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51 comments found!
To add to Wims tip...use a cone as the prop. Then right click and choose "point at" and then pick the figure. The cone will point at the figure. Then edit copy. Create a light, and edit paste. Right click on the light and set parent as the cone. If i use a spot light, I also choose the light and right click and choose point at and pick the same figure. Now when you move the cone, the light will move around as you move the cone and the cone and the light will point at the figure. Makes it easy to see and position the light and see where it's aiming. Make sure you go to properties of the cone and uncheck "visible in camera" and "cast shadows". This is important as you can see the cone/light to position it, but the cone will not render or it's shadow.
Mike
Thread: Show us Your EZSkin.XML Edits!! | Forum: Poser - OFFICIAL
Thread: how to modify (or new) material room Wacro for SSS scatter options? | Forum: Poser - OFFICIAL
sorry, i couldn't make heads or tails of the toon script<<<
You mean the add scatterscript that i wrote that is activated by the toon button or what? Sorry I made it so complicated.
Personally, I think the scatter node works better than customscatter, but that's just my opinion. The scatter node is the one that lets you choose a material like cream and change the scale which determines how much SSS in my opinion. The addSSS skinscatter does this "under the hood" . To do what you want you'd have to use multiple math nodes to add together the different SSS nodes, and that's a whole other matter.
Michael
Thread: how to modify (or new) material room Wacro for SSS scatter options? | Forum: Poser - OFFICIAL
That's what i did...opened up several wacro scripts and puzzled through them and came up with the addscatter script. I'm sure you could use my script to create an add custom scatter or fastscatter wacro. An important thing about my script is that it connects to the imagemap node too.
The add skinscatter wacro works differently and will not allow changing the detail parameter...the only one that makes a difference.
Why wouldn't you want to add the scatter script to all body parts?
BTW, did you try the wacro and did it work?
Michael
Thread: how to modify (or new) material room Wacro for SSS scatter options? | Forum: Poser - OFFICIAL
Load a figure in poser, go to material room, and shift-click "set up toon render". This should add a scatter mode to alt diffuse and connect to the image map for all materials/body parts. Then switch out of Poser and Open the file addscatter.py in wordpad (on a pc...any text editor will work) I have my wordpad file open in my other monitor so I can work on it, but you can also alt-tab to it. The part to edit looks like this:
#material 1=apple to 11=whole milk
scatter.Input(0).SetFloat(9.0)
#Use material color 1=on 0=off
scatter.Input(1).SetFloat(0.0)
#texture detail
scatter.Input(2).SetFloat(0.8)
#scale higher less scatter
scatter.Input(3).SetFloat(1.1)
#max error
scatter.Input(4).SetFloat(0.2)
You may want to edit any of the numbers in parentheses after a "SetFloat " and make sure you save the file with your changes. The first line with the # describes what the next line does. In my example "scatter.Input(0).SetFloat(9.0)" sets the "material" to skin1, as skin1 is the 9th choice in the scatter node drop down box. The next line turns "use material" on and off.
The line :
" scatter.Input(3).SetFloat(1.1)" changes the scale parameter in the scatter node...in this example scale is set to 1.1
Change a number after any setfloat and save the file, go back to Poser and Shift-click "add toon render" (I don't know how to change this name) and you should have added a new scatter node with the changes you made.
This sounds cumbersome and maybe it is, but after you get the hang of it, it works. This is not a very elegant solution to modifying a node...my knowledge of python scripting is very limited...but it does work. If you mess up, copy your backup copy of "MainWacros.py back to the wacros folder.
I hope this isn't too complicated and mess you or anyone else up. If you need more clarification, let me know and tell me if it works.
Michael
Thread: how to modify (or new) material room Wacro for SSS scatter options? | Forum: Poser - OFFICIAL
I've created a simple wacro that will add a scatter node to alternate_diffuse in the same way that the "add skin subsurface scattering" wacro button works in the material room. You can modify it with wordpad to change the values as you use it, even while Poser is running, to get different amounts of scatter, texture_detail, material, etc.
The trick is to modify the mainwacros script and address the new add scatter wacro in the spot where the "set up toon render" wacro button was ( i don't use that toon wacro at all) and shift click the button to add a scatter node to all body materials at one time. You can modify any wacro button you don't use instead. It can also be placed in the userdefined folder and used for one material at a time.
