses 50% CPU -- normal? okay? | Forum: Poser - OFFICIAL
No, that's not what I meant. The Windows operating system has an own index making program, which will just start running at a point of time unless you tell it not to. If the computer starts 'running', which programs can you see when you hit [STRG]+[ALT]+[DEL]? Write down and list anything you see, even if it seems not important. Then tell us more ;-)
Thread: Idle Poser4 uses 50% CPU -- normal? okay? | Forum: Poser - OFFICIAL
The problem is that I may walk into the room with my computer at 4am because I can't sleep, or some other time, and I can HEAR the computer being active. I would guess that there's a system program - perhaps the index maker - running at that time. Poser doesn't just 'start to run'. That's something I have never heard nor seen. How long does the computer then 'run'? If you can actually hear it, there has to be hard disk activity involved?
Thread: Not just 1 runtime :-) | Forum: Poser - OFFICIAL
If i understand it correct, then i'll need to have a lot of the things more than one time on my HD? Right? As far as I know - yes. The chanvis and delta, is that something that comes with the DAZ installation or something that beong to poser 5? Read my posting again - especially the part with the head- and body morph packs ;-) They can be bought as an addition to V3, M3, Aiko...
Thread: Not just 1 runtime :-) | Forum: Poser - OFFICIAL
Alright...
Is is possible just to make a single folder called runtime, and then the zipfiles vil make new folders inside as they will be needed?
Yes, but it's better to check every time on new installation if it was done successfully.
Does DAZ-installations do the same?
No, they will usually want to install to the Poser directory. However, you can also create a manual installation path during the setup.
Is there somethings that i Need inside the runtime folders to get it to work in poser?
Yes, usually anything that has to do with that character. Meaning objects etc. and for, for example, V3, if the character needs the head and body morph pack, you will also need to copy the chanvis and delta folders into that runtime - each runtime, if you, as you say, wish to create one runtime for each character.
To me this sounds a little as if you have too much hard disk space... ;-)
Message edited on: 01/12/2005 01:08
Thread: Idle Poser4 uses 50% CPU -- normal? okay? | Forum: Poser - OFFICIAL
Thread: Not just 1 runtime :-) | Forum: Poser - OFFICIAL
Thread: New tutorial: How to make own textures for CLOTHER | Forum: Poser - OFFICIAL
Well, hell... Obviously my tutorial has been deleted - as in completely - by the Renderosity admins, because it seems that they think it violates CLOTHER's EULA. Funny, because it does not. Read this thread, http://www.renderosity.com/messages.ez?ForumID=12395&Form.ShowMessage=2066918, especially the current last message in this thread for more. Will keep fighting for my tutorial, especially because I spent a whole day on it, went through many IMs, finally got approving from Clother's creators via IM, and now it's deleted for a reason that is not true, because I did not violate the EULA. If Renderosity thinks that such tutorials or postings which encourage and tell people how to add lines to an *.ini file (or to any other settings file in a program) would violate EULAs, then, by all means, they have to take off any Tutorials which explain how to make MAT files, and also have to delete any postings in the forum which explain how to edit the *.xml files in P5, in order to change one's user interface in that particular program.
Thread: Someone there who likes Team Work with me? | Forum: Poser - OFFICIAL
If yu can make poses, I would very much like to team with you for my next character set. I can texture and MAT file and morps... but I can't do Poses... And, yes, hier spricht Frau auch Deutsch ;-) Best wishes, Sabine
Thread: New tutorial: How to make own textures for CLOTHER | Forum: Poser - OFFICIAL
Having set up the blend node says that you're doing this in P5. That is fine, and it works well, you're right. Now please explain how to achieve the same effect in P4 / PP? ;-) In Poser you can change specularity on parts of the garment to make shiny buttons (you just need to create another map file in Photoshop/whatever). Can you do that in Clother? No, you're right, that can't be done. Please keep in mind: I'm not the creator of that software. I've merely written a tutorial on how to make own textures for CLOTHER, which was something that was said by the original creators of that software to be impossible. That's why I wrote the tutorial - to prove that it's not impossible. And you wouldn't even want to know how much time I have spent in front of this PC within the last week, defending my hack, defending myself and to finally, after long debates with various people, get this tutorial approved.
Thread: New tutorial: How to make own textures for CLOTHER | Forum: Poser - OFFICIAL
The difference between Poser and Clother is that Clother can apply selected clothing textures over any selected body texture, saves them in one map and creates a MAT file for these combined textures. In the program before saving the texture it is also possible to change the color of the 'clothing' with hue / saturation sliders. These are three things that Poser can't do: -Handle two or more 'layers' of textures on one single object; - change parts of the color on the aforementioned texture, - create a MAT file for the whole thing. If you make a texture specifically for one of the poser characters, that character will always have the same skin. With Clother, the skin color is secondary.
Thread: New tutorial: How to make own textures for CLOTHER | Forum: Poser - OFFICIAL
I know that it can simply be done with a layered file - I guess everyone who just knows a little tiny bit about texture making can do it this way ;-)
However the task of creating textures specifically for CLOTHER was something that no one before approached, so I thought I'd make a start - hence the tutorial.
Remember that it may not only be interesting for people who wish to create their own CLOTHER items, but also for those who want to design new texture packages for that particular program.... ;-)
Message edited on: 01/11/2005 10:13
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Thread: New tutorial: How to make own textures for CLOTHER | Forum: Poser - OFFICIAL