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48 comments found!
Well, thats is not so easy. The treegenerator is much more complex. To get your hand on it, you have to understand it, and that is really an intellectual challenge. The functions are fully discribed in the standard handbook but they depend on each other. A statement like: Take this slider and you will get this result, is nearlly impossible. This means not, that it is at all impossible, but it would be a much larger and not so easy tutorial. Johannes
Thread: Tilable terrains... is it possible in C4Pro? | Forum: Carrara
Best way is to use Terraformer. You get it here: http://www.terradreams.de/All/TF2v1-8b.zip it allows to tile a terrain and has a function for fractal resizing Johannes Inside Carrara I know no possibility
Thread: Rendered Ring | Forum: Carrara
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=887125&Start=1&Sectionid=6&filter_genre_id=0&WhatsNe
ok, here it is, I have posted it in the galerie, it was some work It was lot of fun and a long rendertimeJohannes
Message edited on: 02/18/2005 09:03
Message edited on: 02/18/2005 09:03
Message edited on: 02/18/2005 09:04
Thread: Rendered Ring | Forum: Carrara
To make a render of such stuff is not a so easy and take some time. And the rendering takes also time (I am just rendering it since 12 hours, and in about 8 hours it will be done. Johannes
Thread: CARRARA 4.0 LANDSCAPES... | Forum: Carrara
best way is to play with the generator. Insert terrain, then in the modeller window, add a layer to the terrain. It is null generator. Then choose from the list. It is good to set the preview not to small, let say 513, to see how details appear. For getting your phantasie in action, remove in the standard terrainlayers all except the first. Play a bit with the bumpsettings and do offen a testrender. Johannes
Thread: Forced to move to Lightwave? | Forum: Carrara
Do not know, what you are talking about. The standard size of the working box is 2.54 inch or 0,76 m. Just open a standard scene. You can resize the working box, for architecture I choose 20 m, but the camera moving tools are build for the standard size and this define the standard of the software. Johannes Even a terrain with 30*30 km is resized to 2,54 * 2,54 meter (with standard settings).
Thread: Forced to move to Lightwave? | Forum: Carrara
Diagoro wrote: i dont understand why so many people think that carrara is something like a kiddie tool Well, I think, one reason for that is the "working box". 2.54 inch, thats a kiddy size. So the first you are confrontated, if you test carrara, that you are not able to build a simple house in worldscale.(try to use the camera tools in real wolrd scale and know, what I mean) But I think, wiht the knew tools in the assemble room, the working box as it is, is n relict of the past and will die. Why is carrara good most for print? The vector plugin makes it a excellent tool for web and the fast renderer for movie. So it is a real allround tool. Johannes
Thread: Forced to move to Lightwave? | Forum: Carrara
It is really a blame that carrara wasn't even choose for the comparison. It is still a problem with the "image" of carrara. We can talk about it here, but we will change nothing. So what can we do? Well, let us make good renders, give our ideas time, to get the best out of it render with high quality (GI, HDRI, Sky) and higher resolution, to show carraras power Johannes
Thread: See you in the funny pages | Forum: Carrara
I think, the combination of 3D and drawing as you use, is really excellent and gives a very expressive comic book.
Thread: HDRI versus GI | Forum: Carrara
Thread: Is there a way to have 'sky' any place there is no other object? | Forum: Carrara
the white part is where the haze appears. To get this part really looking good, you have to increase the haze and the hazealtitude. Another thing is, if the horizon is visibel but there is nothing. Then, just duplicate your terrain, rotate it and use it to fill the background. Or put an infinte plane and make it to water. Here in this image the horizon is nearly as high as the top of the mountain on the right. So you will need a lot of fill up. This is no bug. It is a simulation of the world and so, if there is nothing, nothing (white nothing) is to see.
Thread: I think I can, I think I can -- Train in progress | Forum: Carrara
Thread: CARRARA 4.02 update | Forum: Carrara
wow, thats an update. The sky is much improved, now the light is extrem convincing and it is fun to play with haze and the sky dimensions (for atmospheric effects). I just have updated my render, you can see the difference: http://www.renderosity.com/viewed.ez?galleryid=844753&Start=1&Artist=cajomi&ByArtist=Yes and will also do a new render on my "wide landscape". Also the pan tool for the camera (on the left, 1 click = dolly, 2 click = pan, 3 click = bank)is now working, without changing the bankangele. So now you can make a move with the camera, as if it were on a stative. Abolut nescessary for landscape work. Johannes
Thread: Self Portrait | Forum: Carrara
Thread: How to make a realistic snow shader?? | Forum: Carrara
Hi ,
that reallly depends of the scale of your scene. In close ups a snow-terrain works really good. That means, like ocean, you build a terrain, very soft and that is the snow in your scene.
On large scales, the snow distribution on terrains works really good.
On objects, you also can use the terraindistribution to lay snow on trees, cars or houses.
I mean the terraindistribution of C4.
But it would be better, if you give us more details of the scene, you have in your mind.
Johannes
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Thread: Tree Creation Tutorial | Forum: Carrara