This simple wacro in no way is as sophisticated as BB's or Ezskin, but I created it to see the effects of the scatter node and it works fine and is easily modified.
If you're interested let me know and I'll upload the files (how do you upload a file?) and give more specific instructions.
Michael
Thread: Fun with SSS | Forum: Poser - OFFICIAL
Thanks for the clarification from both of you. I misunderstood, but I knew it didn't look right. It could be a pain to go to each internal gums teeth mouth sufrace, but now I understand the problem better. It is a beautiful character and I guess one just has to compensate for the blue tone. Perhaps because of the fair skin tone it is more pronounced.?
thanks again, Mike
Thread: Changes to SSS with 2012 SR1 | Forum: Poser - OFFICIAL
Check out the thread Fun with SSS. According to Robyn, if I'm quoting her correctly, evidently the docs of SR1 indicate a possible change in certain renders, though different than your problem. I'm still checking it out myself. The render of the character Dublin has a blue cast around the mouth (to my eyes) that isnt on the vendors original render. This could be part of the SR1 thing. I think there may be some change, but we'll have to see if anyone else notices it...or if it's real or not.
Mike
Thread: Fun with SSS | Forum: Poser - OFFICIAL
So Robyn, you're saying that the blue cast by the mouth is a byproduct of SR1 and the renders on the vendors page that do not have that blue must have been done in the original Poser 2012? Too strange. how do you recomend fixing or adjusting for this?
I noticed another thread about differences in renders with SR1...somethings happening here but I don't know what it is.
Mike
Thread: Fun with SSS | Forum: Poser - OFFICIAL
The original pitures of the Dublin character are great, but I detect some excess blue around and over the mouth. Is this caused by the low scale in the scatter node? Is it too much translucence in the shader? How would you remove it? I see the other shaders used to modify the original don't seem to have the blue look either.
What do you think is causing this and does andyone else see it?
Mike
Thread: I am looking for the link on how to do Subsurface Scattering in PoserPro 2012 | Forum: Poser - OFFICIAL
I know that if you shift-click the SSS wacro, it applys the SSS shader to all the body parts. However, if you want to modify the SSS, do you have to change every part or can you copy and paste the settings to each body part? I tried copy to all and only got the SSS shader and not all the other parameters.
The EZ skin script looks like a great solution.
Mike
Thread: Are die-hard Poser users going to switch to Daz Studio for VIvky 5? | Forum: Poser - OFFICIAL
You can import V5/genesis with the latest version of Daz Studio. The imported version works fine. It's a little tricky to do, but not hard. Instructions here:
Mike
Thread: Famous Characters | Forum: Poser - OFFICIAL
Sorry, I just looked up the character in google and thats what turned up. Sorry I wasn't paying more attention. I really didn't mean to post a warez site, i was just happy to remember the name of the model.
Mike
Thread: Famous Characters | Forum: Poser - OFFICIAL
They have some Avatar like models here: http://www.gfxworld.ws/index.php?/news/comments/felina_for_v4.2/
Is this what you were looking for?
MIke
Thread: how do you stop braids from intersecting a figure? | Forum: Poser - OFFICIAL
Thanks to everyone for their suggestions. I like the hair control idea. The current hair has magnets but they're tricky to use.
My problems seems to be a generic Poser problem. There is another recent discussion about dynamic clothes that seems to reflect a similar problem;ie poser meshes are not aware of each other. Even dynamic clothes have problems with the poser figure mesh. Arms and legs also are not "aware" of each other.
In my naive mind, I would like the poser meshes/figures to be solid objects that are aware of each other and would therfore know when another object "bumps" into them. I guess there are a ton of 3d calculations to make this come true. Maybe in a future version? I think zbrush has solid 3d objects and when you move a zsphere it will not penetrate another zsphere.
So I pose the figure and then fix the hair...That'sthe way to solve the intersecting problem. Every time the pose changes, the hair may have to be changed too. I was hoping for an easier, generic solution. No big deal, one more thing to play with.
Mike
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Thread: Adding a new light where you want it, versus at some default location? | Forum: Poser - OFFICIAL