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224 comments found!
Thread: Shadow color? | Forum: Poser - OFFICIAL
Thread: Lights | Forum: Poser - OFFICIAL
Thread: P7 Tip: Using eyes "point at" poser camera ... so model always looks at you... | Forum: Poser - OFFICIAL
You can also point the head: but you need to adjust the end joint parameter (x and y the same as the center and z a few inches in front of center) and reduce the value of the point at dial (a direct point of the head is not natural). You may want to adjust the x or y offcenter depending on the circumstances of the scene.Â
This will trash conformed hair but you might be able to adjust it's JP's to match.
Thread: Weird P6 bug? The pulsating Material Room? | Forum: Poser - OFFICIAL
Thread: Poser 7 water shadow question? | Forum: Poser - OFFICIAL
Thread: Watch Your Math! (P7 and elsewhere) | Forum: Poser - OFFICIAL
Thread: P7 Materials Room seems to have differences in how some nodes work. | Forum: Poser - OFFICIAL
It looks like the dirty white from a .jpg. I am not sure why P6 is not rendering it right. You can adjust the multiplier on the round to .51 and it should clear up.
Thread: O.K., how do I minimize this in a P6 Firefly mirrored render? | Forum: Poser - OFFICIAL
You need a prop to reflect for the transparency to work right. You may need to turn on smooth polys to reduce the culling error.
Are normals forward checked in the hair materials?
Thread: How to change the shape of a polygon on unimesh cloaths or character. | Forum: Poser - OFFICIAL
You can move the verts around using magnets, which in turn will change the shape of the polys around it. I don't think selecting a single vert or poly with the magnet zone will be very easy. You might want to use a modeling app to create the morph or an alternate obj.
I am pretty sure you can't change the shape of just one poly without changing the shape of others.
Thread: help w/ image map and math values please...? | Forum: Poser - OFFICIAL
The texture strength on the image node may do what you want.
a math node will grey scale your image so if my first solution didn't work you might use a colormath node to add or subtract a little grey.
Thread: Material room gone Mad- flashing interface? | Forum: Poser - OFFICIAL
Thread: Displacements and collision detection? | Forum: Poser - OFFICIAL
Add a subtract math node before the displacement input on the root node. Open the preview and increase value 2 untill it is very close to all black. Don't go to far, or you blanket will start to float.
Or if you are using a noise node adjust the min and max to -1 and 0 instead of 0 and 1.
Thread: Reflection Problem Again | Forum: Poser - OFFICIAL
Thread: User defined math material node? | Forum: Poser - OFFICIAL
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Thread: Fishnet Body stocking | Forum: Poser - OFFICIAL