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344 comments found!
Next video is uploading now or compiling or...something. Should be up in an hour.
First, sorry this next video has me sounding so...scared.Its the middle of the night and I was worried the laptop was going to die. It hates when I do video! The only way to get this thing to run faster is to drop it out of a plane!
How is it still running? Oh,, its not. My laptop died and I'm borrowing a friend's laptop. They just happen to have the exact same laptop - small world! And truth be told - look at my render previews! - most of Poser's new features don't work for me. I'm still in Poser 6 mode, visually.
And the fix here was easy. Its always a blender node with a mask. nod nod
Pappa Smurf always says: Blender nodes are our friends!
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Attached Link: SimOne 4, Add Bloody to Drow
All righty-then! [Here's the answer with video](http://youtu.be/sOSiheGw2h4). More to come - sorry, my computer is EXTREMELY SLOW! It takes me hours to make a video for a five minute tutorial. Oye, kill me now! :Phttp://youtu.be/sOSiheGw2h4
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Okay. I do see what you're talking about for SimOne MR4. While its not incorrect, I do dislike it. I'll make an update and add some content. This takes priority. Will screen-shot some progress on this soon.
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Quote - I will see if I can upload the pic ... and I would love a screen shot to be sure where to plug the blood or mud effect (and settings) nodes ... email it if easier ....
Check the normal map(only for SimOne, not SimOne 4). I...might have made it upside down and then not reversed it on publication. Looks like I need to update this.
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Quote - > Quote - > Quote - Next question ...
Why does it appear to have a colour shift on her at the seams joints when I shift the skin colour?
There IS a color shift there. Don't let it trouble you. Doesn't show when you render.
Actually ... it does .... see?
http://thefantasiesattic.net/attic/cpg/displayimage.php?album=lastupby&cat=0&pid=18451&uid=10#top_display_media
The link won't...link. The site replies that the image/album does not exist. Do show.
And the M4 is finally getting its actual promos done. It'll be the third-next project I get out the door behind Kenya: Brazil and Kenya: Denmark. I'll put the SimOne for M4(no product title yet) on sale the moment its approved so don't buy until I set he initial-release sale at 30% off.
Screenshots? I can do that. Don't forget that a lot of stuff is covered in the online youtube tutorials. Well, nothing complicated :P So...I may need to make some new videos. I have to, like, hide things when I do product shots of SimOne's material setup but I'll make sure it's understandable.
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Quote - > Quote - > Quote -
The glowing tattoos are easy enough; only two nodes and you're done. I'll leave that to you guys(ask me if you need help with it)
*raises hand ..... which nodes and what edits? and why are the white drow brows not rendering?
I also did NOT get notice about a reply ... go figure ....
I figured out the brows thing ... was my stypid LOL ... but still waiting on the glow info ... for tatts ....
Glowing is easy. Just use a black/white image input to Ambient_Color or Ambient_Value. Black(value 0,0,0) is no glow whatsoever. White(uhmm...numbers: 256x3, I think) is your most powerful glow-in-the-dark intensity.
For instance, check out "DrowTattoo" in your SimOne 4 MR. After applying this one to Victoria 4, you'll notice two things plugged into Ambien_Color/Value. A quick render yields barely-glow-in-the-dark tats. Now, try using a "5" value in Ambient_Value and render - instant glowing tats!
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
The update is live. Please download SimOne MR again and be sure to overwrite your old files on installation.
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Quote - Next question ...
Why does it appear to have a colour shift on her at the seams joints when I shift the skin colour?
There IS a color shift there. Don't let it trouble you. Doesn't show when you render.
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Quote - Well since I have not found you in here ... here is ANOTHER question ... LOL
Can the bloody effect (or muddy too) be used with the drow option?
