61 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
bantha | 3 | 295 | ||
bantha | 3 | 343 | ||
bantha | 29 | 861 | ||
Advisories: nudity
|
bantha | 7 | 1281 | |
bantha | 19 | 1738 | ||
Advisories: nudity
|
bantha | 13 | 367 | |
bantha | 29 | 2525 | ||
bantha | 19 | 5958 | ||
bantha | 1 | 99 | ||
bantha | 5 | 181 | ||
bantha | 10 | 424 | ||
bantha | 9 | 285 | ||
bantha | 11 | 344 | ||
bantha | 6 | 141 | ||
bantha | 2 | 323 |
1,589 comments found!
I had a little less time than I thought, it took me a bit longer than I thought, so it's not ready yet. This is what I have. I stil need to create the holes in the fabric and make it more realistic, it does not look really tensioned. I need to make a knot where the ropes meet.And, of course, I need to rig it.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Anyone needs a prop? Requests here | Forum: Poser - OFFICIAL
IIRC there was a way to make rope dynamic, by using an invisible strip for the cloth room and the rope in the soft decorating group. But having a single chain of bones isn't complicated, I guess. Probably I try both.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: How do I turn off Blue Reflections on model? | Forum: Poser - OFFICIAL
It lookl like too much lights with an unsuitable shader. Could you please show us the material, with the node view?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: WIP: Poser <-> Blender Bridge | Forum: Poser Python Scripting
Just a thought, when thinking about vertex order - would it possible to reconstruct the vertex order using the uv-coordinated of the model, as an option? Usually, you don't change the uv-coordinates when morphing a figure. That way you could even use parts of the mesh for morphing and still restore the vertex order.
Is this idea usable in any way?
Great work, by the way. Very impressive.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
I would like to see Cycles' principled shader implemented in Superfly and have a similar shader in Firefly, with a similar result in render. The actual "Physical Surface Root" lacks diffuse reflections in Firefly, that way the results are bad.
@knyghtmare - I don't think that getting rid of the passes is really possible. Firefly is a REYES-style renderer, like Pixars Renderman. Even Renderman uses seperate passes for things like indirect light and SSS. It's just how this kind of renderer works, I guess.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Retrowave posted at 9:44AM Mon, 24 February 2020 - #4374102 ...
If I were manager for Poser, this would be my plans for her:
- Replace Poser's viewport with the realtime EEVEE viewport used in Blender. ... The difference these three key elements would make to Poser across the board, are quite significant. The reason being that everything you do in Poser will all of a sudden, happen in realtime due to having EEVEE. With this in place, along with specialised lower-poly animation-figures to work with, and a more productive animation system in place, Poser would blast through three hurdles:
EEVEE probably won't happen, since it has a GPL license. Cycles has an Apache license, so it can be included in other Software without forcing them to make the rest open Software too. Include EEVEE, and Rendo would have to make Poser Open Source. Won't happen.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: How many external Runtimes do you use? | Forum: Poser - OFFICIAL
C
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: To Ryzen or not to Ryzen? | Forum: Poser - OFFICIAL
I have a Ryzen 7 since almost two years. Everything works, rendering with a lot of cores is great. Very good value for the price.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: I Give Up... | Forum: Poser - OFFICIAL
EClark1894 posted at 7:13AM Wed, 12 February 2020 - #4380042
For Blender or Poser?
I think this refers to the "Disney Shader" => Principled Shader
Not in Poser, up to now, but I expect it to be in the next version.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: I Give Up... | Forum: Poser - OFFICIAL
I think Boni is right on this one. It's not a Firefly" node though, all old nodes have been rewritten for Superfly.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Largely populated scenes | Forum: Poser - OFFICIAL
ghostship2 posted at 7:21AM Mon, 03 February 2020 - #4378728
My video cards choke at 3 clothed figures. LOL
More won't fit into memory, I suppose. That's why I I have my trusty Ryzen, works with large scenes as well.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Normal maps? | Forum: Poser - OFFICIAL
It depends how the normal maps were made. Tangent Space normal maps can be reused on different models, while Object Space maps cannot. I would try Tangent Space first, and change if it looks wrong.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Comic Stuff | Forum: Poser - OFFICIAL
If you can send me the second Skin suit, I could try to make a bump/displacement/normal map for it with ZBrush. I wanted to try this for quite a time.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Blender vs ZBrush | Forum: Poser - OFFICIAL
I don't think that Sculptris gets updates, but when I last checked, it worked like a charm. I do have ZBrush (which has a newer version of Sculptris included), so I don't need the free version. But I did work with it before, it's an amazing program.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Blender vs ZBrush | Forum: Poser - OFFICIAL
It depends how you plan to work. If you pose the figures in Poser, you can bring them into Blender and sculpt any details you want to add. If you don't want to chang the pose after you started scuplting, this would work.
You could also use a programm like xnormal to create a normal or displacement map for your Poser figure and apply the fine details that way. You would need to render the image to see them, and you will probably have some losses.
With ZBrush, you can use a method called GoZ to bring your model into ZBrush, sculpt it there and send it as a morph back to Poser. This is very convinient, but I don't know if it's worth the price for you.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Anyone needs a prop? Requests here | Forum: Poser - OFFICIAL