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345 comments found!
What a pointless argument. Why would you limit yourself to just one tool when you have a bag full at your disposal? Purists spend all their time arguing about the "correctness" of this or the minutiae of that. Everyone else just gets on and creates stuff, using all the tools available to them. Purism in CG is a furphy anyway, as the whole thing is one big fake reality.
Thread: Can I do fake HDRI in Carrara????????? | Forum: Carrara
Why do you want hdr images if you're going to convert them to a .bmp or jpeg? You're wasting your time converting a high bit depth image to a 24 bit one. Just use a 24 bit image to start with.
Thread: HDRI cutaway | Forum: Bryce
Thread: HDRI cutaway | Forum: Bryce
Attached Link: http://www.highpoly3d.com/writer/tutorials/hdri/hdri.htm
Damia, HDRI stands for High Dynamic Range Images. Have a look at the link for an explanation of how it works.Thread: Looking for a program | Forum: Bryce
Thread: Lightwave+Bryce problem | Forum: Bryce
I have found that 3DS is more efficient than .obj format, in terms of file size. Objects can really get bloated when exported in wavefront format.
Thread: Lightwave+Bryce problem | Forum: Bryce
In LW, assign different surface names to the parts you want textured differently. Save as 3DS, import into Bryce and the surface names will be intact. You then have to manually assign the textures to each named surface. That should do it for you. What sort of model is it? Something mechanical? You'll just have to select the polys you want as one object in LW's modeller, cut and paste them to a new layer, save that layer as one object(with as many surface names as you need), then load that part separately into Bryce and position it accordingly.
Thread: Rendering for Print | Forum: Carrara
You're damn right there sailor ed. I think the term "high resolution' in particular is THE most over used one in computer graphics.
Thread: Seeking Tips for Really Sharp Images From Bryce | Forum: Bryce
Clyde, In response to your private email and your question, here's a clarification on the sharpening method I talked about. If you're using Photoshop, then change your image to LAB mode, make sure you have the channels palette open and select the Lightness channel. Do the unsharp mask operation on the Lightness channel. Then change back to RGB mode. For the Paint Shop Pro users, you have to split the image into HSL channels (Channel Splitting -> Split to HSL: this exact command may vary depenedent on your version), which will give you 3 images on screen - hue, saturation and lightness. Do the unsharp mask operation in the Lightness channel, then go Channel Combining ->Combine from HSL. Your new RGB image will be produced from the 3 channels that are on screen. Doing sharpening this way doesn't affect the colour information in the image, so is not prone to producing ugly colour shifts. I have found this to be an excellent way to sharpen my digital photographs and have also found it useful on 3d rendered images from time to time. I hope that clears up any possible confusion Clyde.
Thread: Rendering for Print | Forum: Carrara
Attached Link: http://www.scantips.com/no72dpi.html
Hi guys, just thought I'd sneek over here from the forums I usually peruse. I don't use Carrara, but have seen some interesting threads in here lately. Your computer monitor doesn't actually display in dpi. It displays in x by y pixels. The dpi is only important for printing. This is such a big area of confusion for people doing cg and it never seems to get any better. There is a thread along these lines in the Bryce forum at the moment, about sharpness and dpi etc. See the attached link for a more in depth discussion about dpi and monitors.Thread: Seeking Tips for Really Sharp Images From Bryce | Forum: Bryce
Attached Link: http://www.scantips.com/no72dpi.html
Actually, dpi or ppi or whatever you want to call it is meaningless on a computer screen. A computer screen displays x number of pixels in the width by x number of pixels in the height. Video cards and monitors don't know anything about dpi, just the width by the height. This is still one of the things that causes the most confusion among people doing computer graphics. Unfortunately it's not helped by some people who should know better (magazine writers, software reviewers, etc) saying things like Macs have a screen resolution of 96 dpi while PCs have a resolution of 72 dpi. That is just plain wrong. Change your renders from 72 dpi to 600 dpi. You won't notice any difference. This will only make a difference when you print them out. The 600 dpi will print a lot smaller than the 72 dpi image. Have a look at the attached link for an even more detailed explanation of why the whole dpi thing is just not relevant to a computer screen. On the sharpening side of things, one thing you can do in PSP is to split the image into channels (HSL) and do your sharpening (use unsharp mask)on the Lightness channel. This is better than using contrast and brightness or the plain sharpening filter, because it won't affect your colours. Then recombine the channels and you should have a much nicer looking result. Using this method seems to give much more latitude when sharpening, too. You seem to be able to be a bit more aggressive on the sharpening doing it this way.Thread: True Caustics, GI, Radiosity and the whole enchilada in SR4 | Forum: Poser - OFFICIAL
If you want the high end stuff like GI, HDRI, cuastics etc, you'll have to invest in a high end rendering engine. Sorry, but that's the way it is right now.
Thread: Missing Terms in the Rosity Graphic Dictionary. | Forum: Community Center
Sure, you could add HDRI, UV mapping, Z buffer and motion blur to name just a few. The list could go on almost infinitely, as there are many, many terms missing from the dictionary.
Thread: Need imput on 3D modeling programs - please respond! | Forum: Poser - OFFICIAL
Just be careful with free or giveaway versions if you want to produce commercial models. Make sure you check the licensing carefully.
Thread: Too much freebies | Forum: Bryce
:) I'm bowing out of this now, as yes, there isn't much point in continuing what seems to have become rather pointless.
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Thread: The Case for NOT Postworking Images | Forum: Poser - OFFICIAL