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1,179 comments found!
Agiel, if you go for editing this shader, you could perhaps create some with outerline thickness variants too ;)
Thread: Toon Shading in Vue | Forum: Vue
Not me! Your shaders helped me a lot to better understand Vue material abilities :D
Thread: Toon Shading in Vue | Forum: Vue
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2974517&ebot_calc_page#message_29
In the thread linked above, you'll find as part of a free shader pack posted by Agiel a Toon Shader. You can use it in ProStudio, as the other shaders, but you won't be able to change the settings. Try it to see by yourself. So be careful if you plan to buy a material pack made for Infinite to be able to edit it ^^Thread: Toon Shading in Vue | Forum: Vue
Pro Studio doesn't have the advanced material editor. But i don't know if you could use another solution Oo
Thread: Z-depth mask in D|S?? | Forum: DAZ|Studio
So the only way is to buy this pack?
Thread: GND4 Outfits Wishlist | Forum: Poser - OFFICIAL
As Shanim and Siliphiel are very touchy. They both like to see others works. And a work like yours could NOT be unnoticed (spelling?) :D
And i'm too wondering about a 50/50 Alice/GND4 morph...
Thread: Materials room | Forum: Poser - OFFICIAL
Thread: Materials room | Forum: Poser - OFFICIAL
Correct me if i'm wrong:
I understood you were using textures from another product. Seeing your last question, i understand now you are using textures shared on a share site (like sharecg). If so, and if the creator of these textures allowed clearly the commercial use (if you plan to sell your product) or share use (if you plan to make a freebie), you can oerfectly use them :)
Thread: Materials room | Forum: Poser - OFFICIAL
Quote - Â Ahhh... thank you everyone. I now 'think' I have a file to upload.... anyone want to check it out for me?
Vincebagna.... I would have to say that that's one of the best tut's. I've found, Thank you. One thing though.....the textures I used are other peoples and I have had to put  the .jpg's that I used into the 'texture' file. As they aren't the complete file... I guess that's O.K.?Oh...yes... The MAT I've made is for 'Nights in Madrid for V3'.
Uh oh... you cannot use someone else's textures without his permission first, it's a copyright matter. Even if it's not the complete. Just be very carefull about that. You should make your own texture maps to avoid any problem ;)
Generally, copyrights about merchant products protect all the parts of that said product. You can not sell whole or part of it, you can not share whole or part of it. Merchant ressources are something else, though you can not sell unaltered maps from the pack.
Thread: Poser 7 and Realism | Forum: Poser - OFFICIAL
Quote - > Quote - Never use something "as if" :)
I mean, talking about the Realism kits, no kit would be perfect for every scene/lighting/effect you try to obtain. Everything has to be tweaked to match your lights and other.
I like the character in your avatar, I am still trying to get that certain look, like you did it, or similar to the one above as well, I use Vue, so if that is possible time for me to study vue more
The character in my avatar is Stratus McCloud from Thorne at DAZ with the use of the Unimesh Realism Kit customed.When you say "the one above", if you're talking about Stormchaser's avatar, it's a photo ^^
And though i heavily render in Vue, this one is rendered in Poser.
Thread: Materials room | Forum: Poser - OFFICIAL
mz5 = mt5 file compressed / a single material channel
mz6 = mc6 file compressed / a material collection
You can use either a mt5 or mc6 to make a MAT Pose, but with a mt5 you will have a Partial MAT Pose that will be applied only on the material channel that is listed inside the file.
You can make your own Partial MAT Pose from a complete MAT Pose by deleting the unwanted material channels.
You can make your own single material mt5 from a material collection mc6 by deleting the unwanted material channels and saving the new file with the mt5 extension.
You can make your own Partial MAT Pose from a material collection mc6 by following my tutorial mentionned above by pjz and deleting the unwanted material channels before to save with the pz2 extension.
If you need some help concerning the tut, feel free to ask :)
Though i think it's pretty clearly explained ^^
Thread: Poser 7 and Realism | Forum: Poser - OFFICIAL
Never use something "as if" :)
I mean, talking about the Realism kits, no kit would be perfect for every scene/lighting/effect you try to obtain. Everything has to be tweaked to match your lights and other.
Thread: GND4 Outfits Wishlist | Forum: Poser - OFFICIAL
Wow wow! Those wrinkles! I just can't believe it! Oo
   *"*Something else that can be done is use a combo. I lile to do morphs for bigger folds, especially those that may need what is in lost wax sculpting known as undercuts. Folds in undercuts cant be achieved with displacement maps (Not grayscales anyway. Possibly with normal maps)
Then I would use displacement maps for medium wrinkles and perhaps ornamentation... Like a sewn on Patch or finer definition.
Then the last layer is bumpmapping, for really fine textures. Sometimes there isn't a really fine line between morphs, displacements and bumpmaps. There is some overlap in their functionality.  Every model has all three...."
Do you think of normal maps in Poser? I thought Poser couldn't use them??
Stormy and Connie, do you both realize with all your previews and pics, i'm slobbering all over my keyboard which is pratically unpraticable now Oo
Thread: GND4 Outfits Wishlist | Forum: Poser - OFFICIAL
Thread: GND4 Outfits Wishlist | Forum: Poser - OFFICIAL
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Thread: Toon Shading in Vue | Forum: Vue