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75 comments found!
Actually, the extreme movements occur when I am barely touching the joystick. I cannot imagine touching it any lighter.
Thread: Poser Pro and Props | Forum: Poser - OFFICIAL
Hi:
Thank you for the IPP information.
I assumed that the hair was a prop since it was loaded from the props folder, however, that was obviously an erroneous assumption. Since the hair will conform, **I guess that I am dealing with a "hair figure." ** I will therefore follow your advice vis-a-vis the suggested parenting from within IPP.
Thank you once again.
Thread: Poser Pro and Props | Forum: Poser - OFFICIAL
Quote - You are not "replacing" anything.
You are "adding" (+) the hair as a parented prop (object) to a figure's head.
cheers,
dr geep
;=]
Thank you, Dr. Geep, however, while I fully understand the concept, the program does not give me the option to parent the hair prop to the figure. That is, the prop does not show up on the list of parentable items and it is for that reason that I sought an alternative approach, ergo, "replace part."
Thread: Poser fusion for C4D | Forum: Poser - OFFICIAL
Quote - From what I've seen, IPP is definitely the superior product to Fusion
I suspect that you are correct in your above opinion and I plan to continue to use IPP, however, I made the, perhaps, misguided decision to upgrade to PoserPro and since it includes Fusion I set out to test its funtion, which, at the current time is nonexistent for me. In addition, with the exception of the aforementioned plugin and PPro's ability to render in a 64bit environment, I fail to see the difference between PoserPro and P7.
Well, it will not be the first time that I have made a purchase based upon hype rather than reality. So, I guess that I will continue to use either P7 or PoserPro for character creation, IPP to import into C4D and VRay for render.
Thank you both for your input.
P.S. I might mention that support, although quite timely in their response, has not yet provided a viable solution to the Fusion debacle. They did, however, imply that the coexistence of "another Poser hosting plugin" might be responsible. I can only assume that IPP might represent that "other hosting plugin," and I am not about to delete it!
Thread: Poser Pro and default scene lighting | Forum: Poser - OFFICIAL
Thread: PoserPro ... whatever happened to its proposed release? | Forum: Poser - OFFICIAL
Thread: Export from Vue 6 to C4D R 10.5? | Forum: Vue
Thread: Export from Vue 6 to C4D R 10.5? | Forum: Vue
Hi:
Thank you both for your responses and in regards to my intended export, they would be, terrains, for the most part.
Thread: Mouth Morph Dials in P7 | Forum: Poser - OFFICIAL
Hi Lesbentley: Well, you were right on the mark! I made the suggested additions to the corresponding beard channel using a text editor and it works perfectly. Thank you once again, Ron
Thread: Mouth Morph Dials in P7 | Forum: Poser - OFFICIAL
Hi Lesbentley:
Thank you for your assistance, your explanation makes good sense and I will give it a try.
All the best for a happy new year,
Ron
Thread: Mouth Morph Dials in P7 | Forum: Poser - OFFICIAL
Hello again: It appears that the "beard" is loaded as a second figure rather than a prop. As such, it contains a host of its own morph dials including the phonemic equivalents of the primary figure, M3. If I create a spawned morph dial and then make the same changes on the beard's built-in morph dials the beard conforms properly (unfortunately, this is not a workable scenario for a lip-synched character). Spawned beard morph dials do not work either and exhibit the same problem as the M3 spawned morphs. So, it appears that unless I missed a crucial step in the creation of the spawned morphs, that phonemic morphs will only work on the primary figure, which means ... no beard. On the other hand, I guess an alternative would be to import the figure (character) into Cinema 4D or Maya and create the facial and all other hair from within those programs. It is indeed a consideration for future projects but certainly not for an ongoing project. Have a happy New Year, Ron
Thread: Mouth Morph Dials in P7 | Forum: Poser - OFFICIAL
Good Morning Esther:
Thank you for your thoughts.
Actually, I tried all of your suggestions prior to placing my post. It would appear that in the process of spawning a morph target, something is being ignored. The created morph works fine without the facial hair (beard) but for some reason ignores its conforming characteristics. I have no idea where to go from here in order to rectify the problem.
Happy Near Year,
Ron
Thread: Mouth Morph Dials in P7 | Forum: Poser - OFFICIAL
Hi Esther: Thank you for your past assistance but it seems that I have run into a bit of a glitch with the mouth morph dials and certain props. For example, when using an M3 figure and applying a DAZ beard, adjusting the injected mouth morph dials causes the beard to conform to whatever posture the mouth or lips assume. If, on the other hand, I zero all of the dials and then spawn a new mouth morph dial, subsequent adjustment of that dial does not allow the beard to conform to the newly postured lips. If i zero that dial once again and try to recreate the same phoneme with the originally injected dials, the beard conforms perfectly. I have parented the beard to the figures head but to no avail, the same problem exists. I suspect that I am missing something crucial in the creation of the morph dial since I assume that the newly spawned morph is nothing more than a copy of the changes made by the injected morph dials that were employed in its creation. Do you have any ideas??? Thank you in advance, Ron
Thread: Mouth Morph Dials in P7 | Forum: Poser - OFFICIAL
Hello once again: Well, i believe that I may have answered my own question. By simply using the "Spawn Morph Targets" choice I was able to create a new mouth morph dial. Thank you all. Ron
Thread: Mouth Morph Dials in P7 | Forum: Poser - OFFICIAL
Hi:
Thank you for the information.
I understand the requirements for creating a morph but I am not clear on how one goes about creating a new morph dial. If I create the morph and then export it, and assuming that I am doing all of this with Poser 7 alone (no additional external software), where do I export it to? And if it is to be re-imported back into P7, how do I then create the new dial?
Thank you in advance,
Ron
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Thread: Poser Pro and Space Explorer 3D mouse | Forum: Poser - OFFICIAL