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158 comments found!
And is now in the Pending Basket :-)
In this tutorial I show how to "group" the object in D/S from one that does not have the Shading Domains match named to the bones as apparently not all modelers can do that.
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tip for those trying to Morph their Horse 2 with 6 legs, after sending the creation over to Hexagon, shaping the morph, in D/S "remove the additional legs", THEN send the morph over and it should take. The mismatch that otherwise happens is because the "hidden" geometry is hidden in D/S, not in Hexagon ;-)
Thread: Daz Studio 4.9 Big Changes Incoming!! | Forum: DAZ|Studio
wolf359 posted at 7:54AM Sun, 07 August 2016 - #4278150
The whole encryption thing turned out to be a "tempest in a teapot"anyway. Most of the threads, in the Daz forums ,are question or discussions about newly released $$products$$$ so it seems the content buying& selling continues undisturbed.
hehehe ... yeah right. By some, not others. May have escaped your eagle eyes but undesirable posts don't last long.
Thread: My Tutorials | Forum: Freestuff
Thread: Animate in Daz 4.9 | Forum: DAZ|Studio
And in waiting for sales, AniMate2 is included in one of the bundles making that a best buy if one is not in a hurry.
Thread: My Tutorials | Forum: Freestuff
Was working at a workflow for making morphs for a legacy V4 clothing item. Seriously, if one wants to morph the legacy items using Hexagon, one MUST remove the "images", all of 'em - including bump maps, before sending the item over to Hexagon.
There is a way to jump start the morphing by making use of converting the clothing to Genesis, shaping Genesis, sending the clothing over the bridge, bringing it back in to morph the legacy clothing. Remember to morph, the one coming in must be named the same as the receiver. Then one can send the legacy morphed item over the bridge and touch up, bring it back into D/S to load on a FRESH cr2 base so one can then save out the one good morph with it.
Now years back those into making legacy clothing had additional tools for adding in all kinds of morphs. As the world of 3D progressed many of those tools became unavailable and as they were beyond what I was willing to pay in making freeware items, I for one do not have them. My "how to morph" is not intended as a replacement for those professional tools.
Incre save the .cr2 files when making morphs, test them too. Somewhere along the line [apparently] it is easy to "lose the fit to" {I was trying to add in a pose adjustment morph too} ... just going back "one morph" is not a big deal ... it is very easy to delete the extra .cr2 files at the end of play.
Thread: Correcting wrong .obj and exture file addresses | Forum: Poser - OFFICIAL
Thread: My Tutorials | Forum: Freestuff
Finally! It's live, yes! Enjoy, it'll be the last one for awhile as the heat waves continue.
Thread: My Tutorials | Forum: Freestuff
You're quite welcome and thank you for the feedback.
Seems to be the season for computer issues ... glad to hear that you had backups though, amazing number of people don't think to do that.
And hopefully whoever is approving freestuff has their computer working.
Thread: My Tutorials | Forum: Freestuff
Thread: Rotate cameras around selcted item? | Forum: DAZ|Studio
Check mCasual's website for scripts. He has some for working the cameras although I don't recall atm if there's one for that specific action.
Thread: My Tutorials | Forum: Freestuff
Odd, my tutorial page seems to update faster than the Freestuff page so check here for the tutorial: https://www.renderosity.com/mod/freestuff/?uid=725053
Thread: My Tutorials | Forum: Freestuff
"in the basket" :-)
I realize that many people want vendors to make clothing for "all" the figures which is not super practical.
With D/S one CAN make their own. In this tutorial we tackle "handles" :-)
Thread: My Tutorials | Forum: Freestuff
Finally! Legacy Rigging for V4 [as in clothing for V4, using D/S] is in the proof reading stages. It is not "comprehensive" as there is no way I can cover "all" that could possibly be required to know about in all situations in one little book. Walk through project, making the long skirt coat dress [or whatever you want to call it] as has been displayed elsewhere [DA] in Hexagon. We also take a quick look at 3D Coat and Sculptris for uvmapping and texturing. We start at the modeling stage because that's a good idea if rigging in D/S. The item needs to be "one piece", it will then be grouped in D/S. IF your modeller's groups can be read in D/S properly to make the bones AND stays together in use, then do not worry about that part. Sculptris paints 3D models so there is a little bonus section for that .
Thread: Converting from Studio 3 to Studio 4 | Forum: DAZ|Studio
I know some of the stuff from D/S4.0 days for example, will not show in more recent editions of D/S so yes, that might be the situation. However if you have the .obj files [or can make them via exporting] it might be able to remake your work. In D/S4.x we have all the content creation tools :-)
Thread: My Tutorials | Forum: Freestuff
Okay, resorted to an old trick to figure out a few issues and okay ... on track for "how to" legacy rig a long skirt item for V4 so the tutorial is a WIP :-) There is a free V4 starter dress mesh somewhere over on sharecg.com [not mine] and a great find for those wanting something to paint 3D models ... it's free too. It's called Sculptris. In the walk through project, we start with the dress mesh, take a look at Sculptris and 3D Coat ... Main modeler is of course Hexagon. Rigging being done in D/S4.6.
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Thread: My Tutorials | Forum: Freestuff