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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Export from Vue 6 to C4D R 10.5?


bishop666 ( ) posted Sat, 26 January 2008 at 3:53 PM · edited Wed, 21 February 2024 at 6:43 AM

Hello:

I am in the process of creating a scene in Vue 6 and would like to export same for use in Cinema 4D R 10.5, however, Vue seems only to provide support for C4D version 5.  I did a test export using that very option and although the scene was indeed importable into C4D, it lacked the shading, textures, etc., that were applied from within Vue. 

Is there a more effective vue 6 export format that will allow me to achieve the intended goal?

Thank you in advance.


garyandcatherine ( ) posted Sun, 27 January 2008 at 3:42 PM

Content Advisory! This message contains nudity, profanity, violence

Good question, I will try to look into that


thundering1 ( ) posted Sun, 27 January 2008 at 8:29 PM

You can export models as 3DS, C4D, OBJ - what are you looking to do?
And when you say "scene" what exactly does this entail? Terrains, a few primitives? An Ecosystem (in which case, forget it)?

Vue's textures won't transfer because it's native coding, just like trying to export C4D models using C4D's shaders. Image-based textures will work best when moving models back and forth from app to app, but coming FROM Vue might not work... It's not as though Vue has UV mapping tools that would apply it permanently in a way other apps can read them.

-Lew ;-)


bruno021 ( ) posted Mon, 28 January 2008 at 6:17 AM

You can export in c4d format, but as you mentionned, only for R5, wich is not useful. 
Exporting entire scenes is only possible in 3ds and lws formats. So you should try 3ds. Bear in mind that ecosystems won't export ( thousands of instances to export isn't possible), and that Vue procedural materials will be translated into bitmaps , so they may not look exactly the same, and sometimes, they will even look very different, as thundering1 already mentionned.



bishop666 ( ) posted Mon, 28 January 2008 at 9:29 AM

Hi:

Thank you both for your responses and in regards to my intended export, they would be, terrains, for the most part.


thundering1 ( ) posted Mon, 28 January 2008 at 10:27 AM

file_398676.jpg

Export the terrain as a height map and apply it as a base mesh material to a Relief Object. Then you can texture it to your heart's content. If memory serves (often it doesn't - usually around birthdays it does this...) you can click Function>Current State to Object and edit just like any other object (extrude polys, push/pull areas, create overhangs, etc.).

I've gotta try that just to make sure... Plsu it would be fun to mess with...

I usually do my modelling of objects and props and bring the INTO Vue for the landscape part and rendering, not the other way around.

Keep in mind you'll need it to be a fairly high poly-count (more than the something like 20x20 it starts with when you first create it) to begin with unless you don't mind some jaggie edges - a normal map and a bump map will often hide this just fine - think of game art that looks smooth - it's deceptively low-poly.

Good luck - hope this helps-
-Lew ;-)


bishop666 ( ) posted Tue, 29 January 2008 at 9:38 AM

Thank you, Thundering1, I will give your suggestion a try.


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