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252 comments found!
You can see the video here.
https://www.youtube.com/watch?v=obejMump47o
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Missing Transform dials XTRAN YTRAN ZTRAN | Forum: Poser - OFFICIAL
I found a script to un-hide them. But it did it for the entire figure. I was hoping that it would only do this for the item selected.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Missing Transform dials XTRAN YTRAN ZTRAN | Forum: Poser - OFFICIAL
Apparently in POSER PRO 2012 is doesn't do that. I know it's hidden for some odd reason but can't determine how to get it back. thanks.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Using the GATHER node | Forum: Poser - OFFICIAL
Thanks I did that but the render on those ceiling lights - just one as a test - took an extremely long time. It looked good but I am not sure it's worth the render. I am doing animations - thus I am looking for some compromise on renders. Thanks again.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Using the GATHER node | Forum: Poser - OFFICIAL
Okay w/o the emitter I am getting a pretty good GLOW that I have been looking for. I think it will meet my needs and the key was that EDGE BLEND shader. Thanks for that!!
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Using the GATHER node | Forum: Poser - OFFICIAL
Thanks for this. Is there any way NOT to use IDL and have it look any good? IDL slows the renders way down.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Using the GATHER node | Forum: Poser - OFFICIAL
Yes I have update Sr3. And, yes,if I could duplicate what is going on with the Christmas Tree lights - that would be ideal. I can use that effect.
I do some limited modeling withing poser and I do have Blender but am not proficient with it yet. thanks for your help.
Let's also assume for this that I am using a simple BALL primitive and turning on the Ambient to 1.0. That makes the BALL light appear ON. What I need is an aura that doesn't have a defined border. I have tried this with another BALL object but it doesn't look convincing to me.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Using the GATHER node | Forum: Poser - OFFICIAL
Even with this it is taking too long to render - it slows way down trying to gather the light onto the curtain. Previously i just sued spot lights and they render pretty fast and give a great effect. I was just trying to do this a different way. Some of the GATHER node demos I have seen look great but maybe those took long render times?
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Using the GATHER node | Forum: Poser - OFFICIAL
Let me ask this a different way. Thanks for the info so far.
I am having to raise the samples on that gather node pretty high and it runs too long IMO. So, is there another lighting trick where you can apply a GLOW to an object? I can do so in VUE and it applies a slight glow around an item giving it the look of a glow in a volumetric atmosphere. Is there another set of nodes that can achieve the same effect?! See how the glow is achieved on the light below - this is done during the VUE render by selecting "glow".
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Using the GATHER node | Forum: Poser - OFFICIAL
Thanks Bagginsbill - yes that is what I first tried but I only want it to pick up IDL from the light emitting object. When I use IDL - the render is not smooth where the ambient falls on the object. Plus the render takes a considerable time due to the calculations. I could have my render settings incorrect here. But so far what I end up with is a muddy spill of light rather than a smooth spill of light.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Rendering with TerraDome | Forum: Poser - OFFICIAL
The dropped POLYS appear when I add figures to the scene. It acts as though it's too much for it to handle. So, the question is where can I adjust the settings which might help etc.?
Thanks....I have a quad processor.....
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: Rendering with TerraDome | Forum: Poser - OFFICIAL
Thread: Rendering with TerraDome | Forum: Poser - OFFICIAL
This is the scene I rendered. It appears to be the MAT for LandMass - Mesa01. It's rather complicated. Also, when I add figures, the render drags even more. I have 8 Gig of memory but sometimes the render DROPS polys in the Landmass render and they come back as GRAY only.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: WW under arm issue with shirt converson from P4 to P5 | Forum: Poser - OFFICIAL
Yes, I did, and that worked. Thanks for all the help.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Thread: WW under arm issue with shirt converson from P4 to P5 | Forum: Poser - OFFICIAL
Ok the JointZ is the red/green adjustment levers in the pic. Took me a while to see that when I click on them - the jointz shows up. I played around with Affected Actors and ADDED Chest to the SHOULDER joint. When I did it corrected most all of the problem.
Is there any GOTCHA on using the Affected Actors tab?
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
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Thread: Animated Tank Treads - How? | Forum: Poser - OFFICIAL