Yes, you can use anything-with-anything. To use the bloody option it'd take a bit couple new Blend nodes and the use of the masks. Whatever is plugged into the SSS node as diffuse, just plug THAT diffuse into the top white-color of a Blend node, then shove the blood map into the second white-color of the Blend node, and then...put the blood mask into the numerical value of the blend node at a "1" value. Finally, just connect that new mashup Blend node where the diffuse map should go in the already-existing SSS node for the drow. This SSS node should already be plugged into alt_diffuse; do this if its not already done.
And...the same setup goes for the specular value and the reflection if you're using both reflection and specular values for the blood. Ask if this is confusing. I can demo if you need me to :D
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Meanwhile, here's what the update has. The high amount of displacement on MU2 Brown Displacement is good for things like fur, snow, needles, and such. This one also uses the veins maps under the skin. Both of these effects are over-done on purpose so you can edit them to your liking. Ask here if you have any questions.
The next middle shot is the same thing as the first just done correctly, but beware the glow-in-the-dark lips I choose to use.
And the last one on the right is the glittery skin I made via this forum. So there.
And since I have your attention, please remember to use either(NOT BOTH) the eye surface's specular value OR its reflection value. Should you use both, the eyes will not take shadow and light correctly.
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Quote - Cori ... where you hiding?
How do I darken the skin in Sim#4? Gonna play with the "blood" stuff too ... might use as blood but might use as mud or dirt for a warrior thing ....
I'm posting a lot of updated products to the marketplace. Its just taking a small bit of forever.
Uhm...oh! Which material shader are you using; the one with the blood? I mean, usually the quickest way to darken skin is just choose a darker diffuse color than white - this method sucks, though. Try it to see why.
Meanwhile, soon as I get this next update posted, I'll take a look at SimOne 4 and give you better answer.
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Quote - "trying to work my rejected Hunnii for V4 (dark skin but editing shape and such) and trying to understand some of your linked nodes ... like why the default dark has a red HSV?"
well? why is this red? it seems to give a orange-ish tone to the skin ....
I made that one node a little red because that color better sets-up the skin for shader work. Without that little node and its friends, the rendered skin would look especially paler. A little pink[panther] is good for skin!
Also, the FreeStuff item { CC Ear Morphs } got approved today, and is located:
http://www.renderosity.com/mod/freestuff/download_item.php?item_id=72432
Its a merchant resource so use the heck out of it.!
Okay, I think I'm off to watch people play video games - oh, what joy...NOT!
Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase
Quote - "Now, concerning morphs...I assume that everyone has V4's creature morphs or morphs++ and can dial-in their own elf ears. If any merchants out there need me to make new morphs for this episode of SimOne speak now or forever hold your gold piece! hehe"
well? Where are them ears?
trying to work my rejected Hunnii for V4 (dark skin but editing shape and such) and trying to nderstand some of your linked nodes ... like why the default dark hasa red HSV? And is the displacement map the same as a spec map?
Better get in here Cori .... cuz am still waiting on that M4 thing don't forget ... LOL
I didn't know anyone even wanted those ear morphs:P
I'll put them up on here for free and post when I do. I'll do about ten for Victoria 4.2 and use some Community dials for them. Merchant Resource free and all.
And the M4 version of SimOne is done; its just taking forever to get it packaged and render-set. Almost there...
Displacement actually raises or lowers the mesh, while a bump map only makes the mesh LOOK like its raised/lowered. Try viewing a displaced mesh from an edge where the displacement is strong; you'll really notice the difference. A bump map won't change the surface of a mesh - and no, you can't use a displacement map as a bump map :P
Totally - the specular map and the displacement map are different. Specular controls the amount of light the shows on a mesh. For instance, there's the "T" zone(forehead, nose bridge) which has a mid-range(grays) specularity on dry humans. The lips, however, have a higher amount of specularity and require a higher(whiter) amount of specularity.
Thread: Material Question - Negative Shadows? | Forum: Poser - OFFICIAL
Note: this is a work in progress shot. image shown does not necessarily represent the final result.
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Thread: SimOne Merchant Resource Discussion | Forum: MarketPlace Showcase